std::ranges::destroy
From cppreference.com
Defined in header <memory> | ||
Call signature | ||
template<no-throw-input-iterator I, no-throw-sentinel-for<I> S > requires std::destructible<std::iter_value_t<I>> | (1) | (since C++20) |
template<no-throw-input-range R > requires std::destructible<ranges::range_value_t<R>> | (2) | (since C++20) |
1) Destroys the objects in the range
[
first,
last)
, as if by for(; first != last;++first) std::ranges::destroy_at(std::addressof(*first));return first;
2) Same as (1), but uses r as the source range, as if using ranges::begin(r) as first and ranges::end(r) as last.
The function-like entities described on this page are algorithm function objects (informally known as niebloids), that is:
- Explicit template argument lists cannot be specified when calling any of them.
- None of them are visible to argument-dependent lookup.
- When any of them are found by normal unqualified lookup as the name to the left of the function-call operator, argument-dependent lookup is inhibited.
Contents |
[edit]Parameters
first, last | - | the iterator-sentinel pair defining the range of elements to destroy |
r | - | the range to destroy |
[edit]Return value
An iterator compares equal to last.
[edit]Complexity
Linear in the distance between first and last.
[edit]Possible implementation
struct destroy_fn {template<no-throw-input-iterator I, no-throw-sentinel-for<I> S> requires std::destructible<std::iter_value_t<I>>constexpr I operator()(I first, S last)constnoexcept{for(; first != last;++first) std::ranges::destroy_at(std::addressof(*first));return first;} template<no-throw-input-range R> requires std::destructible<std::ranges::range_value_t<R>>constexpr std::ranges::borrowed_iterator_t<R> operator()(R&& r)constnoexcept{return operator()(std::ranges::begin(r), std::ranges::end(r));}}; inlineconstexpr destroy_fn destroy{}; |
[edit]Example
The following example demonstrates how to use ranges::destroy
to destroy a contiguous sequence of elements.
Run this code
#include <iostream>#include <memory>#include <new> struct Tracer {int value; ~Tracer(){std::cout<< value <<" destructed\n";}}; int main(){ alignas(Tracer)unsignedchar buffer[sizeof(Tracer)*8]; for(int i =0; i <8;++i) new(buffer + sizeof(Tracer)* i) Tracer{i};//manually construct objects auto ptr =std::launder(reinterpret_cast<Tracer*>(buffer)); std::ranges::destroy(ptr, ptr +8);}
Output:
0 destructed 1 destructed 2 destructed 3 destructed 4 destructed 5 destructed 6 destructed 7 destructed
[edit]See also
(C++20) | destroys a number of objects in a range (algorithm function object) |
(C++20) | destroys an object at a given address (algorithm function object) |
(C++17) | destroys a range of objects (function template) |