The Core Element of Every Game The core element of every game is the player's character and how it feels to control. Having a clunky character can make a game feel more difficult than it needs to be, although this can also be a design choice. We'll start here and make a player that can move around using a basic Entity class and a World class to manage everything. Next, we'll add monsters to create a basic arcade game.
https://www.willieliwa.com/posts/gameworldPart Two Creating a Game using Vite, BabylonJS, and TypeScript: The Game World and the Player
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The Core Element of Every Game The core element of every game is the player's character and how it feels to control. Having a clunky character can make a game feel more difficult than it needs to be, although this can also be a design choice. We'll start here and make a player that can move around using a basic Entity class and a World class to manage everything. Next, we'll add monsters to create a basic arcade game.
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