The Wayback Machine - https://web.archive.org/web/20161009210721/http://gamedev.stackexchange.com/questions/tagged/scripting

A type of programming, often meant to be easier to learn than more "traditional" programming. Scripting is often used when performance is less important than ease of use. Examples of scripting languages are: Javascript, Lua, Perl, Python, and PHP. Scripting languages are often interpreted instead of ...

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29 views

What are the main reasons to use scripting in games? [duplicate]

I'm trying to understand the appeal to scripting in large games. Is it ease of development by avoiding lower level coding like C++? Thus avoiding the long compile times? It seems scripting doesn't ...
3
votes
1answer
61 views

Unity-Sharing values between functions invoked by buttons and the rest of the script

Ok so, here is the problem. I am doing a multiplayer 2D game using UNET. I have a script that kind of helps a player select an avatar to play with. The avatars are listed as a scrollview of buttons. ...
0
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1answer
26 views

Can MoonSharp call functions from static classes?

My question is very simple. I'm using MoonSharp to add Lua scripting to my game. One use case involves calling a static artificial intelligence function from a static class I've implemented in C#. I ...
1
vote
2answers
57 views

Unity can't recognize class and namespace

I just updated Unity to 5.4 today, though as I saw, this problem was present in previous versions too. So the error message is : "The type or namespace name 'FirstPersonController' could not be found (...
0
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1answer
44 views

How to make objects collisions act differently

I am making an arkanoid type game and have it mostly working. I can destroy the bricks when hit by the ball, but I am adding a twist. I want to have a object on top of the bricks that will interact ...
1
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1answer
37 views

Unity C# - moving objects and Debug.Log; show multiple messages only once (easy but stuck)

I have the following scenario: a sphere is moving towards an object it can see (a cube). The cube is moving randomly through the landscape. The sphere will keep following it. I have a script that ...
1
vote
4answers
110 views

Why does the Unity manual add “Quaternion.identity” to an instantiated object?

In Unity's documentation you can find an example usage of Instantiate: https://docs.unity3d.com/ScriptReference/Object.Instantiate.html using UnityEngine; public class InstantiateExample : ...
3
votes
1answer
58 views

Using a script to draw an icon next to (i.e. inline with) a text label in Unity

Suppose mystring is a string variable (whose value changes over time) and that myIcon is a texture or sprite of known dimension, say 32x32. Is it possible to write a Unity script that draws myIcon ...
2
votes
2answers
255 views

What is the class name in Unity's AddComponent?

Unity's AddComponent() method has an optional parameter of a string. This string is the className. What is the class name? What is it used for? I could not find any documentation on this.
0
votes
1answer
31 views

Modify a character's rotation without altering it's movement

I have a character that moves around using a virtual joystick on screen (mobile game joystick) however the player doesn't face forward to the position the joystick is pointing. Whenever I modify the ...
1
vote
2answers
68 views

How can I make sure multiple player scripts all get the same amount of execution time per game tick?

I'm looking for a way to allow players to write code in a high level language, but I need to be able to keep all script instances synchronized in terms of script execution time per game tick so that ...
2
votes
3answers
66 views

Core code obfuscation and scripting

I am currently developing a 2D multiplayer game in Java and I would like to use Lua to define clientsided visual animations. Although this sounds like a reasonable idea to keep the core Java code to a ...
1
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0answers
18 views

Imported model from Blender stops updating after applying scripts

I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders ...
1
vote
2answers
137 views

Performance Issues Using Lua in C++

I'm making an engine in C++ with Lua for its scripting language (using LuaBridge as the binding). I have a lot of entities and those entities have components. One of the components on those entities ...
0
votes
1answer
41 views

Instantiating without the use of Resource Folder in Unity?

I am making a game which has around 25 prefabs. I want to generate these prefabs randomly one after another and also I am destroying the last prefab. One way is to make an array of gameobjects and ...
0
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0answers
62 views

Skyrim/Papyrus: Random Actor Patrol

I saw this question and was hopeful to find the answer to my question, but no such luck: How do I make someone walk in Skyrim? I want to, using papyrus ONLY, make Actors that I spawn to travel/patrol ...
2
votes
1answer
50 views

Shifting values or tiles on a 2D grid (1D array)

I recently turned my practice project into a match3-type game. The game uses a 6x10 grid, internally stored into a single array, with each item being a positive integer (0-based). I have a function ...
0
votes
0answers
19 views

Zoom in and change scenes in unity [duplicate]

I'm trying to zoom in as my game is like a map and I have to click on a certain country to zoom in and change the scene to this country. So I want to zoom the camera slowly and then change the scene ...
-2
votes
3answers
426 views

A python script controlling a Unity game

I wish to build a simple game in Unity such that the objects in the game can be controlled via a Python script (or a code in any other programming language). Is this possible? If yes then how? If no ...
0
votes
2answers
85 views

How can I change my script execution order programmatically?

I have a script that I want to run before any other script. I want to change its execution order settings. I could do that using the Script Execution Order Settings option from within Unity, but I ...
-1
votes
1answer
76 views

Increment int in array - int i is out of scope? [closed]

This is my scenario: I have a 3D model of a house, and an autonomously moving robot moving through the house picking up multiple objects. I have an array of 3 objects I want it to pick up, but I don'...
0
votes
1answer
36 views

Moving autonomous robot form one location to another based on array

I have a 3D model of a house, and I want an autonomous robot to move from 1 object in this house to the next one. I have it moving to the first, but it won't move to the second one. This is my code: ...
0
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2answers
44 views

Autonomous robot - moving from 1 object to the next object

This question falls in line with my last question: Unity 3D - create autonomous moving robot in house + first person camera movement What I have I have a 3D model of a house; a first-person camera ...
0
votes
1answer
35 views

How to get which gameobject the mouse is over in Unity?

So I'm working on a simple drag-n-drop based trading card game for my own amusement. There is a card inspector included. What I want to achieve is to change values in the inspector (which has its ...
0
votes
1answer
149 views

Unity 3D - create autonomous moving robot in house + first person camera movement

I have very, very little knowledge about programming or Unity. I have done some basic tutorials, but I want to try something harder. The thing is, I don't know where to start. If you find the time to ...
0
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1answer
118 views

Unity 5/C#/Scripting Switching Cameras

How can I switch cameras from First Person to Third person or from thrid person to first person. Like at GTA V you can switch the cameras. How to do this? Tnx for your time.
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votes
2answers
50 views

How can I get the assignment of an object back?

I have been struggling with this NullReferenceExpection error. When I don't add anything and just use this version of the code. The game adds a tower, upgrades a tower and takes money for it. It ...
1
vote
1answer
419 views

iOS build size is too large in Unity

I have finally completed my game and ready to upload my game to the App store, but my build size is too large. I have checked log statement and it is roughly 13.3 mb but when i build my game and test ...
-3
votes
2answers
107 views

Is it possible to use Java as a scripting language in unity? [duplicate]

I wonder if its possible to use Java as a scripting language in unity to create a basic 2d game?
0
votes
1answer
165 views

Call a BlueprintImplementableEvent from c++ in unreal editor?

I created a custom actor: BPTest.h: #include "GameFramework/Actor.h" #include "BPTest.generated.h" UCLASS(Blueprintable, BlueprintType) class ABPTest : public AActor { GENERATED_BODY() public: ...
2
votes
1answer
136 views

How to send an interface message?

I come from Unreal, still using it. There, how it works is like this: Let's say you as a player have a laser gun or something, and when shooting, you use raycast to see if you've shot anything, and ...
0
votes
1answer
66 views

Do Game-Maker scripts save the variables or are they deleted after excecution?

When i make a script that excecutes at the beggining and has a var ammo and that finishes excecution, will i be able to call the var ammo in other scripts or it will be deleted? If it will not be ...
1
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0answers
30 views

How to change text on collision in Unreal Engine

I've just started using Unreal Engine, and I was trying to do a super simple game where there is a character that has text above his head that says 'Bag 'o' fries'. My plan was to have it so if ...
1
vote
1answer
174 views

Orion Leap Motion`Hand' does not exist in the type `Leap.Leap' - Compile error for core assets

I was playing with the example scenes provided by the Core Assets pack. Everything was working perfectly in Unity 5.3.2f1 until I opened the PinchingSandbox scene and added two script components to ...
0
votes
0answers
16 views

Move car with script [duplicate]

How would I go about writing a car script in C#. Is there anything special I would need to code. Or is it simply if pressed certain button, Rigidbody.AddForce() or transform.Translate(). My question ...
0
votes
1answer
148 views

Unity3D: 'Physics' does not contain a definition for 'Raycast'

I'm a complete beginner in Unity 3D, and I'm following a video training. In the video the instructor uses the following code to open a door using raycast: using UnityEngine; using System.Collections; ...
6
votes
0answers
124 views

Design patterns for live coding/script reloading [closed]

I would like to make C++/Lua combo and write scripts for a game with live script reloading. What design patterns should I be aware of so not to cause me unnecessary pain? For example if I have a ...
1
vote
1answer
54 views

saving script state

I'd like to ask you, since most of you have some or a lot of experience in writing games. What is your approach to running scripts and saving game state when script is executing when there is a chance ...
0
votes
0answers
25 views

Add script to created gameobject via script

GameObject.AddComponent Hi, I have this c# code. It is creating random cubes and spheres. I have a script named "destroy". I want to add this "destroy" script to below code. I gave new material but ...
1
vote
1answer
123 views

Unable to move mouse cursor while pressing keyboard button

I've a player to which I've attached character controller and two scripts - Controller and MouseLooker to control the player movements but when I try to move my mouse cursor while pressing keyboard ...
0
votes
1answer
43 views

Why this if logic isnot short circuiting?

I've this script in UNITY to check if the hit RayCastHid2D variable has some gameobject with hole tag or a parent gameobject with hole tag when I Raycast... if (hit.collider != null && (hit....
1
vote
0answers
304 views

Blueprint For Switching Between Cameras In The Unreal Engine

So basically I have a scene in the Unreal Engine which has multiple cameras within it, the cameras are intentionally static as the application should behave more like a viewing gallery than a game. As ...
5
votes
2answers
616 views

Can you write the current frame number to a text file?

I am running an experiment in Unity 5 to see the effect increasing the particles of a particle effect has on FPS over time. (this is background work for a much larger piece of work). Currently I write ...
1
vote
1answer
69 views

Resource management with Lua integration

I have a questions about how to better implement resource management when integrating with Lua. I have an entity system that has gameplay logic done in Lua. One of the design points was that I wanted ...
2
votes
2answers
128 views

“Binding” script functions to C++ functions

I appreciate the answer to this question might be a little too broad for SE, but hopefully someone can point me in the right direction. I'm developing a small scripting language for use in my game ...
2
votes
1answer
81 views

Sound and Unity 5

I want to work on sound in games, but I don't have any experience in scripting, only in sound design for film. Some friends that do know scripting are starting to learn in Unity 5, and my part would ...
1
vote
1answer
163 views

Multiple lua scripts using newthread

I'm trying to hook lua-scripts to my entities, where several entities of the same type want to use a separate instance of the same script. Problem is, when I run two or more scripts and use any C-api ...
1
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0answers
62 views

Collision issue [closed]

I have a player who i control with tilting. Also i have some game objects (something like ground or areas where player can not move). The problem is that if these objects are too small the player can ...
4
votes
1answer
84 views

Free scripting in Construct 2?

In Construct 2 example about creating an animated player, they used more than 8 events: 4 events to store movement direction into Direction variable from Player.8Direction.MovingAngle 4 events to ...
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0answers
132 views

Firing particle systems on prefab objects

In my game, I Instaniate several of the same prefabs for a group of player controlled characters. The prefab contains child objects with particle systems attached. For example one of the particle ...

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