I can't deny the appeal of playing games at home, and playing online. But arcades were just...great.
Young gamers that don't live in Japan have never got to experience the full "arcade culture", and that's too bad. You made friends, you had fun, and you "got good".
The "got good" part is something I really miss about arcades, honestly. Not having a game at home, and having to spend money on it, and having limited lives, adds a LOT to most games. You were motivated to get your money's worth, every time you played.
I have fond memories of "beating" arcade games at my neighborhood convenience store. All of the kids my age played the games, and we'd play them constantly until all of us could beat them, and then they'd replace them. It was good times.
I remember all of us playing "Vs. Super Mario Bros." before the NES was available in the US. We all could beat it without dying, and without warping. Eventually we started going for max points, which meant killing as many enemies and destroying as many bricks as possible, and ALSO meant landing on the "hammer" at the end of each World (after defeating Bowser) with exactly "000" seconds left. Do that, and the timer resets to "999", and you get all those points for "time remaining".
We did that with all the games they had. Hell we did that with *Gauntlet*, which took forever and cost a collective fortune. But it was great.
/ when the NES came out, we were all excited to play Super Mario Bros. at *home* for *free*. But it wasn't the "Vs." version, and it was *pathetically* easy compared to the "Vs." version. I remember how pissed off we all were about that.