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操作

std::random_shuffle, std::shuffle

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アルゴリズムライブラリ
実行ポリシー (C++17)
非変更シーケンス操作
(C++11)(C++11)(C++11)
(C++17)
変更シーケンス操作
未初期化記憶域の操作
分割操作
ソート操作
バイナリサーチ操作
集合操作 (ソート済み範囲に対する)
ヒープ操作
(C++11)
最小/最大演算
(C++11)
(C++17)
順列
数値演算
C のライブラリ
 
ヘッダ <algorithm> で定義
template<class RandomIt >
void random_shuffle( RandomIt first, RandomIt last );
(1)
template<class RandomIt, class RandomFunc >

void random_shuffle( RandomIt first, RandomIt last, RandomFunc& r );

template<class RandomIt, class RandomFunc >

void random_shuffle( RandomIt first, RandomIt last, RandomFunc&& r );
(2) (C++11以前)



(C++11およびそれ以降)
template<class RandomIt, class URNG >
void shuffle( RandomIt first, RandomIt last, URNG&& g );
(3) (C++11およびそれ以降)
与えられた範囲内の要素[first, last)それらの要素の各々の可能な順列は、外観の等しい確率を持っていることなどを並べ替える.
Original:
Reorders the elements in the given range [first, last) such that each possible permutation of those elements has equal probability of appearance.
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1)
乱数発生器は実装定義であるが、関数std::randが用いられることが多い.
Original:
The random number generator is implementation-defined, but the function std::rand is often used.
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2)
乱数ジェネレータは関数オブジェクトrです.
Original:
The random number generator is the function object r.
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3)
乱数ジェネレータは関数オブジェクトgです.
Original:
The random number generator is the function object g.
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目次

[編集]パラメータ

first, last -
ランダムにシャッフルする要素の範囲
Original:
the range of elements to shuffle randomly
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r -
iterator_traits<RandomIt>::difference_typeとして呼び出された場合、区間内r(n)[0〜コンバーチブル型、nのランダムに選択された値を返す関数オブジェクト)
Original:
function object returning a randomly chosen value of type convertible to iterator_traits<RandomIt>::difference_type in the interval [0,n) if invoked as r(n)
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g -
間隔でタイプURNG::result_typeのランダムに選択された値を返す関数オブジェクト[g.min()、g.max()]g()(例えば<random>から一様乱数発生器のいずれか)として呼び出された場合
Original:
function object returning a randomly chosen value of type URNG::result_type in the interval [g.min(), g.max()] if invoked as g() (e.g. any of the uniform random number generators from <random>)
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型の要件
-
RandomItValueSwappable および RandomAccessIterator の要件を満たさなければなりません。
-
URNGUniformRandomNumberGenerator の要件を満たさなければなりません。

[編集]値を返します

(なし)

[編集]複雑性

firstlastとの間の距離の線形
Original:
linear in the distance between first and last
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[編集]可能な実装

1つめのバージョン
template<class RandomIt, class RandomFunc>void random_shuffle(RandomIt first, RandomIt last, RandomFunc&& r){typenamestd::iterator_traits<RandomIt>::difference_type i, n; n = last - first;for(i = n-1; i >0;--i){usingstd::swap; swap(first[i], first[r(i+1)]);}}
2つめのバージョン
template<class RandomIt, class UniformRandomNumberGenerator>void shuffle(RandomIt first, RandomIt last, UniformRandomNumberGenerator&& g){typedeftypenamestd::iterator_traits<RandomIt>::difference_type diff_t;typedeftypenamestd::make_unsigned<diff_t>::type udiff_t;typedeftypenamestd::uniform_int_distribution<udiff_t> distr_t;typedeftypename distr_t::param_type param_t;   distr_t D; diff_t n = last - first;for(diff_t i = n-1; i >0;--i){usingstd::swap; swap(first[i], first[D(g, param_t(0, i))]);}}

[編集]

次のコードは、ランダムに整数1 .. 10を切り直す
Original:
The following code randomly shuffles the integers 1..10:
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#include <random>#include <algorithm>#include <iterator>#include <iostream>   int main(){std::vector<int> v ={1, 2, 3, 4, 5, 6, 7, 8, 9, 10};   std::random_device rd;std::mt19937 g(rd());   std::shuffle(v.begin(), v.end(), g);   copy(v.begin(), v.end(), std::ostream_iterator<int>(std::cout, " "));std::cout<<"\n";}


可能な出力:
Original:
Possible output:
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8 6 10 4 2 3 7 1 9 5

[編集]参照

指定範囲の要素より辞書的に大きな次の順列を生成します
(関数テンプレート)[edit]
指定範囲の要素より辞書的に小さな次の順列を生成します
(関数テンプレート)[edit]
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