Version: Unity 6.1 (6000.1)
Introduction to shaders
Configuring material properties in prebuilt shaders

Prebuilt shaders render pipeline compatibility reference

ShadersA program that runs on the GPU. More info
See in Glossary
Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP)
High Definition Render Pipeline (HDRP)Custom SRPBuilt-in Render Pipeline
URP shadersYesNoNoNo
HDRP shadersNoYesNoNo
Standard ShaderNo

Can convert Standard Shader to equivalent on import
No

Can convert Standard Shader to equivalent on import
NoYes
Standard Particle ShadersNoNoNoYes
Legacy shadersYes

Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible.
Yes

Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible. They also do not support any HDRP features. For an unlit shader that supports HDRP features, use the HDRP/Unlit shader.
Yes

Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible.
Yes
Introduction to shaders
Configuring material properties in prebuilt shaders
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