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I'm trying to implement the Wu-Manber algorithm (http://webglimpse.net/pubs/TR94-17.pdf). From my understanding, the algorithm basically does string matching using a hash table-based approach with chaining to resolve collision.

I have not used C++ for quite a while. I'm looking for help with coding convention for better readability and performance tweaks if possible.

The original algorithm does not work with short patterns (shorter than the value B) so I added the 2 lookups lengthOnePatternLookup_ and lengthTwoPatternLookup_ to help with it.

#ifndef WU_MANBER_HPP #define WU_MANBER_HPP #include <string> #include <vector> #include <stdexcept> #include <algorithm> #include <functional> #include <math.h> namespace wu_manber { namespace { // anonymous namespace, things in here are "private" to wu_manber namespace // fast mod (ref: https://www.youtube.com/watch?v=nXaxk27zwlk&feature=youtu.be&t=56m34s) unsigned int fastmod(const int input, const int ceil) { // apply the modulo operator only when needed return input >= ceil ? input % ceil : input; } } template<typename CharType> class WuManber { public: using StringType = std::basic_string<CharType>; WuManber(unsigned short HBITS = 4, size_t tableSize = 32768) : isInitialized_(false), m_(0), k_(0), HBITS_(HBITS), tableSize_(tableSize) { shiftTable_ = new size_t[tableSize_]; hashPrefixTable_ = new std::vector<PatternHash>[tableSize_]; alphabetSize_ = pow(2, 8 * sizeof(CharType)); isShortPatternExist_ = false; } ~WuManber() { delete []shiftTable_; delete []hashPrefixTable_; if (isShortPatternExist_) { delete []lengthOnePatternLookup_; for (int i = 0; i < alphabetSize_; ++i) { delete []lengthTwoPatternLookup_[i]; } delete []lengthTwoPatternLookup_; } } WuManber(const WuManber&) = delete; WuManber& operator =(const WuManber&) = delete; const std::vector<StringType>& patternList() const { return patternList_; } void preProcess(const std::vector<StringType> &patterns) { m_ = 0; for (const auto &pattern : patterns) { size_t patternLength = pattern.size(); if (patternLength < B_) { if (patternLength == 1) { lengthOnePatterns_.push_back(pattern); } else if (patternLength == 2) { lengthTwoPatterns_.push_back(pattern); } continue; } m_ = (!m_) ? patternLength : std::min(patternLength, m_); patternList_.push_back(pattern); } k_ = patternList_.size(); // fill default value for SHIFT table for (int i = 0; i < tableSize_; ++i) { shiftTable_[i] = m_ - B_ + 1; } // fill HASH/PREFIX and SHIFT tables for (size_t i = 0; i < k_; ++i) { for (size_t j = m_; j >= B_; --j) { unsigned int hashValue; hashValue = patternList_[i][j - 1]; hashValue <<= HBITS_; hashValue += patternList_[i][j - 1 - 1]; hashValue <<= HBITS_; hashValue += patternList_[i][j - 2 - 1]; hashValue = fastmod(hashValue, tableSize_); size_t shiftLength = m_ - j; shiftTable_[hashValue] = std::min(shiftTable_[hashValue], shiftLength); if (!shiftLength) { PatternHash patternHashToAdd; patternHashToAdd.idx = i; // calculate this prefixHash to help us skip some patterns if there are collisions in hashPrefixTable_ patternHashToAdd.prefixHash = patternList_[i][0]; patternHashToAdd.prefixHash <<= HBITS_; patternHashToAdd.prefixHash += patternList_[i][1]; hashPrefixTable_[hashValue].push_back(patternHashToAdd); } } } isShortPatternExist_ = (lengthOnePatterns_.size() > 0) || (lengthTwoPatterns_.size() > 0); if (isShortPatternExist_) { lengthOnePatternLookup_ = new int[alphabetSize_]; lengthTwoPatternLookup_ = new int*[alphabetSize_]; for (int i = 0; i < alphabetSize_; ++i) { lengthOnePatternLookup_[i] = -1; lengthTwoPatternLookup_[i] = new int[alphabetSize_]; for (int j = 0; j < alphabetSize_; ++j) { lengthTwoPatternLookup_[i][j] = -1; } } for (int i = 0; i < lengthOnePatterns_.size(); ++i) { lengthOnePatternLookup_[(size_t)lengthOnePatterns_[i][0]] = i; } for (int i = 0; i < lengthTwoPatterns_.size(); ++i) { lengthTwoPatternLookup_[(size_t)lengthTwoPatterns_[i][0]][(size_t)lengthTwoPatterns_[i][1]] = i; } } isInitialized_ = true; } // onMatch takes 3 arguments: the matched pattern, the pattern's index in the pattern list, the start index of the match in text void scan(const StringType &text, std::function<void(const StringType&, size_t, size_t)> onMatch) { size_t textLength = text.size(); if (!isInitialized_ || textLength == 0) { return; } if (isShortPatternExist_) { int firstCharacterMatchIndex = lengthOnePatternLookup_[(size_t)text[0]]; if (firstCharacterMatchIndex > -1) { onMatch(lengthOnePatterns_[firstCharacterMatchIndex], firstCharacterMatchIndex, 0); } const int PRE_WU_MANBER_LIMIT = std::min(m_ - 1, textLength); for (int idx = 1; idx < PRE_WU_MANBER_LIMIT; ++idx) { CharType preChar = text[idx - 1]; CharType curChar = text[idx]; checkShortPattern_(text, idx, onMatch); } } size_t idx = m_ - 1; while (idx < textLength) { if (isShortPatternExist_) { checkShortPattern_(text, idx, onMatch); } // hash value for HASH table unsigned int hashValue; hashValue = text[idx]; hashValue <<= HBITS_; hashValue += text[idx - 1]; hashValue <<= HBITS_; hashValue += text[idx - 2]; hashValue = fastmod(hashValue, tableSize_); size_t shiftLength = shiftTable_[hashValue]; if (shiftLength == 0) { // found a potential match, check values in HASH/PREDIX and will shift by 1 character shiftLength = 1; // hash value to match pattern unsigned int prefixHash; prefixHash = text[idx - m_ + 1]; prefixHash <<= HBITS_; prefixHash += text[idx - m_ + 2]; for (const auto &potentialMatch : hashPrefixTable_[hashValue]) { if (prefixHash == potentialMatch.prefixHash) { bool isMatched = false; const StringType &pattern = patternList_[potentialMatch.idx]; size_t idxInPattern = 0; size_t idxInText = idx - m_ + 1; size_t patternLength = pattern.size(); // prefix hash matched so we try to match character by character while(idxInPattern < patternLength && idxInText < textLength && pattern[idxInPattern++] == text[idxInText++]); // end of pattern reached => match found if (idxInPattern == patternLength) { onMatch(pattern, potentialMatch.idx, idx - m_ + 1); } } } } if (isShortPatternExist_) { ++idx; } else { idx += shiftLength; } } } private: // block size // the paper says in practice, we use either B = 2 or B = 3 // we'll use 3 const size_t B_ = 3; // min pattern size size_t m_; // number of patterns to be processed by Wu - Manber size_t k_; // number of bits to shift when hashing // the paper says it use 5 unsigned short HBITS_; // size of HASH and SHIFT tables size_t tableSize_; // SHIFT table size_t* shiftTable_; // store index in pattern list + prefix hash value for each pattern struct PatternHash { unsigned int prefixHash; size_t idx; }; // HASH + PREFIX table std::vector<PatternHash>* hashPrefixTable_; // pattern list std::vector<StringType> patternList_; // handle length 1 and 2 patterns bool isShortPatternExist_; size_t alphabetSize_; int* lengthOnePatternLookup_; int** lengthTwoPatternLookup_; std::vector<StringType> lengthOnePatterns_; std::vector<StringType> lengthTwoPatterns_; bool isInitialized_; void checkShortPattern_(const StringType &text, size_t cur_idx, std::function<void(const StringType&, size_t, size_t)> onMatch) const { int l1MatchIndex = lengthOnePatternLookup_[(size_t)text[cur_idx]]; if (l1MatchIndex > -1) { onMatch(lengthOnePatterns_[l1MatchIndex], l1MatchIndex, cur_idx); } int l2MatchIndex = lengthTwoPatternLookup_[(size_t)text[cur_idx - 1]][(size_t)text[cur_idx]]; if (l2MatchIndex > -1) { onMatch(lengthTwoPatterns_[l2MatchIndex], l2MatchIndex, cur_idx - 1); } } }; } // namespace wu_manber #endif // WU_MANBER_HPP 

If the code is too long, I have pushed it to github if you find reading from there easier (https://github.com/bubiche/wu_manber/blob/master/wu_manber.hpp)

Thank you for your help!

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    1 Answer 1

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    Welcome to Code Review and welcome back to C++! Here's my two cents:

    • Use <cmath> instead of the deprecated <math.h>.

    • Sort the #include directives according to alphabetical order.

    • This is not true:

      namespace { // anonymous namespace, things in here are "private" to wu_manber namespace 

      Everything inside this anonymous namespace is effectively placed in the enclosing namespace (with internal linkage), so wu_manber::fastmod becomes an ODR time bomb.

    • Instead of trying to defeat the compiler with the fastmod function, just turn on the optimizations and let the compiler decide. The compiler can usually do better.

    • Since you use std::basic_string<CharType>, you should also have a CharTraits template parameter for user-defined character types to work.

    • unsigned short is not semantic.

    • Instead of trying to manually handle memory management inside an otherwise irrelevant class and ending up with exception unsafe code (the first new is leaked if the second new throws), use standard facilities like std::unique_ptr or std::vector instead.

    • Consistently use member initializer clauses in the constructor, rather than mixing them with assignments.

    • Do not use pow for integer exponentiation. Use << instead. If you need readability, write a function: (with proper SFINAE treatment)

      template <class T> constexpr T power2(T n) { assert(n < static_cast<T>(std::numeric_limits<T>::digits)); return 1 << n; } 
    • In C++, a byte is not guaranteed to be 8 bits. The number of bits in a byte is CHAR_BIT.

    • Use std::size_t indexes to traverse an array, not int.

    • Use static_cast instead of C style casts.

    • Do not use std::function if you do not want type erasure (which is expensive). Use a template parameter, call with std::invoke, and SFINAE with std::is_invocable instead.

    • The functions are way too long. They should be separated into different functions. I am not familiar with the algorithm, but at least this should be in a separate function:

      // hash value for HASH table unsigned int hashValue; hashValue = text[idx]; hashValue <<= HBITS_; hashValue += text[idx - 1]; hashValue <<= HBITS_; hashValue += text[idx - 2]; hashValue = fastmod(hashValue, tableSize_); 
    • It's std::size_t, not size_t, and you forgot to #include <cstddef>.

    • B_ can (and should) be static constexpr.

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    1
    • \$\begingroup\$Thank you! I have much to learn to be able to write production level C++.\$\endgroup\$CommentedSep 24, 2019 at 23:51

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