The Wayback Machine - https://web.archive.org/web/20170107110916/http://gamedev.stackexchange.com:80/questions/134156/javascript-game-engine-that-can-work-seamlessly-with-react-native

I have previous experience with Unity, but I don't like the fact that Unity compiles your game directly into APK (or IOS equivalent). It's because I want to modify the game to provide chat interface for multiplayer mode etc. So, I thot of doing it the other way - 'create an app and embed a multiplayer game within it'. Now, again this approach meant that I had to develop for android and ios seperately. But, then I came across React-Native library (mobile extension of popular React framework). Now, I have decided to create an app using React-Native (cross-platform), but now I am confused as to which game engine should I use and I think since React-Native is javascript, game engine needs to be in javascript for seamless integration. I am planning to use to embed the game in my react-native app. Can anyone suggest me any good javascript game engines that can be used along with react-native? I have done some research on Phaser and Pixi but they use WebGL for rendering and I read somewhere that doesn't have great support for WébGL or Canvas (Am I wrong?).

Any help is highly appreciated :)

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I recommend reading the help center. – AlmoDec 9 '16 at 21:03
    
Yeah, as Almo said, "I need a list" type of question is too broad and their answers do not age well because they become obsolete. Sites like GDnet are a bit better suited for this kind of discussion. If you have more precise question, you're more than welcome to come back and ask them here :) – Alexandre VaillancourtDec 9 '16 at 21:06
    
chat interface for multiplayer mode also possible with unity , you only need to figure out how . – user6668201Dec 10 '16 at 5:07
    
ok thanks I will try different forums for now and once I have precise questions will be back here. Thanks for all your replies. – mp77Dec 10 '16 at 10:31
    
Your question is nebulous, but I can say for sure that phaser uses WebGL and that it is supported on mobile, including in a WebView, so your app should be fine. – Bob_GneuDec 10 '16 at 16:32

I would recommend using phaser, it should work

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