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Pull requests: Unity-Technologies/com.unity.netcode.gameobjects
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feat: Instantiation payload support for INetworkPrefabInstanceHandler
#3430 opened Apr 27, 2025 by ExtrysLoading…
fix: PVP issues related to assemblies, file names, and other non-xml-API related
#3429 opened Apr 25, 2025 by NoelStephensUnity • Draft
fix: disabling Physics2D or Physics compilation errors
#3422 opened Apr 24, 2025 by NoelStephensUnity • Draft
fix: NetworkBehaviour and NetworkVariableDelta length safety checks
#3405 opened Apr 14, 2025 by EmandMLoading…
test: Adding an equivalent of netcode-qa test in the same way as present in N4E
#3376 opened Apr 1, 2025 by michalChrobot • Draft
fix: duplicate scene added to scenes in build list
#3180 opened Dec 18, 2024 by NoelStephensUnity • Draft
chore: distributed authority integration testing
#3044 opened Sep 4, 2024 by NoelStephensUnity • Draft
feat: Single player hosting in WebGL using RPC Tracking Has been added to tracking
#3035 opened Aug 27, 2024 by BenHamrickLoading…
fix: provide alternate tick registration method
#3022 opened Aug 21, 2024 by NoelStephensUnity • Draft
feat: Added built-in serialization for UnityEngine.Pose (#2675)
#2677 opened Aug 25, 2023 by PitouGamesLoading…
feat(NetworkManager): expose methods for clientId to transportId mappings
#2668 opened Aug 20, 2023 by patrickexeLoading…
fix: avoid throwing exception when using NetworkList without a NetworkManager (#2539)
#2540 opened Apr 30, 2023 by PitouGamesLoading…
refactor(NetworkPrefabHandler): reduce effort cognitive for understand this
#2443 opened Mar 9, 2023 by MarcusViniciusSSLoading…
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