Developer Blogs

Today I would like to share one of the template projects, the settings and modules of which I use from project to project. With its help I will show one of the options for setting up a Unity game that will work on many platforms, including Steam, Android platforms (Google Play), Web platforms (plat…

This article was originally published on GameDevDigest.com
Unity 6.1 news, plus some great asset deals. Enjoy!
Unity 6.1: Supported Update with Enhanced Performance | Unity - The Unity 6.1 Update release brings stability & performance enhancements. Build games with powerful platform support &…
![[Ynamar Engine] #4 - Weekly Update [Map's, Npc's]](https://uploads.gamedev.net/blogs/monthly_2025_04/medium.96a1896232104d46b400ff28ad3efe85.ynamarprogress.webp)
Repository: https://github.com/Zotesso/YnamarEngine
Server - Progress Send the map to the client via TCPDid it using the protobuf contract previously established, stiil I'm feeling that the packet is too large, using a two dimensional array to the tiles, and having the same amount of tiles in each …

Hey Boomers! 💣
In my latest video, I dive into the chaos of Rolling Bombs' brand-new obstacles. After countless playtests and more than a few “why-does-this-feel-flat?” moments, I realized what the game was missing: danger. Mayhem. Obstacles. The kind that make you scream, laugh, and yell “JUST ONE …

This week, the group has attempted to work towards a playable alpha of the game. Many of the areas were being worked on, sound design was being implemented with a slight bit of difficulty. Puzzles and enemies are continuing to be worked on.
This week, I completed the d…

Week 10s main focus was getting everything together with the group and getting the project finished. The group had a call on Monday to discuss the plan of action in regard to how we planned on finishing the project and how we planned on finishing it, a six-step plan was made with the first step bei…

As the deadline for this project approaches, a lot about game development has become more clear to me. Mainly, I learned that game development is not for the weak, it is an extremely time consuming and trial and error based process. Since this will be my last blog on this topic, I will be going ove…

As per the title, this blog post is my final entry in recording the process of making a game for my Games Modelling Design module. My team and I have each completed our designated tasks for the project and have merged all our work into one game that will be uploaded onto itch.io. A link to our game…

This is my final development diary update for my game design project, which I have been working on for the past 12 weeks. We are finalising the finishing touches for the release of the game onto itch, which I will provide a link to below when it is available. My journey on working on this project h…