Unityscript is one of the scripting languages available for the Unity engine (other languages are C# and Boo).
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4 views
How to move a object to a target point like sine wave in 2D world
I want to move my gameobject to move point A to target point B like sine wave, I have used Vector2.Lerp but its just straight line. so far I tried many ways and I managed this //sine wave vLastPos = ...
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1answer
31 views
Building a game project in C# for Unity in VS?
Say that a project needs to be created from scratch for later use in Unity, for scripts. What is the ideal way to setup this without using a template in Visual Studio? Can this be created in C# with ...
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0answers
8 views
How to mimic Registered Spawnable Prefabs list from the Lobby Manager in a Custom Inspector
I've been trying to mimic the behavior of the Registered Spawnable Prefabs list that is used in the Lobby Manager standard script in a custom inspector, but I can't figure out how. The inspector works ...
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0answers
14 views
Unity - Are there auto-generated scripts from animations?
Is there a way to get the scripts of an animated GameObject? Are there generated scripts from working with animation in Unity? (I'm animating specific objects and was wondering if there are auto-...
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1answer
42 views
Play/Stop All Animations in a Project
I see that there's a way to get each animation clip like the following, but is there a way to get all of the animations in a given project and play/stop them at the same time? public class Anim: ...
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0answers
17 views
For each array within array using Javascript in Unity
I am trying to randomly generate some values for a character using Javascript in Unity. I have two arrays, one for colour, and one for body type. I want to get one value out of each array, randomly, ...
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2answers
34 views
How do I pause and unpause gameobjects on is own in the scene without pressing keys in unity3d
I can't get my gameobject to pause or unpause in the scene in Unity3d. I need the game to pause for a couple of seconds maybe longer than unpause by itself. Here is my script : using ...
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1answer
19 views
How do I make Text Mesh appear five seconds later and disappear from the scene in unity3d [duplicate]
I have a text mesh in my scene. I don't want the test to show right when the scene starts . I want to text to show up in the scene five or ten seconds later on the screen and than the text disappear ...
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1answer
19 views
FPS Android game that moves the gun as user swipes the screen
I am Making a First Person shooter game for android. Gun moves in all directions I swipe left right up or down. But the speed is so slow. How can i increase it's Speed.Here is my code. void ...
5
votes
2answers
1k views
How to keep a round body rotating without rotating it's center
I want to make a game in Unity in which the Player is a sad star. I want to have the points (The "arms and legs and head") of the star to rotate like a circle but to keep it's face (which is in it's ...
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3answers
86 views
Finding Object by scene loaded? (LoadSceneMode.Additive)
I learned how to Load and unload scenes in unity. using LoadSceneMode.Additive. I like to spit up my scenes as much as possible and retain the stuff I need as I go along. I'd like to be able to find ...
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2answers
135 views
What is wrong with my Chest script?
I'm making an RPG in Unity3D and I am trying to make a script for a chest to open. So I built this script! But it doesn't work. I just want some help fixing this script. #pragma strict var Text : ...
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1answer
55 views
How can I use a display as a background in unity?
I have a dancing game that I am trying to make and I have a stage where a character dances and a script to switch cameras inside that stage. What I am trying to do is set those cameras to display 2 ...
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1answer
89 views
UNITY3D How can my capsule rotate with my camera?
I'm new to 3D game development in Unity. I'm using Unity5. I've created a first person character controller that can move using WASD and I've created a crosshair along with a mouselook script. Here's ...
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3answers
93 views
How to Display hints to user when he is inactive for more than 5 sec in unity?
I have made a 2D Game using unity in which user has to select objects of similar color and now i want to display hint when user is unable to select the color for more than four seconds. I want ...
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1answer
84 views
What's wrong with my animation trigger script?
So I am making an RPG and I am setting up the player. I am trying to trigger an attack animation by pressing a button. I wrote this down and I get an error that says "Expressions in statements must ...
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1answer
81 views
my android game works very well on unity editor but not on device [closed]
Im working on a android unity project. My game works very well on the editor but, when i build it and run it on blue stacks emulator, it starts working corruptly. Bullets shoot twice in a time. When ...
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vote
1answer
72 views
How to stack sprites?
I am currently working on a 2D game in Unity, I am using Animation Controllers / Animators for the different slots of armor on the character. The scripts set the Animation to the player object and ...
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2answers
38 views
How to use prefab only when in inventory game object?
I created an empty game object named "inventory", whenever I click on an object it transfers into that game object : and I got this far with the script: //Transforms public Transform Knife; //will ...
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votes
3answers
426 views
A python script controlling a Unity game
I wish to build a simple game in Unity such that the objects in the game can be controlled via a Python script (or a code in any other programming language). Is this possible? If yes then how? If no ...
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2answers
141 views
How to use touch screen for movement instead of keyboard narrow keys
I wrote this code and run the game on my desktop, now I need to build this game for android and I need to change to touch to move the player, what it should be changed in the following code and what ...
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0answers
92 views
Player character not moving
i am trying to make an fps game but my character won't move. i have tried different scripts for more than a week. Any help will be appreciated. Thanks! using UnityEngine; using System.Collections; ...
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0answers
32 views
plane bend problem
I thought to make the objects to view in the direction where the camera faces. But i have encountered a problem, When the camera goes near to the object, It bends. I don't know how to solve it. Here ...
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vote
2answers
71 views
How can I select a object (canvas) with tag using Physics.Raycast?
I made this C# script, becase I want select a Button of the menu(canvas) for choice the dificulty of the game, but I don't want select with mouse I just want select with Aim, and I made this script ...
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2answers
107 views
Is it possible to use Java as a scripting language in unity? [duplicate]
I wonder if its possible to use Java as a scripting language in unity to create a basic 2d game?
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2answers
79 views
How to make the wheels rotate depending on the speed of the vehicle
I want to know what the right formula is, or a way to make the wheels rotate with the speed of the vehicle? What is the standard way to make wheels look realistic and natural? Do developers use other ...
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0answers
64 views
how to simulate tank tracks(something that is around all wheels, dont know what is called)
im trying to simulate the part of tank that rotates around all wheels and i dont know what is a good way to do that. can you give me some hints to do that?
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votes
1answer
67 views
Why do I have to do minus-equals for the x-coordinate but plus-equals for the y-coordinate?
I found a simple script in C# in Unity5 to make the camera follow the mouse: xRotation -= Input.GetAxis ("Mouse Y") * lookSensitivity; yRotation += Input.GetAxis ("Mouse X") * lookSensitivity; ...
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2answers
277 views
what is perfect manner to load scene and than player position.? unity 5.3
Here i have problem with scene and object position. My problem is position of object/player changed after load scene. I don`t know why this happens?. I have saved my object position with "playerprefs"....
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1answer
68 views
Unity3d Transfer of value from one script to another
Script 1 public class enemy : MonoBehaviour { private Vector3 Player; private Vector2 PlayerDirection; public float Xdif; public float Ydif; private float speed; private ...
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votes
1answer
81 views
Unity5 - Create navmesh for a random generated environment
I am following this tutorial to create a game with random generated mazes: http://catlikecoding.com/unity/tutorials/maze/ I want to add some monsters to roam around the newly created maze. How can ...
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2answers
54 views
how to access base UnityEngine function of object form other class
I want to know is it possible to access functions of object like Start, Update,OncollisionEnter of other objects class in another class. if the answer is yes please tell me how can i do that. Thank ...
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2answers
90 views
timeScale=0 doesnt stop all prefabs in unity
As expected timeScale=0 can be used for stopping the game or pausing but when i make timeScale equal to 0 some prefabs still move and they can shoot bullets but addforce doesnt effect to bullets and ...
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votes
1answer
314 views
How can I simulate tapping on touch for Android?
I'm searching on Input.Touch properties to find how can I simulate tapping on touch for Android. Something like Input.getmouseButtonDown() on mobile.
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1answer
137 views
Keep a rigidbody velocity constant
I have a "board" with a ball (rigidbody) moving over it and colliding with obstacles. I want its velocity magnitude to remain constant throughout time. How do I achieve this? What I've tried/...
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1answer
164 views
Object spawn only on Server in multiplayer unity3d game
In my game I have an object let say food, whoever eat that food that player will spawn one more element. I am sharing code here :- I am checking collision in Update. Following code is working fine on ...
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2answers
76 views
Pass Vector2 to Instantiated GameObject
I am trying to get an AI sprite to randomly shoot a SINGLE bullet while walking around. This is a 2D Top-down perspective. The sprite can move up, down, left and right. It randomly changes directions. ...
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1answer
133 views
Script for non-stop enabling/disabling “Is trigger” on collliders2d in Unity3D?
I had asked before that I have a problem with too many colliders in one spot and that some upgrades of towers I have are buggy due to that. It has come to my notice, that whenever I enable the "Is ...
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0answers
16 views
Displaying a timer ontop of a duplicated gameobject? (Unity2D)
So I have a timer which has for example 30 seconds and when it's over it destroys my gameobject. I can make I wonder how can I take this timer and display it ontop of every one of these gameobjects? ...
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0answers
23 views
JavaScript — Unity Movement Bug
Hello fellow programmers ! I have been working on a game lately and It's going pretty good. Today I decided to make a new car for it since it's a racing game. When I was modelling the car I ...
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votes
1answer
62 views
Access to varibles in other attached gameobject script is ambiguous
I'm trying to create reusable scripts that I can drop on my GameObjects. I am currently trying to figure out how to build a projectile script. Ideally, I want to be able drop this scrip on an enemy, ...
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1answer
57 views
Camera bounds on different resolutions
I tried to search different solutions but also due to the lack of knowledge in camera handling I found none fitting my needs. The situation is the following. I have a 2d game structured in ...
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2answers
63 views
Sprite doesn't move
Trying to create a 2d Top down random movement. I have the blendtree setup so that it faces the sprite in the right direction. However, I can't get it move right. It just flips back and forth between ...
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votes
1answer
1k views
How to display text when mouse hover button in Unity 3D
I have a scene, where a panel containing 24 buttons. I need to show some piece of text when hover a mouse cursor over the button. For example, for detecting clicks, I'm using onClick event trigger, ...
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votes
1answer
59 views
Can 2D Rigidbodies detect collisions with 3D Box colliders?
I would like to know if Rigidbody2D's can detect collisions with 3D Box colliders and/or normal rigidbodies. I seem to have a problem where my 2D Colliders don't detect collision with my 3D Cubes. :...
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1answer
39 views
Align UI element to gameObject in 2D
I have a 2d game where I want to display UI element perfectly aligned to specific gameObjects. I have an ortographic camera and I used to Camera.main.WorldToScreenPoint() function giving it the ...
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0answers
47 views
Unity – Recording data for a behavioral experiment?
I am conducting a study using Unity and Oculus Rift and I need to collect the data from my subject. My participant is moving in a 3D maze created in Unity and using the Oculus. At any given time, I ...
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0answers
25 views
Add script to created gameobject via script
GameObject.AddComponent Hi, I have this c# code. It is creating random cubes and spheres. I have a script named "destroy". I want to add this "destroy" script to below code. I gave new material but ...
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vote
1answer
232 views
How do I snap the Unity camera to a 2D, tile-based map?
I have a 2D, tile-based map. I want to be able to control the number of visible tiles on the screen vertically and horizontally, regardless of resolution. I want the player to be able to move the ...
1
vote
1answer
123 views
Unable to move mouse cursor while pressing keyboard button
I've a player to which I've attached character controller and two scripts - Controller and MouseLooker to control the player movements but when I try to move my mouse cursor while pressing keyboard ...