Property | Defined By | ||
---|---|---|---|
client : Object Indicates the object on which callback methods are invoked. | SharedObject | ||
![]() | constructor : Object A reference to the class object or constructor function for a given object instance. | Object | |
data : Object [read-only] The collection of attributes assigned to the data property of the object; these attributes can be shared and stored. | SharedObject | ||
defaultObjectEncoding : uint [static] The default object encoding (AMF version) for all local shared objects created in the SWF file. | SharedObject | ||
fps : Number [write-only] Specifies the number of times per second that a client's changes to a shared object are sent to the server. | SharedObject | ||
objectEncoding : uint The object encoding (AMF version) for this shared object. | SharedObject | ||
preventBackup : Boolean [static] Specifies whether or not local shared objects will be backed up on the iOS cloud backup service. | SharedObject | ||
size : uint [read-only] The current size of the shared object, in bytes. | SharedObject |
Method | Defined By | ||
---|---|---|---|
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. | EventDispatcher | |
For local shared objects, purges all of the data and deletes the shared object from the disk. | SharedObject | ||
Closes the connection between a remote shared object and the server. | SharedObject | ||
Connects to a remote shared object on a server through a specified NetConnection object. | SharedObject | ||
![]() | Dispatches an event into the event flow. | EventDispatcher | |
Immediately writes a locally persistent shared object to a local file. | SharedObject | ||
[static] Returns a reference to a locally persistent shared object that is only available to the current client. | SharedObject | ||
getRemote(name:String, remotePath:String = null, persistence:Object = false, secure:Boolean = false):SharedObject [static] Returns a reference to a shared object on Flash Media Server that multiple clients can access. | SharedObject | ||
![]() | Checks whether the EventDispatcher object has any listeners registered for a specific type of event. | EventDispatcher | |
![]() | Indicates whether an object has a specified property defined. | Object | |
![]() | Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter. | Object | |
![]() | Indicates whether the specified property exists and is enumerable. | Object | |
![]() | Removes a listener from the EventDispatcher object. | EventDispatcher | |
Broadcasts a message to all clients connected to a remote shared object, including the client that sent the message. | SharedObject | ||
Indicates to the server that the value of a property in the shared object has changed. | SharedObject | ||
Updates the value of a property in a shared object and indicates to the server that the value of the property has changed. | SharedObject | ||
![]() | Sets the availability of a dynamic property for loop operations. | Object | |
![]() | Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
![]() | Returns the string representation of the specified object. | Object | |
![]() | Returns the primitive value of the specified object. | Object | |
![]() | Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. | EventDispatcher |
Event | Summary | Defined By | ||
---|---|---|---|---|
![]() | [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | ||
Dispatched when an exception is thrown asynchronously — that is, from native asynchronous code. | SharedObject | |||
![]() | [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | ||
Dispatched when a SharedObject instance is reporting its status or error condition. | SharedObject | |||
Dispatched when a remote shared object has been updated by the server. | SharedObject |
client | property |
client:Object
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Indicates the object on which callback methods are invoked. The default object is this
. You can set the client property to another object, and callback methods will be invoked on that other object.
public function get client():Object
public function set client(value:Object):void
TypeError — The client property must be set to a non-null object. |
data | property |
data:Object
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
The collection of attributes assigned to the data
property of the object; these attributes can be shared and stored. Each attribute can be an object of any ActionScript or JavaScript type — Array, Number, Boolean, ByteArray, XML, and so on. For example, the following lines assign values to various aspects of a shared object:
var items_array:Array = new Array(101, 346, 483); var currentUserIsAdmin:Boolean = true; var currentUserName:String = "Ramona"; var my_so:SharedObject = SharedObject.getLocal("superfoo"); my_so.data.itemNumbers = items_array; my_so.data.adminPrivileges = currentUserIsAdmin; my_so.data.userName = currentUserName; for (var prop in my_so.data) { trace(prop+": "+my_so.data[prop]); }
All attributes of a shared object's data
property are saved if the object is persistent, and the shared object contains the following information:
userName: Ramona adminPrivileges: true itemNumbers: 101,346,483
Note: Do not assign values directly to the data
property of a shared object, as in so.data = someValue
; Flash Player ignores these assignments.
To delete attributes for local shared objects, use code such as delete so.data.attributeName
; setting an attribute to null
or undefined
for a local shared object does not delete the attribute.
To create private values for a shared object — values that are available only to the client instance while the object is in use and are not stored with the object when it is closed — create properties that are not named data
to store them, as shown in the following example:
var my_so:SharedObject = SharedObject.getLocal("superfoo"); my_so.favoriteColor = "blue"; my_so.favoriteNightClub = "The Bluenote Tavern"; my_so.favoriteSong = "My World is Blue"; for (var prop in my_so) { trace(prop+": "+my_so[prop]); }
The shared object contains the following data:
favoriteSong: My World is Blue favoriteNightClub: The Bluenote Tavern favoriteColor: blue data: [object Object]
For remote shared objects used with a server, all attributes of the data
property are available to all clients connected to the shared object, and all attributes are saved if the object is persistent. If one client changes the value of an attribute, all clients now see the new value.
public function get data():Object
Related API Elements
defaultObjectEncoding | property |
defaultObjectEncoding:uint
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
The default object encoding (AMF version) for all local shared objects created in the SWF file. When local shared objects are written to disk, the SharedObject.defaultObjectEncoding
property indicates which Action Message Format version should be used: the ActionScript 3.0 format (AMF3) or the ActionScript 1.0 or 2.0 format (AMF0).
For more information about object encoding, including the difference between encoding in local and remote shared objects, see the description of the objectEncoding
property.
The default value of SharedObject.defaultObjectEncoding
is set to use the ActionScript 3.0 format, AMF3. If you need to write local shared objects that ActionScript 2.0 or 1.0 SWF files can read, set SharedObject.defaultObjectEncoding
to use the ActionScript 1.0 or ActionScript 2.0 format, flash.net.ObjectEncoding.AMF0
, at the beginning of your script, before you create any local shared objects. All local shared objects created thereafter will use AMF0 encoding and can interact with older content. You cannot change the objectEncoding
value of existing local shared objects by setting SharedObject.defaultObjectEncoding
after the local shared objects have been created.
To set the object encoding on a per-object basis, rather than for all shared objects created by the SWF file, set the objectEncoding
property of the local shared object instead.
public static function get defaultObjectEncoding():uint
public static function set defaultObjectEncoding(value:uint):void
Related API Elements
fps | property |
fps:Number
[write-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Specifies the number of times per second that a client's changes to a shared object are sent to the server.
Use this method when you want to control the amount of traffic between the client and the server. For example, if the connection between the client and server is relatively slow, you may want to set fps
to a relatively low value. Conversely, if the client is connected to a multiuser application in which timing is important, you may want to set fps
to a relatively high value.
Setting fps
will trigger a sync
event and update all changes to the server. If you only want to update the server manually, set fps
to 0.
Changes are not sent to the server until the sync
event has been dispatched. That is, if the response time from the server is slow, updates may be sent to the server less frequently than the value specified in this property.
public function set fps(value:Number):void
objectEncoding | property |
objectEncoding:uint
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
The object encoding (AMF version) for this shared object. When a local shared object is written to disk, the objectEncoding
property indicates which Action Message Format version should be used: the ActionScript 3.0 format (AMF3) or the ActionScript 1.0 or 2.0 format (AMF0).
Object encoding is handled differently depending if the shared object is local or remote.
objectEncoding
property for local shared objects. The value of objectEncoding
affects what formatting is used for writing this local shared object. If this local shared object must be readable by ActionScript 2.0 or 1.0 SWF files, set objectEncoding
to ObjectEncoding.AMF0
. Even if object encoding is set to write AMF3, Flash Player can still read AMF0 local shared objects. That is, if you use the default value of this property, ObjectEncoding.AMF3
, your SWF file can still read shared objects created by ActionScript 2.0 or 1.0 SWF files. objectEncoding
setting from the associated NetConnection instance (the instance used to connect to the remote shared object). When not connected to the server, a remote shared object inherits the defaultObjectEncoding
setting from the associated NetConnection instance. Because the value of a remote shared object's objectEncoding
property is determined by the NetConnection instance, this property is read-only for remote shared objects. public function get objectEncoding():uint
public function set objectEncoding(value:uint):void
ReferenceError — You attempted to set the value of the objectEncoding property on a remote shared object. This property is read-only for remote shared objects because its value is determined by the associated NetConnection instance. |
Related API Elements
preventBackup | property |
preventBackup:Boolean
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 3.7 |
Specifies whether or not local shared objects will be backed up on the iOS cloud backup service.
Specify true or false:
This property applies only to local shared objects and is for iOS only.
public static function get preventBackup():Boolean
public static function set preventBackup(value:Boolean):void
size | property |
size:uint
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
The current size of the shared object, in bytes.
Flash calculates the size of a shared object by stepping through all of its data properties; the more data properties the object has, the longer it takes to estimate its size. Estimating object size can take significant processing time, so you may want to avoid using this method unless you have a specific need for it.
public function get size():uint
More examples
"thehobbit"
. A property named username
is added to the data property of the SharedObject object. The size
property is then traced, which returns the value indicated. import flash.net.SharedObject; // if these get copied or not var mySo:SharedObject = SharedObject.getLocal("thehobbit"); mySo.data.username = "bilbobaggins"; trace(mySo.size); // 55
clear | () | method |
public function clear():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
For local shared objects, purges all of the data and deletes the shared object from the disk. The reference to the shared object is still active, but its data properties are deleted.
For remote shared objects used with Flash Media Server, clear()
disconnects the object and purges all of the data. If the shared object is locally persistent, this method also deletes the shared object from the disk. The reference to the shared object is still active, but its data properties are deleted.
hostName
. A property named username
is added to the data property of the SharedObject object. The clear()
method is finally called, which wipes out all information that was added to the data object (in this case was a single property named username
). package { import flash.net.SharedObject; public class SharedObject_clear { private var hostName:String = "yourDomain"; private var username:String = "yourUsername"; public function SharedObject_clear() { var mySo:SharedObject = SharedObject.getLocal(hostName); if(mySo.data.username == null) { mySo.data.username = username; trace("set: " + mySo.data.username); // yourUsername } else { mySo.clear(); trace("cleared: " + mySo.data.username); // undefined } } } }
close | () | method |
public function close():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Closes the connection between a remote shared object and the server. If a remote shared object is locally persistent, the user can make changes to the local copy of the object after this method is called. Any changes made to the local object are sent to the server the next time the user connects to the remote shared object.
connect | () | method |
public function connect(myConnection:NetConnection, params:String = null):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Connects to a remote shared object on a server through a specified NetConnection object. Use this method after calling getRemote()
. When a connection is successful, the sync
event is dispatched.
Before attempting to work with a remote shared object, first check for any errors using a try..catch..finally
statement. Then, listen for and handle the sync
event before you make changes to the shared object. Any changes made locally — before the sync
event is dispatched — might be lost.
Call the connect()
method to connect to a remote shared object, for example:
var myRemoteSO:SharedObject = SharedObject.getRemote("mo", myNC.uri, false); myRemoteSO.connect(myNC);
Parameters
myConnection:NetConnection — A NetConnection object that uses the Real-Time Messaging Protocol (RTMP), such as a NetConnection object used to communicate with Flash Media Server. | |
params:String (default = null ) — A string defining a message to pass to the remote shared object on the server. Cannot be used with Flash Media Server. |
Error — Flash Player could not connect to the specified remote shared object. Verify that the NetConnection instance is valid and connected and that the remote shared object was successfully created on the server. |
Related API Elements
flush | () | method |
public function flush(minDiskSpace:int = 0):String
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Immediately writes a locally persistent shared object to a local file. If you don't use this method, Flash Player writes the shared object to a file when the shared object session ends — that is, when the SWF file is closed, when the shared object is garbage-collected because it no longer has any references to it, or when you call SharedObject.clear()
or SharedObject.close()
.
If this method returns SharedObjectFlushStatus.PENDING
, Flash Player displays a dialog box asking the user to increase the amount of disk space available to objects from this domain. To allow space for the shared object to grow when it is saved in the future, which avoids return values of PENDING
, pass a value for minDiskSpace
. When Flash Player tries to write the file, it looks for the number of bytes passed to minDiskSpace
, instead of looking for enough space to save the shared object at its current size.
For example, if you expect a shared object to grow to a maximum size of 500 bytes, even though it might start out much smaller, pass 500 for minDiskSpace
. If Flash asks the user to allot disk space for the shared object, it asks for 500 bytes. After the user allots the requested amount of space, Flash won't have to ask for more space on future attempts to flush the object (as long as its size doesn't exceed 500 bytes).
After the user responds to the dialog box, this method is called again. A netStatus
event is dispatched with a code
property of SharedObject.Flush.Success
or SharedObject.Flush.Failed
.
Parameters
minDiskSpace:int (default = 0 ) — The minimum disk space, in bytes, that must be allotted for this object. |
String — Either of the following values:
|
Error — Flash Player cannot write the shared object to disk. This error might occur if the user has permanently disallowed local information storage for objects from this domain. Note: Local content can always write shared objects from third-party domains (domains other than the domain in the current browser address bar) to disk, even if writing of third-party shared objects to disk is disallowed. |
More examples
Related API Elements
hostName
. A property named username
is added to the data property of the SharedObject object. The flush()
method is then called, followed by a check to see if the string pending
, or a boolean value of true
or false
was returned. One should be aware that all open SharedObject instances will automatically be flushed whenever the current instance of the Flash Player is closed. package { import flash.net.SharedObject; public class SharedObject_flush { private var hostName:String = "yourDomain"; private var username:String = "yourUsername"; public function SharedObject_flush() { var mySo:SharedObject = SharedObject.getLocal(hostName); mySo.data.username = username; var flushResult:Object = mySo.flush(); trace("flushResult: " + flushResult); trace(mySo.data.username); // yourUsername } } }
getLocal | () | method |
public static function getLocal(name:String, localPath:String = null, secure:Boolean = false):SharedObject
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Returns a reference to a locally persistent shared object that is only available to the current client. If the shared object does not already exist, this method creates one. If any values passed to getLocal()
are invalid or if the call fails, Flash Player throws an exception.
The following code shows how you assign the returned shared object reference to a variable:
var so:SharedObject = SharedObject.getLocal("savedData");
Note: If the user has chosen to never allow local storage for this domain, the object is not saved locally, even if a value for localPath
is specified. The exception to this rule is local content. Local content can always write shared objects from third-party domains (domains other than the domain in the current browser address bar) to disk, even if writing of third-party shared objects to disk is disallowed.
To avoid name conflicts, Flash looks at the location of the SWF file creating the shared object. For example, if a SWF file at www.myCompany.com/apps/stockwatcher.swf creates a shared object named portfolio
, that shared object does not conflict with another object named portfolio
that was created by a SWF file at www.yourCompany.com/photoshoot.swf because the SWF files originate from different directories.
Although the localPath
parameter is optional, you should give some thought to its use, especially if other SWF files need to access the shared object. If the data in the shared object is specific to one SWF file that will not be moved to another location, then use of the default value makes sense. If other SWF files need access to the shared object, or if the SWF file that creates the shared object will later be moved, then the value of this parameter affects how accessible the shared object will be. For example, if you create a shared object with localPath
set to the default value of the full path to the SWF file, no other SWF file can access that shared object. If you later move the original SWF file to another location, not even that SWF file can access the data already stored in the shared object.
To avoid inadvertently restricting access to a shared object, use the localpath
parameter. The most permissive approach is to set localPath
to /
(slash), which makes the shared object available to all SWF files in the domain, but increases the likelihood of name conflicts with other shared objects in the domain. A more restrictive approach is to append localPath
with folder names that are in the full path to the SWF file. For example, for a portfolio
shared object created by the SWF file at www.myCompany.com/apps/stockwatcher.swf, you could set the localPath
parameter to /
, /apps
, or /apps/stockwatcher.swf
. You must determine which approach provides optimal flexibility for your application.
When using this method, consider the following security model:
Suppose you publish SWF file content to be played back as local files (either locally installed SWF files or EXE files), and you need to access a specific shared object from more than one local SWF file. In this situation, be aware that for local files, two different locations might be used to store shared objects. The domain that is used depends on the security permissions granted to the local file that created the shared object. Local files can have three different levels of permissions:
Local files with access to the local filesystem (level 1 or 3) store their shared objects in one location. Local files without access to the local filesystem (level 2) store their shared objects in another location.
You can prevent a SWF file from using this method by setting the allowNetworking
parameter of the the object
and embed
tags in the HTML page that contains the SWF content.
For more information, see the Flash Player Developer Center Topic: Security.
Parameters
name:String — The name of the object. The name can include forward slashes (/ ); for example, work/addresses is a legal name. Spaces are not allowed in a shared object name, nor are the following characters: ~ % & \ ; : " ' , < > ? # | |
localPath:String (default = null ) — The full or partial path to the SWF file that created the shared object, and that determines where the shared object will be stored locally. If you do not specify this parameter, the full path is used. | |
secure:Boolean (default = false ) — Determines whether access to this shared object is restricted to SWF files that are delivered over an HTTPS connection. If your SWF file is delivered over HTTPS, this parameter's value has the following effects:
If your SWF file is delivered over a non-HTTPS connection and you try to set this parameter to The following diagram shows the use of the |
SharedObject — A reference to a shared object that is persistent locally and is available only to the current client. If Flash Player can't create or find the shared object (for example, if localPath was specified but no such directory exists), this method throws an exception. |
Error — Flash Player cannot create the shared object for whatever reason. This error might occur is if persistent shared object creation and storage by third-party Flash content is prohibited (does not apply to local content). Users can prohibit third-party persistent shared objects on the Global Storage Settings panel of the Settings Manager, located at http://www.adobe.com/support/documentation/en/flashplayer/help/settings_manager03.html. |
More examples
getRemote | () | method |
public static function getRemote(name:String, remotePath:String = null, persistence:Object = false, secure:Boolean = false):SharedObject
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Returns a reference to a shared object on Flash Media Server that multiple clients can access. If the remote shared object does not already exist, this method creates one.
To create a remote shared object, call getRemote()
the call connect()
to connect the remote shared object to the server, as in the following:
var nc:NetConnection = new NetConnection(); nc.connect("rtmp://somedomain.com/applicationName"); var myRemoteSO:SharedObject = SharedObject.getRemote("mo", nc.uri, false); myRemoteSO.connect(nc);
To confirm that the local and remote copies of the shared object are synchronized, listen for and handle the sync
event. All clients that want to share this object must pass the same values for the name
and remotePath
parameters.
To create a shared object that is available only to the current client, use SharedObject.getLocal()
.
Parameters
name:String — The name of the remote shared object. The name can include forward slashes (/); for example, work/addresses is a legal name. Spaces are not allowed in a shared object name, nor are the following characters: ~ % & \ ; : " ' , > ? ? # | |
remotePath:String (default = null ) — The URI of the server on which the shared object will be stored. This URI must be identical to the URI of the NetConnection object passed to the connect() method. | |
persistence:Object (default = false ) — Specifies whether the attributes of the shared object's data property are persistent locally, remotely, or both. This parameter can also specify where the shared object will be stored locally. Acceptable values are as follows:
Note: If the user has chosen to never allow local storage for this domain, the object will not be saved locally, even if a local path is specified for persistence. For more information, see the class description. | |
secure:Boolean (default = false ) — Determines whether access to this shared object is restricted to SWF files that are delivered over an HTTPS connection. For more information, see the description of the secure parameter in the getLocal method entry. |
SharedObject — A reference to an object that can be shared across multiple clients. |
Error — Flash Player can't create or find the shared object. This might occur if nonexistent paths were specified for the remotePath and persistence parameters. |
More examples
Related API Elements
send | () | method |
public function send(... arguments):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Broadcasts a message to all clients connected to a remote shared object, including the client that sent the message. To process and respond to the message, create a callback function attached to the shared object.
Parameters
...arguments — One or more arguments: A string that identifies the message, the name of one or more handler functions to attach to the shared object, and optional parameters of any type. The handler name can be only one level deep (that is, it can't be of the form parent/child) and is relative to the shared object. The arguments are serialized and sent over the connection, and the receiving handler receives them in the same order. If a parameter is a circular object (for example, a linked list that is circular), the serializer handles the references correctly. Note: Do not use a reserved term for the function names. For example, |
setDirty | () | method |
public function setDirty(propertyName:String):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Indicates to the server that the value of a property in the shared object has changed. This method marks properties as dirty, which means changed.
Call the SharedObject.setProperty()
to create properties for a shared object.
The SharedObject.setProperty()
method implements setDirty()
. In most cases, such as when the value of a property is a primitive type like String or Number, you can call setProperty()
instead of calling setDirty()
. However, when the value of a property is an object that contains its own properties, call setDirty()
to indicate when a value within the object has changed.
Parameters
propertyName:String — The name of the property that has changed. |
Related API Elements
setProperty | () | method |
public function setProperty(propertyName:String, value:Object = null):void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Updates the value of a property in a shared object and indicates to the server that the value of the property has changed. The setProperty()
method explicitly marks properties as changed, or dirty.
For more information about remote shared objects see the Flash Media Server documentation.
Note: The SharedObject.setProperty()
method implements the setDirty()
method. In most cases, such as when the value of a property is a primitive type like String or Number, you would use setProperty()
instead of setDirty
. However, when the value of a property is an object that contains its own properties, use setDirty()
to indicate when a value within the object has changed. In general, it is a good idea to call setProperty()
rather than setDirty()
, because setProperty()
updates a property value only when that value has changed, whereas setDirty()
forces synchronization on all subscribed clients.
Parameters
propertyName:String — The name of the property in the shared object. | |
value:Object (default = null ) — The value of the property (an ActionScript object), or null to delete the property. |
Related API Elements
asyncError | Event |
flash.events.AsyncErrorEvent
flash.events.AsyncErrorEvent.ASYNC_ERROR
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Dispatched when an exception is thrown asynchronously — that is, from native asynchronous code.
TheAsyncErrorEvent.ASYNC_ERROR
constant defines the value of the type
property of an asyncError
event object. This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object dispatching the event. |
error | The error that triggered the event. |
netStatus | Event |
flash.events.NetStatusEvent
flash.events.NetStatusEvent.NET_STATUS
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Dispatched when a SharedObject instance is reporting its status or error condition. The netStatus
event contains an info
property, which is an information object that contains specific information about the event, such as whether a connection attempt succeeded or whether the shared object was successfully written to the local disk.
type
property of a netStatus
event object. This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
info | An object with properties that describe the object's status or error condition. |
target | The NetConnection or NetStream object reporting its status. |
Related API Elements
sync | Event |
flash.events.SyncEvent
flash.events.SyncEvent.SYNC
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
Dispatched when a remote shared object has been updated by the server.
Defines the value of thetype
property of a sync
event object. This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
changeList | An array with properties that describe the array's status. |
target | The SharedObject instance that has been updated by the server. |
Related API Elements
"application-name"
. When the Save button is clicked, the saveValue()
method attempts to save a property named savedValue
to the data
property of the SharedObject object. If Flash Player must ask for permission to save the data, when the user grants or denies permission the onFlushStatus()
method is called. When the Clear button is clicked, the clearValue()
method deletes the value saved in savedValue
; the next time the SWF file is loaded, the value that is retrieved is undefined
. package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.events.NetStatusEvent; import flash.net.SharedObject; import flash.net.SharedObjectFlushStatus; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFieldType; public class SharedObjectExample extends Sprite { private var mySo:SharedObject; public function SharedObjectExample() { buildUI(); saveBtn.addEventListener(MouseEvent.CLICK, saveValue); clearBtn.addEventListener(MouseEvent.CLICK, clearValue); mySo = SharedObject.getLocal("application-name"); output.appendText("SharedObject loaded...\n"); output.appendText("loaded value: " + mySo.data.savedValue + "\n\n"); } private function saveValue(event:MouseEvent):void { output.appendText("saving value...\n"); mySo.data.savedValue = input.text; var flushStatus:String = null; try { flushStatus = mySo.flush(10000); } catch (error:Error) { output.appendText("Error...Could not write SharedObject to disk\n"); } if (flushStatus != null) { switch (flushStatus) { case SharedObjectFlushStatus.PENDING: output.appendText("Requesting permission to save object...\n"); mySo.addEventListener(NetStatusEvent.NET_STATUS, onFlushStatus); break; case SharedObjectFlushStatus.FLUSHED: output.appendText("Value flushed to disk.\n"); break; } } output.appendText("\n"); } private function clearValue(event:MouseEvent):void { output.appendText("Cleared saved value...Reload SWF and the value should be \"undefined\".\n\n"); delete mySo.data.savedValue; } private function onFlushStatus(event:NetStatusEvent):void { output.appendText("User closed permission dialog...\n"); switch (event.info.code) { case "SharedObject.Flush.Success": output.appendText("User granted permission -- value saved.\n"); break; case "SharedObject.Flush.Failed": output.appendText("User denied permission -- value not saved.\n"); break; } output.appendText("\n"); mySo.removeEventListener(NetStatusEvent.NET_STATUS, onFlushStatus); } // UI elements private var inputLbl:TextField; private var input:TextField; private var output:TextField; private var saveBtn:Sprite; private var clearBtn:Sprite; private function buildUI():void { // input label inputLbl = new TextField(); addChild(inputLbl); inputLbl.x = 10; inputLbl.y = 10; inputLbl.text = "Value to save:"; // input TextField input = new TextField(); addChild(input); input.x = 80; input.y = 10; input.width = 100; input.height = 20; input.border = true; input.background = true; input.type = TextFieldType.INPUT; // output TextField output = new TextField(); addChild(output); output.x = 10; output.y = 35; output.width = 250; output.height = 250; output.multiline = true; output.wordWrap = true; output.border = true; output.background = true; // Save button saveBtn = new Sprite(); addChild(saveBtn); saveBtn.x = 190; saveBtn.y = 10; saveBtn.useHandCursor = true; saveBtn.graphics.lineStyle(1); saveBtn.graphics.beginFill(0xcccccc); saveBtn.graphics.drawRoundRect(0, 0, 30, 20, 5, 5); var saveLbl:TextField = new TextField(); saveBtn.addChild(saveLbl); saveLbl.text = "Save"; saveLbl.selectable = false; // Clear button clearBtn = new Sprite(); addChild(clearBtn); clearBtn.x = 230; clearBtn.y = 10; clearBtn.useHandCursor = true; clearBtn.graphics.lineStyle(1); clearBtn.graphics.beginFill(0xcccccc); clearBtn.graphics.drawRoundRect(0, 0, 30, 20, 5, 5); var clearLbl:TextField = new TextField(); clearBtn.addChild(clearLbl); clearLbl.text = "Clear"; clearLbl.selectable = false; } } }