matrix3d()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since March 2022.

The matrix3d()CSSfunction defines a 3D transformation as a 4x4 homogeneous matrix. Its result is a <transform-function> data type.

Try it

transform: matrix3d( -0.6, 1.34788, 0, 0, -2.34788, -0.6, 0, 0, 0, 0, 1, 0, 0, 0, 10, 1 ); 
transform: matrix3d( 0.5, 0, -0.866025, 0, 0.595877, 1.2, -1.03209, 0, 0.866025, 0, 0.5, 0, 25.9808, 0, 15, 1 ); 
<section id="default-example"> <img class="transition-all" id="example-element" src="/shared-assets/images/examples/firefox-logo.svg" width="200" /> </section> 

Syntax

The matrix3d() function is specified with 16 values. They are described in the column-major order.

css
matrix3d(a1, b1, c1, d1, a2, b2, c2, d2, a3, b3, c3, d3, a4, b4, c4, d4) 

Values

a1b1c1d1a2b2c2d2a3b3c3d3

Are <number>s describing the linear transformation.

a4b4c4 d4

Are <number>s describing the translation to apply.

Cartesian coordinates on ℝ^2Homogeneous coordinates on ℝℙ^2Cartesian coordinates on ℝ^3Homogeneous coordinates on ℝℙ^3
This transformation applies to the 3D space and can't be represented on the plane. A generic 3D affine transformation can't be represented using a Cartesian-coordinate matrix, as translations are not linear transformations.
(a1a2a3a4b1b2b3b4c1c2c3c4d1d2d3d4)\left( \begin{array}{cccc} a1 & a2 & a3 & a4 \\ b1 & b2 & b3 & b4 \\ c1 & c2 & c3 & c4 \\ d1 & d2 & d3 & d4 \\ \end{array} \right)

Formal syntax

<matrix3d()> = 
matrix3d(<number>#{16})

Examples

Cube squashing example

The following example shows a 3D cube created from DOM elements and transforms, which can be hovered/focused to apply a matrix3d() transform to it.

HTML

html
<section id="example-element" tabindex="0"> <div class="face front">1</div> <div class="face back">2</div> <div class="face right">3</div> <div class="face left">4</div> <div class="face top">5</div> <div class="face bottom">6</div> </section> 

CSS

css
#example-element { width: 100px; height: 100px; transform-style: preserve-3d; transition: transform 1.5s; transform: rotate3d(1, 1, 1, 30deg); margin: 50px auto; } #example-element:hover, #example-element:focus { transform: rotate3d(1, 1, 1, 30deg) matrix3d(1, 0, 0, 0, 0, 1, 6, 0, 0, 0, 1, 0, 50, 100, 0, 1.1); } .face { display: flex; align-items: center; justify-content: center; width: 100%; height: 100%; position: absolute; backface-visibility: inherit; font-size: 60px; color: #fff; } .front { background: rgb(90 90 90 / 70%); transform: translateZ(50px); } .back { background: rgb(0 210 0 / 70%); transform: rotateY(180deg) translateZ(50px); } .right { background: rgb(210 0 0 / 70%); transform: rotateY(90deg) translateZ(50px); } .left { background: rgb(0 0 210 / 70%); transform: rotateY(-90deg) translateZ(50px); } .top { background: rgb(210 210 0 / 70%); transform: rotateX(90deg) translateZ(50px); } .bottom { background: rgb(210 0 210 / 70%); transform: rotateX(-90deg) translateZ(50px); } 

Result

Matrix translation and scale example

Another transform3d() example, which implements an animated combined translate and scale.

HTML

html
<div class="foo"> Lorem ipsum dolor sit amet, consectetur adipisicing elit. Quos quaerat sit soluta, quisquam exercitationem delectus qui unde in facere necessitatibus aut quia porro dolorem nesciunt enim, at consequuntur aliquam esse? </div> 

CSS

css
html { width: 100%; } body { height: 100vh; /* Centering content */ display: flex; flex-flow: row wrap; justify-content: center; align-content: center; } .foo { width: 50%; padding: 1em; color: white; background: #ff8c66; border: 2px dashed black; text-align: center; font-family: system-ui, sans-serif; font-size: 14px; /* Setting up animation for better demonstration */ animation: MotionScale 2s alternate linear infinite; } @keyframes MotionScale { from { /* Identity matrix is used as basis here. The matrix below describes the following transformations: Translates every X point by -50px Translates every Y point by -100px Translates every Z point by 0 Scales down by 10% */ transform: matrix3d( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -50, -100, 0, 1.1 ); } 50% { transform: matrix3d( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.9 ); } to { transform: matrix3d( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 50, 100, 0, 1.1 ) } } 

Result

Specifications

Specification
CSS Transforms Module Level 2
# funcdef-matrix3d

Browser compatibility

See also