std::unreachable
From cppreference.com
Defined in header <utility> | ||
[[noreturn]]void unreachable(); | (since C++23) | |
Invokes undefined behavior at a given point.
An implementation may use this to optimize impossible code branches away (typically, in optimized builds) or to trap them to prevent further execution (typically, in debug builds).
Contents |
[edit]Notes
Feature-test macro | Value | Std | Feature |
---|---|---|---|
__cpp_lib_unreachable | 202202L | (C++23) | std::unreachable |
[edit]Possible implementation
[[noreturn]]inlinevoid unreachable(){// Uses compiler specific extensions if possible.// Even if no extension is used, undefined behavior is still raised by// an empty function body and the noreturn attribute.#if defined(_MSC_VER) && !defined(__clang__) // MSVC __assume(false);#else // GCC, Clang __builtin_unreachable();#endif} |
[edit]Example
Run this code
#include <cassert>#include <cstddef>#include <cstdint>#include <utility>#include <vector> struct Color {std::uint8_t r, g, b, a;}; // Assume that only restricted set of texture caps is supported.void generate_texture(std::vector<Color>& tex, std::size_t xy){switch(xy){case128:[[fallthrough]];case256:[[fallthrough]];case512:/* ... */ tex.clear(); tex.resize(xy * xy, Color{0, 0, 0, 0});break;default: std::unreachable();}} int main(){std::vector<Color> tex; generate_texture(tex, 128);// OKassert(tex.size()==128*128); generate_texture(tex, 32);// Results in undefined behavior}
Possible output:
Segmentation fault
[edit]See also
[[assume(expression)]] (C++23) | specifies that the expression will always evaluate to true at a given point (attribute specifier) |
(C++20) | informs the compiler that a pointer is aligned (function template) |
C documentation for unreachable |
[edit]External Links
1. | GCC docs: __builtin_unreachable |
2. | Clang docs: __builtin_unreachable |
3. | MSVC docs: __assume |