Squirrel (programming language)
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Paradigm | Multi-paradigm: scripting, imperative, functional, object-oriented |
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Designed by | Alberto Demichelis |
First appeared | September 6, 2003 |
Stable release | 3.2[1] ![]() |
Typing discipline | Dynamic |
OS | Cross-platform |
License | MIT license |
Filename extensions | .nut |
Website | squirrel-lang |
Influenced by | |
C++, JavaScript, Lua, Python | |
Influenced | |
MiniD |
Squirrel is a high level imperative, object-orientedprogramming language, designed to be a lightweightscripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games.
MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its platform.[2] It is used extensively by Code::Blocks for scripting and was also used in Final Fantasy Crystal Chronicles: My Life as a King.[3][4] It is also used in Left 4 Dead 2, Portal 2 and Thimbleweed Park for scripted events and in NewDark, an unofficial Thief 2: The Metal Age engine update, to facilitate additional, simplified means of scripting mission events, aside of the regular C scripting.[5]
Language features
[edit]- Dynamic typing
- Delegation
- Classes, inheritance
- Higher order functions
- Generators
- Cooperative threads (coroutines)
- Tail recursion
- Exception handling
- Automatic memory management (mainly reference counting with backup garbage collector)
- Weak references
- Both compiler and virtual machine fit together in about 7k lines of C++ code
- Optional 16-bit character strings
Syntax
[edit]Squirrel uses a C-like syntax, albeit inspired by that of Lua as well.
- Factorial in Squirrel
localfunctionfactorial(x)// Getting function which is factorial, then getting value which is x{if(x<=1){// if x is less than 1return1;// then the code will just return 1}else{// if that doesn't workreturnx*factorial(x-1);// then the code will return x times factorial(x-1)}}
- Generators
functionnot_a_random_number_generator(max){locallast=42;localIM=139968;localIA=3877;localIC=29573;for(;;){// loops foreveryield(max*(last=(last*IA+IC)%IM)/IM);}}localrandtor=not_a_random_number_generator(100);for(locali=0;i<10;i+=1)print(">"+resumerandtor+"\n");
- Classes and inheritance
classBaseVector{constructor(...){if(vargv.len()>=3){x=vargv[0];y=vargv[1];z=vargv[2];}}x=0;y=0;z=0;}classVector3extendsBaseVector{function_add(other){if(otherinstanceof::Vector3)return::Vector3(x+other.x,y+other.y,z+other.z);elsethrow"wrong parameter";}functionPrint(){::print(x+","+y+","+z+"\n");}}localv0=Vector3(1,2,3)localv1=Vector3(11,12,13)localv2=v0+v1;v2.Print();
Applications
[edit]Applications using Squirrel
[edit]- Code::Blocks, integrated development environment
- Enduro/X, cluster application server
- Electric Imp, an end-to-end IoT platform[6]
Games using Squirrel
[edit]- Alien Swarm[7]
- Antinomy of Common Flowers[8]
- Apex Legends[9]
- Battle Brothers
- Contagion[7]
- Counter Strike: Global Offensive[7]
- CRSED: F.O.A.D.
- Final Fantasy Crystal Chronicles: My Life as a King[3]
- Gothic Online,[10] a mod for Gothic II
- GTA IV's IV-MP[11]
- Left 4 Dead 2[7]
- Liberty Unleashed[12]
- Mafia II's M2-Multiplayer[13]
- Melty Blood: Type Lumina[14]
- Nuclear Dawn[7]
- OpenTTD[15]
- Portal 2[7]
- Shadow Warrior
- Simutrans[16]
- Sonic Unleashed (PS2/Wii)[17]
- SuperTux
- Team Fortress 2[7]
- Thimbleweed Park[18]
- Thief II (unofficial NewDark engine update)[19]
- Titanfall[7]
- Vice City Multiplayer,[20] a mod for Grand Theft Auto: Vice City[21]
- Under Night In-Birth[22]
- War Thunder
- Zero no Tsukaima - Maigo no Period to Ikusen no Symphony (PS2)
- Zero no Tsukaima - Muma ga Tsumugu Yokaze no Nocturne (PS2)
- Zero no Tsukaima - Shou-akuma to Harukaze no Concerto (PS2)
History
[edit]The language was made public in 2003 under the zlib/libpng license.[23] In November 2010, the license was changed to the MIT license to enable the project to be hosted on Google Code.[24][25] It is developed and maintained by Alberto Demichelis.
See also
[edit]References
[edit]- ^"squirrel/HISTORY at master - albertodemichelis/squirrel - GitHub".
- ^MirthKit Developer WikiArchived 2014-02-11 at the Wayback Machine
- ^ abBrandon Boyer (21 February 2008). "Gamasutra - GDC 2008 Event Coverage". gamasutra.com. Gamasutra.
- ^"Exclusive: Behind The Scenes of Final Fantasy's WiiWare Debut". gamasutra.com. Gamasutra. 23 June 2008. Retrieved 22 September 2011.
- ^"L4D2 Vscripts - Valve Developer Community". developer.valvesoftware.com. Retrieved 2018-07-06.
- ^"Electric Imp programming guide". electricimp.com.
- ^ abcdefgh"VScript". valvesoftware.com. 2014-08-20. Retrieved 2015-01-17.
- ^"th155-decomp". GitHub. Retrieved 2020-10-19.
- ^"WHAT in the hell, is consumable nut? Please help this is an error code I got, have any of you got this before?". reddit.com. 2019-03-24. Retrieved 2021-09-04.
- ^Gothic 2 Online
- ^"iv-multiplayer.com". www.iv-multiplayer.com. Archived from the original on 2012-06-07. Retrieved 2018-07-06.
- ^"Liberty Unleashed". Retrieved 2019-12-04.
- ^"m2-multiplayer.com". www.m2-multiplayer.com. Archived from the original on 2013-01-02. Retrieved 2018-07-06.
- ^"undernightinbirth". GitHub. Retrieved 2024-08-18.
- ^"AI:Main Page - OpenTTD". wiki.openttd.org. Retrieved 2018-07-06.
- ^"Simutrans-Squirrel-API: Main Page". dwachs.github.io. Retrieved 2018-07-06.
- ^"The VG Resource Wiki". wiki.vg-resource.com. Retrieved 2021-09-04.
- ^"Thimbleweed Park Blog- Engine". blog.thimbleweedpark.com. Retrieved 2018-07-06.
- ^"NewDark 1.25: Squirrel script?". ttlg.com. 2017-03-20. Retrieved 2019-12-25.
- ^Vice City Multiplayer
- ^"Welcome To VC-MP website!". Archived from the original on 2006-04-05. Retrieved 2014-05-04.
- ^"undernightinbirth". GitHub. Retrieved 2024-08-18.
- ^"The Squirrel programming language". SourceForge. Retrieved 2018-07-06.
- ^"Moving to code.google.com and MIT License - The Language - Squirrel - The Programming Language". forum.squirrel-lang.org. Retrieved 2018-07-06.
- ^"Google Code Archive - Long-term storage for Google Code Project Hosting". code.google.com. Retrieved 2018-07-06.