Normal (type)

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Normal redirects here. For the glitch Normal type, see List of glitch types in Generation II → Normal.
Normal redirects here. For one of the ranges a move can have, see Range.

The Normal type (Japanese: ノーマルタイプNormal type) is one of the eighteen types. Normal-type moves are not super effective against any Pokémon, while Normal-type Pokémon are weak to Fighting-type moves.

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Offensive properties of Normal-type moves
Super effective (×2) Not very effective (×½) No effect (×0)
None RockSteelGhost
Defensive properties of Normal-type Pokémon
Weak to (×2) Resists (×½) Immune to (×0)
FightingNone Ghost

Additional effects

If the user has the AbilityScrappy or Mind's Eye, or the target is under the effect of the movesForesight or Odor Sleuth, Normal-type moves will deal ×1 damage to Ghost-type Pokémon.

In Generation I, Normal-type Pokémon cannot be paralyzed by Body Slam. Normal-type Pokémon are also affected by Night Shade, despite the move being Ghost-type, which the Normal type is normally immune to. From Generation II onwards, Normal-type Pokémon can be paralyzed by Body Slam and are immune to Night Shade.

Pokémon

As of Generation IX, 133 Pokémon or 12.98% of all Pokémon are Normal-type, making it the second most common type among Pokémon after Water and before Grass. In Generation VI, there are 8 Pokémon that changed their Normal-type into Fairy-type.

The Pokémon below are listed by their current types. Some Pokémon have had their types changed, usually when a new type was introduced.

Pure Normal-type Pokémon

# Name
0019 RattataRattata
0020 RaticateRaticate
0052 MeowthMeowth
MeowthGigantamax
Meowth
0053 PersianPersian
0108 LickitungLickitung
0113 ChanseyChansey
0115 KangaskhanKangaskhan
KangaskhanMega
Kangaskhan
0128 TaurosTauros
0132 DittoDitto
0133 EeveeEevee
EeveePartner
Eevee
EeveeGigantamax
Eevee
0137 PorygonPorygon
0143 SnorlaxSnorlax
SnorlaxGigantamax
Snorlax
0161 SentretSentret
0162 FurretFurret
0190 AipomAipom
0206 DunsparceDunsparce
0216 TeddiursaTeddiursa
0217 UrsaringUrsaring
0233 Porygon2Porygon2
0234 StantlerStantler
0235 SmeargleSmeargle
0241 MiltankMiltank
0242 BlisseyBlissey
0263 ZigzagoonZigzagoon
0264 LinooneLinoone
0287 SlakothSlakoth
0288 VigorothVigoroth
0289 SlakingSlaking
0293 WhismurWhismur
0294 LoudredLoudred
0295 ExploudExploud
0300 SkittySkitty
0301 DelcattyDelcatty
0327 SpindaSpinda
0335 ZangooseZangoose
0351 CastformCastform
0352 KecleonKecleon
0399 BidoofBidoof
0424 AmbipomAmbipom
0427 BunearyBuneary
0428 LopunnyLopunny
0431 GlameowGlameow
0432 PuruglyPurugly
0440 HappinyHappiny
0446 MunchlaxMunchlax
0463 LickilickyLickilicky
0474 Porygon-ZPorygon-Z
0486 RegigigasRegigigas
0493 ArceusArceus
0504 PatratPatrat
0505 WatchogWatchog
0506 LillipupLillipup
0507 HerdierHerdier
0508 StoutlandStoutland
0531 AudinoAudino
0572 MinccinoMinccino
0573 CinccinoCinccino
0626 BouffalantBouffalant
0659 BunnelbyBunnelby
0676 FurfrouFurfrou
0734 YungoosYungoos
0735 GumshoosGumshoos
0772 Type: NullType: Null
0773 SilvallySilvally
0775 KomalaKomala
0819 SkwovetSkwovet
0820 GreedentGreedent
0831 WoolooWooloo
0832 DubwoolDubwool
0915 LechonkLechonk
0916 OinkologneOinkologne
0924 TandemausTandemaus
0925 MausholdMaushold
0982 DudunsparceDudunsparce
1024 TerapagosTerapagos
Normal Form
TerapagosTerapagos
Terastal Form
TerapagosTerapagos
Stellar Form

Half Normal-type Pokémon

Primary Normal-type Pokémon

# Name Type 1 Type 2
0016 PidgeyPidgeyNormalFlying
0017 PidgeottoPidgeottoNormalFlying
0018 PidgeotPidgeotNormalFlying
PidgeotMega
Pidgeot
NormalFlying
0021 SpearowSpearowNormalFlying
0022 FearowFearowNormalFlying
0039 JigglypuffJigglypuff(VI+)NormalFairy
0040 WigglytuffWigglytuff(VI+)NormalFairy
0083 Farfetch'dFarfetch'dNormalFlying
0084 DoduoDoduoNormalFlying
0085 DodrioDodrioNormalFlying
0163 HoothootHoothootNormalFlying
0164 NoctowlNoctowlNormalFlying
0174 IgglybuffIgglybuff(VI+)NormalFairy
0203 GirafarigGirafarigNormalPsychic
0276 TaillowTaillowNormalFlying
0277 SwellowSwellowNormalFlying
0298 AzurillAzurill(VI+)NormalFairy
0333 SwabluSwabluNormalFlying
0396 StarlyStarlyNormalFlying
0397 StaraviaStaraviaNormalFlying
0398 StaraptorStaraptorNormalFlying
0400 BibarelBibarelNormalWater
0428 LopunnyMega
Lopunny
NormalFighting
0441 ChatotChatotNormalFlying
0519 PidovePidoveNormalFlying
0520 TranquillTranquillNormalFlying
0521 UnfezantUnfezantNormalFlying
0531 AudinoMega
Audino
NormalFairy
0570 ZoruaZorua
Hisuian Form
NormalGhost
0571 ZoroarkZoroark
Hisuian Form
NormalGhost
0585 DeerlingDeerling
Spring Form
NormalGrass
DeerlingDeerling
Summer Form
NormalGrass
DeerlingDeerling
Autumn Form
NormalGrass
DeerlingDeerling
Winter Form
NormalGrass
0586 SawsbuckSawsbuck
Spring Form
NormalGrass
SawsbuckSawsbuck
Summer Form
NormalGrass
SawsbuckSawsbuck
Autumn Form
NormalGrass
SawsbuckSawsbuck
Winter Form
NormalGrass
0627 RuffletRuffletNormalFlying
0628 BraviaryBraviaryNormalFlying
0648 MeloettaMeloetta
Aria Forme
NormalPsychic
MeloettaMeloetta
Pirouette Forme
NormalFighting
0660 DiggersbyDiggersbyNormalGround
0661 FletchlingFletchlingNormalFlying
0731 PikipekPikipekNormalFlying
0732 TrumbeakTrumbeakNormalFlying
0733 ToucannonToucannonNormalFlying
0759 StuffulStuffulNormalFighting
0760 BewearBewearNormalFighting
0765 OranguruOranguruNormalPsychic
0780 DrampaDrampaNormalDragon
0899 WyrdeerWyrdeerNormalPsychic
0931 SquawkabillySquawkabillyNormalFlying
0981 FarigirafFarigirafNormalPsychic

Secondary Normal-type Pokémon

# Name Type 1 Type 2
0019 RattataRattata
Alolan form
DarkNormal
0020 RaticateRaticate
Alolan form
DarkNormal
0263 ZigzagoonZigzagoon
Galarian Form
DarkNormal
0264 LinooneLinoone
Galarian Form
DarkNormal
0667 LitleoLitleoFireNormal
0668 PyroarPyroarFireNormal
0694 HelioptileHelioptileElectricNormal
0695 HelioliskHelioliskElectricNormal
0862 ObstagoonObstagoonDarkNormal
0876 IndeedeeIndeedeePsychicNormal
0901 UrsalunaUrsalunaGroundNormal
0928 SmolivSmolivGrassNormal
0929 DollivDollivGrassNormal
0930 ArbolivaArbolivaGrassNormal
0944 ShroodleShroodlePoisonNormal
0945 GrafaiaiGrafaiaiPoisonNormal
0967 CyclizarCyclizarDragonNormal

Changed types

These Normal-type Pokémon have had their types changed.

# Name Original types New types
0035 ClefairyClefairyGen I-V NormalGen VI+ Fairy
0036 ClefableClefableGen I-V NormalGen VI+ Fairy
0039 JigglypuffJigglypuffGen I-V NormalGen VI+ NormalFairy
0040 WigglytuffWigglytuffGen I-V NormalGen VI+ NormalFairy
0173 CleffaCleffaGen II-V NormalGen VI+ Fairy
0174 IgglybuffIgglybuffGen II-V NormalGen VI+ NormalFairy
0175 TogepiTogepiGen II-V NormalGen VI+ Fairy
0176 TogeticTogeticGen II-V NormalFlyingGen VI+ FairyFlying
0209 SnubbullSnubbullGen II-V NormalGen VI+ Fairy
0210 GranbullGranbullGen II-V NormalGen VI+ Fairy
0298 AzurillAzurillGen III-V NormalGen VI+ NormalFairy
0468 TogekissTogekissGen IV-V NormalFlyingGen VI+ FairyFlying

Non-Pokémon opponents

Some opponents featured in Pokéstar Studios in Pokémon Black 2 and White 2 can be battled like Pokémon and they have designated Pokémon types.

F-00
 Steel  Normal 
Volt Absorb
HPAtkDefSpASpDSpe
100100100100100100
F-00
 Steel  Normal 
Reckless
HPAtkDefSpASpDSpe
100100100100100100
Humanoid
 Normal 
Insomnia
HPAtkDefSpASpDSpe
100100100100100100
Monica
 Normal 
Huge Power
HPAtkDefSpASpDSpe
100100100100100100

Moves

As of Generation IX, there are 202 Normal-type moves, which makes up 21.62% of all moves (excluding those that are Normal-type only under certain circumstances), making it the most common type among moves, with Psychic coming in second.

Prior to changes in Generation IV, all damaging Normal-type moves were physical, but they may now also be special, depending on the move.

Some moves have had their types changed.

Gen Move Category Contest Power Accuracy PP Range Description
IVAcupressureStatusTough% 30 (max 48)
     
     
Self/Ally
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
VAfter YouStatusCute% 15 (max 24)
     
     
Normal
The user helps the target and makes it use its move right after the user.
IIIAssistStatusCute% 20 (max 32)
     
     
Self
The user hurriedly and randomly uses a move among those known by ally Pokémon.
IIAttractStatusCute100% 15 (max 24)
     
     
Normal
If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
IBarragePhysicalCute1585% 20 (max 32)
     
     
Normal
Round objects are hurled at the target to strike two to five times in a row.
IIBaton PassStatusCute% 40 (max 64)
     
     
Self
The user switches places with a party Pokémon in waiting and passes along any stat changes.
IIBelly DrumStatusCute% 10 (max 16)
     
     
Self
The user maximizes its Attack stat but loses HP equal to half its max HP.
VBestowStatusCute% 15 (max 24)
     
     
Normal
The user passes its held item to the target when the target isn't holding an item.
IBidePhysicalTough% 10 (max 16)
     
     
Self
The user endures attacks for two turns, then strikes back to cause double the damage taken.
IBindPhysicalTough1585% 20 (max 32)
     
     
Normal
A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
IIIBlockStatusCute% 5 (max 8)
     
     
Normal
The user blocks the target's way with arms spread wide to prevent the target from fleeing.
IXBlood MoonSpecial140100% 5 (max 8)
     
     
Normal
The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.
IBody SlamPhysicalTough85100% 15 (max 24)
     
     
Normal
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
VIBoomburstSpecialTough140100% 10 (max 16)
     
     
All Others
The user attacks everything around it with the destructive power of a terrible explosive sound.
VIIBreakneck BlitzPhysical% 1 (max 1)
     
     
Normal
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
VIIBreakneck BlitzSpecial% 1 (max 1)
     
     
Normal
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
IIICamouflageStatusClever% 20 (max 32)
     
     
Self
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
IVCaptivateStatusCute100% 20 (max 32)
     
     
Many Others
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
VICelebrateStatusCute% 40 (max 64)
     
     
Self
The Pokémon congratulates you on your special day!
VChip AwayPhysicalTough70100% 20 (max 32)
     
     
Normal
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
IComet PunchPhysicalTough1885% 15 (max 24)
     
     
Normal
The target is hit with a flurry of punches that strike two to five times in a row.
VIConfideStatusCute% 20 (max 32)
     
     
Normal
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
IConstrictPhysicalTough10100% 35 (max 56)
     
     
Normal
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
IConversionStatusBeautiful% 30 (max 48)
     
     
Self
The user changes its type to become the same type as the move at the top of the list of moves it knows.
IIConversion 2StatusBeautiful% 30 (max 48)
     
     
Normal
The user changes its type to make itself resistant to the type of the move the target used last.
IVCopycatStatusCute% 20 (max 32)
     
     
Self
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
VIIICourt ChangeStatus100% 10 (max 16)
     
     
Both Sides
With its mysterious power, the user swaps the effects on either side of the field.
IIICovetPhysicalCute60100% 25 (max 40)
     
     
Normal
The user endearingly approaches the target, then steals the target's held item.
IIICrush ClawPhysicalCool7595% 10 (max 16)
     
     
Normal
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
IVCrush GripPhysicalTough100% 5 (max 8)
     
     
Normal
The target is crushed with great force. The more HP the target has left, the greater the move's power.
ICutPhysicalCool5095% 30 (max 48)
     
     
Normal
The target is cut with a scythe, a claw, or the like to inflict damage.
IDefense CurlStatusCute% 40 (max 64)
     
     
Self
The user curls up and boosts its Defense stat.
IDisableStatusClever100% 20 (max 32)
     
     
Normal
For four turns, the target will be unable to use whichever move it last used.
IDizzy PunchPhysicalCute70100% 10 (max 16)
     
     
Normal
The target is hit with rhythmically launched punches. This may also leave the target confused.
IXDoodleStatus100% 10 (max 16)
     
     
1 Other
The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.
IVDouble HitPhysicalCool3590% 10 (max 16)
     
     
Normal
The user slams the target with a tail or the like. The target is hit twice in a row.
IDouble SlapPhysicalCute1585% 10 (max 16)
     
     
Normal
The target is slapped repeatedly, back and forth, two to five times in a row.
IDouble TeamStatusCool% 15 (max 24)
     
     
Self
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
IDouble-EdgePhysicalTough120100% 15 (max 24)
     
     
Normal
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
VEchoed VoiceSpecialBeautiful40100% 15 (max 24)
     
     
Normal
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
IEgg BombPhysicalCute10075% 10 (max 16)
     
     
Normal
A large egg is hurled at the target with maximum force to inflict damage.
IIEncoreStatusCute100% 5 (max 8)
     
     
Normal
The user compels the target to keep using the move it encored for three turns.
IIIEndeavorPhysicalTough100% 5 (max 8)
     
     
Normal
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
IIEndureStatusTough% 10 (max 16)
     
     
Self
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
VEntrainmentStatusCute100% 15 (max 24)
     
     
Normal
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
IExplosionPhysicalBeautiful250100% 5 (max 8)
     
     
All Others
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
VIIExtreme EvoboostStatus% 1 (max 1)
     
     
Self
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
IIExtreme SpeedPhysicalCool80100% 5 (max 8)
     
     
Normal
The user charges the target at blinding speed. This move always goes first.
IIIFacadePhysicalCute70100% 20 (max 32)
     
     
Normal
This move's power is doubled if the user is poisoned, burned, or paralyzed.
IIIFake OutPhysicalCute40100% 10 (max 16)
     
     
Normal
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
IIFalse SwipePhysicalCool40100% 40 (max 64)
     
     
Normal
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
IVFeintPhysicalClever30100% 10 (max 16)
     
     
Normal
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
IXFillet AwayStatus% 10 (max 16)
     
     
Self
The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
IIFlailPhysicalCute100% 15 (max 24)
     
     
Normal
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
IFlashStatusBeautiful100% 20 (max 32)
     
     
Normal
The user flashes a bright light that cuts the target's accuracy.
IFocus EnergyStatusCool% 30 (max 48)
     
     
Self
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
IIIFollow MeStatusCute% 20 (max 32)
     
     
Self
The user draws attention to itself, making all opposing Pokémon take aim only at the user.
IIForesightStatusClever% 40 (max 64)
     
     
Normal
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
IIFrustrationPhysicalCute100% 20 (max 32)
     
     
Normal
This full-power attack grows more powerful the less the user likes its Trainer.
IFury AttackPhysicalCool1585% 20 (max 32)
     
     
Normal
The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
IFury SwipesPhysicalTough1880% 15 (max 24)
     
     
Normal
The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
VIIIG-Max CuddlePhysical% 3 (max 4)
     
     
1 Other
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
VIIIG-Max CuddleSpecial% 3 (max 4)
     
     
1 Other
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
VIIIG-Max Gold RushPhysical% 3 (max 4)
     
     
1 Other
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
VIIIG-Max Gold RushSpecial% 3 (max 4)
     
     
1 Other
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
VIIIG-Max ReplenishPhysical% 3 (max 4)
     
     
1 Other
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.
VIIIG-Max ReplenishSpecial% 3 (max 4)
     
     
1 Other
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.
IVGiga ImpactPhysicalTough15090% 5 (max 8)
     
     
Normal
The user charges at the target using every bit of its power. The user can't move on the next turn.
IGlareStatusTough100% 30 (max 48)
     
     
Normal
The user intimidates the target with the pattern on its belly to cause paralysis.
IGrowlStatusCute100% 40 (max 64)
     
     
Many Others
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
IGrowthStatusBeautiful% 20 (max 32)
     
     
Self
The user's body grows all at once, boosting the Attack and Sp. Atk stats.
IGuillotinePhysicalCool30% 5 (max 8)
     
     
Normal
A vicious tearing attack with big pincers. The target faints instantly if this attack hits.
VIHappy HourStatusCute% 30 (max 48)
     
     
Your Side
Using Happy Hour doubles the amount of prize money received after battle.
IHardenStatusTough% 30 (max 48)
     
     
Self
The user stiffens all the muscles in its body to boost its Defense stat.
VHead ChargePhysicalTough120100% 15 (max 24)
     
     
Normal
The user charges its head into the target, using its powerful guard hair. This also damages the user a little.
IHeadbuttPhysicalTough70100% 15 (max 24)
     
     
Normal
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
IIHeal BellStatusBeautiful% 5 (max 8)
     
     
Your Party
The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
IIIHelping HandStatusClever% 20 (max 32)
     
     
1 Ally
The user assists an ally by boosting the power of that ally's attack.
IIHidden PowerSpecialClever60100% 15 (max 24)
     
     
Normal
A unique attack that varies in type depending on the Pokémon using it.
VIHold BackPhysicalCool40100% 40 (max 64)
     
     
Normal
The user holds back when it attacks, and the target is left with at least 1 HP.
VIHold HandsStatusCute% 40 (max 64)
     
     
1 Ally
The user and an ally hold hands. This makes them very happy.
IHorn AttackPhysicalCool65100% 25 (max 40)
     
     
Normal
The target is jabbed with a sharply pointed horn to inflict damage.
IHorn DrillPhysicalCool30% 5 (max 8)
     
     
Normal
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
IIIHowlStatusCool% 40 (max 64)
     
     
Your Party
The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
IHyper BeamSpecialCool15090% 5 (max 8)
     
     
Normal
The target is attacked with a powerful beam. The user can't move on the next turn.
IXHyper DrillPhysical100100% 5 (max 8)
     
     
Normal
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
IHyper FangPhysicalCool8090% 15 (max 24)
     
     
Normal
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
IIIHyper VoiceSpecialCool90100% 10 (max 16)
     
     
Many Others
The user attacks by letting loose a horribly loud, resounding cry.
IVJudgmentSpecialBeautiful100100% 10 (max 16)
     
     
Normal
The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.
VIILaser FocusStatus% 30 (max 48)
     
     
Self
The user concentrates intensely. The attack on the next turn always results in a critical hit.
IVLast ResortPhysicalCute140100% 5 (max 8)
     
     
Normal
This move can be used only after the user has used all the other moves it knows in the battle.
ILeerStatusCool100% 30 (max 48)
     
     
Many Others
The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
IILock-OnStatusClever% 5 (max 8)
     
     
Normal
The user takes sure aim at the target. This ensures the user's next move does not miss that target.
ILovely KissStatusBeautiful75% 10 (max 16)
     
     
Normal
With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep.
IVLucky ChantStatusCute% 30 (max 48)
     
     
Your Side
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
VIIIMax GuardStatus% 3 (max 4)
     
     
Self
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
VIIIMax StrikePhysical% 3 (max 4)
     
     
1 Other
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
VIIIMax StrikeSpecial% 3 (max 4)
     
     
1 Other
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
IVMe FirstStatusClever% 20 (max 32)
     
     
1 Other
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
IIMean LookStatusBeautiful% 5 (max 8)
     
     
Normal
The user pins the target with a dark, arresting look. The target becomes unable to flee.
IMega KickPhysicalCool12075% 5 (max 8)
     
     
Normal
The target is attacked by a kick launched with muscle-packed power.
IMega PunchPhysicalTough8085% 20 (max 32)
     
     
Normal
The target is slugged by a punch thrown with muscle-packed power.
IMetronomeStatusCute% 10 (max 16)
     
     
Self
The user waggles a finger and stimulates its brain into randomly using nearly any move.
IIMilk DrinkStatusCute% 5 (max 8)
     
     
Self
The user restores its own HP by up to half its max HP.
IMimicStatusCute% 10 (max 16)
     
     
Normal
The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
IIMind ReaderStatusClever% 5 (max 8)
     
     
Normal
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
IMinimizeStatusCute% 10 (max 16)
     
     
Self
The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
IIMorning SunStatusBeautiful% 5 (max 8)
     
     
Self
The user restores its own HP. The amount of HP regained varies with the weather.
VIIMulti-AttackPhysical120100% 10 (max 16)
     
     
Normal
Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user.
IVNatural GiftPhysicalClever100% 15 (max 24)
     
     
Normal
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
IIINature PowerStatusBeautiful% 20 (max 32)
     
     
Normal
This attack makes use of nature's power. Its effects vary depending on the user's environment.
VINoble RoarStatusTough100% 30 (max 48)
     
     
Normal
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
IIIOdor SleuthStatusClever% 40 (max 64)
     
     
Normal
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
IIPain SplitStatusClever% 20 (max 32)
     
     
Normal
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
IPay DayPhysicalClever40100% 20 (max 32)
     
     
Normal
Coins are hurled at the target to inflict damage. Money is earned after the battle.
IIPerish SongStatusBeautiful% 5 (max 8)
     
     
All
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
VIPlay NiceStatusCute% 20 (max 32)
     
     
Normal
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
IXPopulation BombPhysical2090% 10 (max 16)
     
     
Normal
The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
IPoundPhysicalTough40100% 35 (max 56)
     
     
Normal
The target is physically pounded with a long tail, a foreleg, or the like.
VIIIPower ShiftStatus% 10 (max 16)
     
     
Self
The user swaps its Attack and Defense stats.
IIPresentPhysicalCute90% 15 (max 24)
     
     
Normal
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
IIProtectStatusCute% 10 (max 16)
     
     
Self
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
IIPsych UpStatusClever% 10 (max 16)
     
     
Normal
The user hypnotizes itself into copying any stat change made by the target.
VIIPulverizing PancakePhysical210% 1 (max 1)
     
     
Normal
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
IQuick AttackPhysicalCool40100% 30 (max 48)
     
     
Normal
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
IRagePhysicalTough20100% 20 (max 32)
     
     
Normal
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
IXRaging BullPhysical90100% 10 (max 16)
     
     
Normal
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
IIRapid SpinPhysicalCool50100% 40 (max 64)
     
     
Normal
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.*
IRazor WindSpecialCool80100% 10 (max 16)
     
     
Many Others
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
IRecoverStatusClever% 5 (max 8)
     
     
Self
The user regenerates its cells, restoring its own HP by up to half its max HP.
IIIRecycleStatusClever% 10 (max 16)
     
     
Self
The user recycles a held item that has been used in battle so it can be used again.
VReflect TypeStatusClever% 15 (max 24)
     
     
Normal
The user reflects the target's type to become the same type as the target.
IIIRefreshStatusCute% 20 (max 32)
     
     
Self
The user rests to cure itself of poisoning, a burn, or paralysis.
VRelic SongSpecialBeautiful75100% 10 (max 16)
     
     
Many Others
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
VRetaliatePhysicalCool70100% 5 (max 8)
     
     
Normal
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
IIReturnPhysicalCute100% 20 (max 32)
     
     
Normal
This full-power attack grows more powerful the more the user likes its Trainer.
VIIRevelation DanceSpecial90100% 15 (max 24)
     
     
Normal
The user attacks the target by dancing with all its might. This move becomes the same type as the user's type.
IXRevival BlessingStatus% 1 (max 1)
     
     
Self
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
IRoarStatusCool% 20 (max 32)
     
     
Normal
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
IVRock ClimbPhysicalTough9085% 20 (max 32)
     
     
Normal
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
VRoundSpecialBeautiful60100% 15 (max 24)
     
     
Normal
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
IISafeguardStatusBeautiful% 25 (max 40)
     
     
Your Side
The user creates a protective field that prevents status conditions for five turns.
IIScary FaceStatusTough100% 10 (max 16)
     
     
Normal
The user frightens the target with a scary face to harshly lower its Speed stat.
IScratchPhysicalTough40100% 35 (max 56)
     
     
Normal
Hard, pointed, sharp claws rake the target to inflict damage.
IScreechStatusClever85% 40 (max 64)
     
     
Normal
An earsplitting screech harshly lowers the target's Defense stat.
IIISecret PowerPhysicalClever70100% 20 (max 32)
     
     
Normal
The additional effects of this attack depend upon where it was used.
ISelf-DestructPhysicalBeautiful200100% 5 (max 8)
     
     
All Others
The user attacks everything around it by causing an explosion. The user faints upon using this move.
ISharpenStatusCute% 30 (max 48)
     
     
Self
The user makes its edges more jagged, which raises its Attack stat.
IXShed TailStatus% 10 (max 16)
     
     
Self
The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
VShell SmashStatusTough% 15 (max 24)
     
     
Self
The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
VSimple BeamStatusCute100% 15 (max 24)
     
     
Normal
The user emits a mysterious psychic wave that changes the target's Ability to Simple.
ISingStatusCute55% 15 (max 24)
     
     
Normal
A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
IISketchStatusClever% 1 (max 1)
     
     
Normal
This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
ISkull BashPhysicalTough130100% 10 (max 16)
     
     
Normal
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
IIISlack OffStatusCute% 5 (max 8)
     
     
Self
The user slacks off, restoring its own HP by up to half its max HP.
ISlamPhysicalTough8075% 20 (max 32)
     
     
Normal
The target is slammed with a long tail, vines, or the like to inflict damage.
ISlashPhysicalCool70100% 20 (max 32)
     
     
Normal
The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
IISleep TalkStatusCute% 10 (max 16)
     
     
Self
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
IIISmelling SaltsPhysicalTough70100% 10 (max 16)
     
     
Normal
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
ISmokescreenStatusClever100% 20 (max 32)
     
     
Normal
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
IISnoreSpecialCute50100% 15 (max 24)
     
     
Normal
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
ISoft-BoiledStatusCute% 5 (max 8)
     
     
Self
The user restores its own HP by up to half its max HP.
ISonic BoomSpecialCool90% 20 (max 32)
     
     
Normal
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
ISpike CannonPhysicalCool20100% 15 (max 24)
     
     
Normal
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
IIISpit UpSpecialTough100% 10 (max 16)
     
     
Normal
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
ISplashStatusCute% 40 (max 64)
     
     
Self
The user just flops and splashes around to no effect at all...
VIISpotlightStatus% 15 (max 24)
     
     
Normal
The user shines a spotlight on the target so that only the target will be attacked during the turn.
IIIStockpileStatusTough% 20 (max 32)
     
     
Self
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
IStompPhysicalTough65100% 20 (max 32)
     
     
Normal
The user attacks by stomping on the target with a big foot. This may also make the target flinch.
IStrengthPhysicalTough80100% 15 (max 24)
     
     
Normal
The target is slugged with a punch thrown at maximum power.
IStrugglePhysicalTough50% 1 (max 1)
     
     
1 Random
This attack is used in desperation only if the user has no remaining PP. It also damages the user a little.
VIIIStuff CheeksStatus% 10 (max 16)
     
     
Self
The user eats its held Berry, then sharply boosts its Defense stat.
ISubstituteStatusCute% 10 (max 16)
     
     
Self
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ISuper FangPhysicalTough90% 10 (max 16)
     
     
Normal
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
ISupersonicStatusClever55% 20 (max 32)
     
     
Normal
The user generates odd sound waves from its body that confuse the target.
IISwaggerStatusCute85% 15 (max 24)
     
     
Normal
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
IIISwallowStatusTough% 10 (max 16)
     
     
Self
The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
IISweet ScentStatusCute100% 20 (max 32)
     
     
Many Others
The user releases a scent that harshly lowers opposing Pokémon's evasiveness.
ISwiftSpecialCool60% 20 (max 32)
     
     
Many Others
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
ISwords DanceStatusBeautiful% 20 (max 32)
     
     
Self
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
ITacklePhysicalTough40100% 35 (max 56)
     
     
Normal
A physical attack in which the user charges and slams into the target with its whole body.
VTail SlapPhysicalCute2585% 10 (max 16)
     
     
Normal
The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
ITail WhipStatusCute100% 30 (max 48)
     
     
Many Others
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
ITake DownPhysicalTough9085% 20 (max 32)
     
     
Normal
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
VIITearful LookStatus% 20 (max 32)
     
     
Normal
The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
VIIITeatimeStatus% 10 (max 16)
     
     
All
The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.
VTechno BlastSpecialCool120100% 5 (max 8)
     
     
Normal
The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user.
IIITeeter DanceStatusCute100% 20 (max 32)
     
     
All Others
The user performs a wobbly dance that confuses every Pokémon around it.
IXTera BlastSpecial80100% 10 (max 16)
     
     
Normal
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user.
IXTera StarstormSpecial120100% 5 (max 8)
     
     
Normal
With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
VIIITerrain PulseSpecial50100% 10 (max 16)
     
     
Normal
The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.
IThrashPhysicalTough120100% 10 (max 16)
     
     
1 Random
The user rampages and attacks for two to three turns. The user then becomes confused.
IIITickleStatusCute100% 20 (max 32)
     
     
Normal
The user tickles the target into laughing, lowering its Attack and Defense stats.
IXTidy UpStatus% 10 (max 16)
     
     
Self
The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.
ITransformStatusClever% 10 (max 16)
     
     
Normal
The user transforms into a copy of the target, right down to having the same move set.
ITri AttackSpecialBeautiful80100% 10 (max 16)
     
     
Normal
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
IVTrump CardSpecialCool% 5 (max 8)
     
     
Normal
The fewer PP this move has, the greater its power.
IIIUproarSpecialCute90100% 10 (max 16)
     
     
1 Random
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
VIIVeevee VolleyPhysical% 1 (max 1)
     
     
Normal
The more Eevee loves its Trainer, the greater the move’s power. It never misses.
IVise GripPhysicalTough55100% 30 (max 48)
     
     
Normal
The target is gripped and squeezed from both sides to inflict damage.
IIIWeather BallSpecialBeautiful50100% 10 (max 16)
     
     
Normal
This move's type and power change depending on the weather at the time the move is used.
IWhirlwindStatusClever% 20 (max 32)
     
     
Normal
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
IIIWishStatusCute% 10 (max 16)
     
     
Self
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
VWork UpStatusTough% 30 (max 48)
     
     
Self
The user is roused, and its Attack and Sp. Atk stats are boosted.
IWrapPhysicalTough1590% 20 (max 32)
     
     
Normal
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
IVWring OutSpecialTough100% 5 (max 8)
     
     
Normal
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
IIIYawnStatusCute% 10 (max 16)
     
     
Normal
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Changed types

The following Normal-type moves have had their types changed into another.

Move Original type New type
BiteGen INormalGen II+Dark
CharmGen II–VNormalGen VI+Fairy
GustGen INormalGen II+Flying
Karate ChopGen INormalGen II+Fighting
MoonlightGen II–VNormalGen VI+Fairy
Sand AttackGen INormalGen II+Ground
Sweet KissGen II–VNormalGen VI+Fairy

Abilities

Interacting with the Normal type

A Pokémon with Protean or Libero will become a Normal-type Pokémon if it uses a Normal-type move. A Pokémon with Color Change or Imposter will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move or is sent out against a Normal-type opponent.

Gen Ability Description
VIAerilateNormal-type moves become Flying-type moves. The power of those moves is boosted a little.
VIIGalvanizeNormal-type moves become Electric-type moves. The power of those moves is boosted a little.
IXMind's EyeThe Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
IVNormalizeAll the Pokémon's moves become Normal type. The power of those moves is boosted a little.
VIPixilateNormal-type moves become Fairy-type moves. The power of those moves is boosted a little.
VIRefrigerateNormal-type moves become Ice-type moves. The power of those moves is boosted a little.
IVScrappyThe Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Currently, no Abilities are exclusive to Normal-type Pokémon. This does not include signature Abilities.

Items

Name Description
Blank PlateBlank PlateA stone tablet imbued with the essence of normalcy. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Normal type.
Chilan BerryChilan BerryIf a Pokémon holding this Berry is hit with a Normal-type move, the power of that move will be weakened.
Normal GemNormal GemAn item to be held by a Pokémon. This gem is imbued with the essence of normalcy and will boost the power of a Normal-type move—but only once.
Normal Tera ShardNormal Tera ShardOn rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
Normalium ZThis is a crystallized form of Z-Power. It upgrades Normal-type moves to Z-Moves.
Pink BowPowers up Normal-type moves.
Polkadot BowPowers up Normal-type moves.
Silk ScarfSilk ScarfAn item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of the holder's Normal-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Ability CapsuleAbility Capsule
Amulet CoinAmulet Coin
Choice ScarfChoice Scarf
Full IncenseFull Incense
Luck IncenseLuck Incense
Lucky EggLucky Egg
PP MaxPP Max
PP UpPP Up
Quick ClawQuick Claw
Quick PowderQuick Powder
Safety GogglesSafety Goggles
UpgradeUpgrade
White ApricornWhite Apricorn

Notable Normal-type Trainers

Main article: Category:Normal-type Trainers
Gen Trainer Title Location
II
Whitney
Gym LeaderGoldenrod Gym
III
Norman
Gym LeaderPetalburg Gym
V
Lenora
Gym LeaderBW
Pokémon TrainerB2W2
Nacrene GymBW
V
Cheren
Gym LeaderB2W2Aspertia GymB2W2
VII
Ilima
CaptainVerdant Cavern
IX
Larry*
Gym LeaderMedali Gym

Icons

Core series

Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Let's Go, Pikachu!; Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Symbol icon from
Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME (Gen VIII)
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet, and HOME (Gen IX)
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Legends: Arceus
Icon from
Pokémon Scarlet and Violet
Tera icon from
Pokémon Scarlet and Violet
Tera symbol icon from
Pokémon Scarlet and Violet

Side series

Icon from
Pokémon Stadium
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

Symbol icon from
Pokémon Ranger: Guardian Signs
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap
Symbol icon from
Pokémon Sleep

Statistical averages

Overall

Stat
HP: 77.12
Attack: 75.43
Defense: 62.21
Sp.Atk: 61.06
Sp.Def: 65.34
Speed: 71.30
Total: 412.46


Fully evolved

Stat
HP: 89.20
Attack: 88.79
Defense: 74.42
Sp.Atk: 73.03
Sp.Def: 78.02
Speed: 82.53
Total: 485.99


In spin-off games

Pokémon Sleep

Unlike in the core series games, in Pokémon Sleep, each Pokémon can only have one type, which determines the kind of Berry that the Pokémon will gather for Snorlax to feed on. Normal-type Pokémon will gather Persim Berries, and typically have the Snoozing sleep type.

The following is a list of Normal-type Pokémon in Pokémon Sleep.

# Pokémon Name Sleep type
0019 RattataRattataSnoozing
0020 RaticateRaticateSnoozing
0052 MeowthMeowthSnoozing
0053 PersianPersianSnoozing
0115 KangaskhanKangaskhanSnoozing
0132 DittoDittoSnoozing
0133 EeveeEeveeSnoozing
0287 SlakothSlakothSnoozing
0288 VigorothVigorothDozing
0289 SlakingSlakingSnoozing

In the TCG

Main article: Colorless (TCG)

The equivalent to the Normal type in the Pokémon Trading Card Game is the Colorless type. Colorless-type Pokémon cards that depict Normal-type Pokémon are generally weak to Fighting and has no Resistance. Due to the decreased amount of types in the TCG, Colorless generally also adopts Flying-type Pokémon and Dragon-type Pokémon (prior to the Dragons Exalted expansion) under its typing.

The Colorless type can be considered as the "neutral" type in the TCG; attacks that require Colorless Energy may use any type or "color" of Energy.

Trivia

  • Generation I introduced the most Normal-type Pokémon of any generation, with 22 (24 if Clefairy and Clefable, who had their type changed from Generation VI onward, are counted). Generation VI introduced the fewest Normal-type Pokémon, with eight.
  • Generation I introduced the most Normal-type moves of any generation, with 78 (counting Gust, Karate Chop, Bite, and Sand-Attack, which had their type changed from Generation II onward). Generation VI introduced the fewest Normal-type moves, with eight.
  • With 203 Normal-type moves, this type has the most moves available.
    • Additionally, there are two unique Normal-type Max Moves (not including G-Max Moves), the most of any type.
    • The Normal type is the only type that has more moves than Pokémon.
  • The Normal type is tied with the Electric type for the fewest defensive weaknesses.
  • The Normal type is the only type that does not have any resistances.
  • On average, Normal-type Pokémon have the lowest base Defense of all types.
  • The Normal type is the only type that is not super effective against any other type.
  • The Normal type has the fewest non-neutral type relations, with only four.
  • Ghost and Normal are the only types that are immune to each other.
  • No Pokémon gains the Normal type upon evolving. It shares this distinction with the Bug type.
    • Additionally, no Pokémon gains the Normal type upon changing forms, unless reverting to its base form.
  • Normal/Flying is the most abundant dual-type combination.
  • Normal has the most unused type combinations at four, as there are no Normal-type Pokémon that are also part Steel, Rock, Bug, and Ice.
    • This makes Normal the only type that has not been paired up with Steel.
  • In contests, the Normal type has the most moves that can jam.
  • Generation VI added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), the first dual-typed Pokémon with Normal as a secondary type, and the fewest Normal/Flying-type Pokémon (with only one) of any generation that introduced Pokémon with that type combination; Generation VIII did not introduce any.
    • Prior to Generation VI, Normal was only present as a secondary type for Pokéstar Studio opponents, or on Glitch Pokémon (notably Red/Blue MissingNo.).
  • Normal is the only type to have ever lost Pokémon, having lost Clefairy, Clefable, Cleffa, Togepi, Togetic, Snubbull, Granbull, and Togekiss when the Fairy type was introduced in Generation VI.
    • Additionally, it is the only type to have the same number of Pokémon in two consecutive generations.
  • For the purpose of the Purify Chamber, Normal is considered strong against itself, even though in battle, it is not.
  • The Normal-type is frequently associated with type changing:
    • More Pokémon lose the Normal type upon evolving than any other type, with a total of five (twelve if all of Eevee's evolutions are counted separately).
    • Eight Normal-type Pokémon have at least one signature move or a signature Ability which involves changing their type.
    • Most moves which involve changing the user's type or with a varying damage type are Normal-type.
    • Most Abilities that change a move's type affect Normal-type moves.
  • Normal-type attacks are completely unresisted during an Inverse Battle.
  • Normal is the only type with no Paradox Pokémon.
  • Ash has never beaten a Normal-type Gym Leader on his first try in the animated series.
  • In Pokémon Shuffle, Normal is the only type that lacks immunities to status conditions.

In other languages

LanguageTitle
Japaneseノーマル Normal
ChineseCantonese一般 Yātbūn*
普通 Póutūng*
無屬性 Mòuhsuhksing*
Mandarin一般 Yībān
CzechNormální
DanishNormal
DutchNormaal
FinnishNormaali
Perus
FrenchNormal
GermanNormal
GreekΦυσιολογικός Fysiologikós
Hebrewרגיל Ragil
נורמאלי Normali
Hindiनॉर्मल Normal
साधारण Saadhaaran*
HungarianNormál
IndonesianNormal
ItalianNormale
Korean노말 Normal
MalaysianBiasa
NorwegianNormal
PolishNormalny
PortugueseNormal
RomanianNormal
RussianОбычный Obychnyy
Нормальный Normal'nyy
SpanishNormal
SwedishNormal
Thaiปกติ Pakati
ธรรมดา Thammada
TurkishNormal
VietnameseThường