std::destroy
From cppreference.com
Defined in header <memory> | ||
(1) | ||
template<class ForwardIt > void destroy( ForwardIt first, ForwardIt last ); | (since C++17) (until C++20) | |
template<class ForwardIt > constexprvoid destroy( ForwardIt first, ForwardIt last ); | (since C++20) | |
template<class ExecutionPolicy, class ForwardIt > void destroy( ExecutionPolicy&& policy, ForwardIt first, ForwardIt last ); | (2) | (since C++17) |
1) Destroys the objects in the range
[
first,
last)
, as if by for(; first != last;++first)std::destroy_at(std::addressof(*first));
2) Same as (1), but executed according to policy. This overload participates in overload resolution only if all following conditions are satisfied:
std::is_execution_policy_v<std::decay_t<ExecutionPolicy>> is true. | (until C++20) |
std::is_execution_policy_v<std::remove_cvref_t<ExecutionPolicy>> is true. | (since C++20) |
Contents |
[edit]Parameters
first, last | - | the pair of iterators defining the range of elements to destroy |
policy | - | the execution policy to use |
Type requirements | ||
-ForwardIt must meet the requirements of LegacyForwardIterator. | ||
-No increment, assignment, comparison, or indirection through valid instances of ForwardIt may throw exceptions. |
[edit]Return value
(none)
[edit]Complexity
Linear in the distance between first and last.
[edit]Exceptions
The overload with a template parameter named ExecutionPolicy
reports errors as follows:
- If execution of a function invoked as part of the algorithm throws an exception and
ExecutionPolicy
is one of the standard policies, std::terminate is called. For any otherExecutionPolicy
, the behavior is implementation-defined. - If the algorithm fails to allocate memory, std::bad_alloc is thrown.
[edit]Possible implementation
template<class ForwardIt>constexpr// since C++20void destroy(ForwardIt first, ForwardIt last){for(; first != last;++first)std::destroy_at(std::addressof(*first));} |
[edit]Example
The following example demonstrates how to use destroy
to destroy a contiguous sequence of elements.
Run this code
#include <iostream>#include <memory>#include <new> struct Tracer {int value; ~Tracer(){std::cout<< value <<" destructed\n";}}; int main(){ alignas(Tracer)unsignedchar buffer[sizeof(Tracer)*8]; for(int i =0; i <8;++i) new(buffer + sizeof(Tracer)* i) Tracer{i};//manually construct objects auto ptr =std::launder(reinterpret_cast<Tracer*>(buffer)); std::destroy(ptr, ptr +8);}
Output:
0 destructed 1 destructed 2 destructed 3 destructed 4 destructed 5 destructed 6 destructed 7 destructed
[edit]See also
(C++17) | destroys a number of objects in a range (function template) |
(C++17) | destroys an object at a given address (function template) |
(C++20) | destroys a range of objects (algorithm function object) |