Hmm, DLSS is great, but it certainly doesn't look better than native resolution, at least not on my 3080.
Even in DLSS Quality mode (which is the highest) there are some noticeable artifacts with DLSS that I can see when playing including temporal blurring artifacts (on far away detailed surfaces as the up-scaling struggles to fill in the gaps in information), ringing on high contrast edges (from too much sharpening), and more noise in certain textures (also from the upscaling struggling to properly fill in the missing information).
DLSS looks better if you stand still or move really slowly, because the way it works is it renders some frame at low resolution and some at high and mixed together their information.
So if you are moving quickly, you see the blurriness of the low resolution frames where the up-scaling isn't quite enough to fill in the missing information, but a few frames later, the high res renders properly fill in the info and the blurriness goes away.
None of this happens on native rendering for me and native looks better IMO though all these artifacts.