I tried to write a nullptr_t
class based on the official proposal to be used in C++03 only. The only differences with the proposal are that we can compare two nullptr_t
instances and that it is convertible to bool
via an overload to void*
to avoid unwanted behaviour such as int a = nullptr;
for example. Here is the class:
const class nullptr_t { public: // Return 0 for any class pointer template<typename T> operator T*() const { return 0; } // Return 0 for any member pointer template<typename T, typename U> operator T U::*() const { return 0; } // Used for bool conversion operator void*() const { return 0; } // Comparisons with nullptr bool operator==(const nullptr_t&) const { return true; } bool operator!=(const nullptr_t&) const { return false; } private: // Not allowed to get the address void operator&() const; } nullptr = {};
I would like to know if there is any actual flaw in this completed implementation or if there is a difference in the behaviour compared to the C++11 type std::nullptr_t
besides the namespace that I can't see.