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CSS Animations allow an author to modify CSS property values over time.
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animation-name
’ Property animation-duration
’ Property animation-timing-function
’ Property animation-iteration-count
’ Property animation-direction
’ Property animation-play-state
’ Property animation-delay
’ Property animation
’ Shorthand Property This section is not normative.
This document introduces new CSS features to enable animation.
Animation is currently possible in languages like SVG, but no system exists for the native animation of CSS styles. This proposal introduces defined animations, which specify the values that CSS properties will take over a given time interval.
This specification is an extension to CSS Transitions.
In a simple transition, since both the starting value and ending value are known, a single timing function and duration determine the intermediate values of the animating property. If finer control of the intermediate values is required, keyframes can be used.
Keyframes are specified using a specialized CSS at-rule. A @keyframes rule consists of the keyword "@keyframes", followed by an identifier giving a name for the animation (which will be referenced using ‘animation-name
’), followed by a set of style rules (delimited by curly braces).
The keyframe selector for a keyframe style rule consists of a comma-separated list of percentage values or the keywords ‘from
’ or ‘to
’. The selector is used to specify the percentage along the duration of the animation that the keyframe represents. The keyframe itself is specified by the block of property values declared on the selector. The keyword ‘from
’ is equivalent to the value 0. The keyword ‘to
’ is equivalent to the value 100%. Note that the percentage unit specifier must be used on percentage values. Therefore, "0" is an invalid keyframe selector.
Keyframes can be specified in any order. The selector determines the placement of the keyframe in the animation.
Every keyframe declaration must have a keyframe rule for 0% or 100%, possibly defined using "from" or "to". A keyframe declaration without these keyframe selectors is invalid and will not be available for animation.
The keyframe declaration for a keyframe rule consists of properties and values. Properties that are unable to be animated are ignored in these rules, with the exception of animation-timing-function', the behavior of which is described below.
The @keyframes rule that is used by an animation will be the last one encountered in sorted rules order that matches the name of the animation. @keyframes rules do not cascade; therefore an animation will never derive keyframes from more than one @keyframes rule.
To determine the set of keyframes, all of the values in selectors are sorted in increasing order by time. If there are any duplicates, then the last keyframe specified inside the @keyframes rule will be used to provide the keyframe information for that time. There is no cascading within a @keyframes rule if multiple keyframes specify the same keyframe selector values.
@keyframes 'wobble' { 0% { left: 100px; } 40% { left: 150px; } 60% { left: 75px; } 100% { left: 100px; } }Four keyframes are specified for the animation named "wobble". In the first keyframe, shown at the beginning of the animation cycle, the ‘
left
’ value of the animation is 100px. By 40% of the animation duration, ‘left
’ value has animated to 150px. At 60% of the animation duration, the ‘left
’ value has animated back to 75px. At the end of the animation cycle, the ‘left
’ value has returned to 100px. The diagram below shows the state of the animation if it were given a duration of 10s. Animations states specified by keyframes
The following is the grammar for the keyframes rule.
keyframes-rule: '@keyframes' IDENT '{' keyframes-blocks '}'; keyframes-blocks: [ keyframe-selectors block ]* ; keyframe-selectors: [ 'from' | 'to' | PERCENTAGE ] [ ',' [ 'from' | 'to' | PERCENTAGE ] ]*;
A keyframe style rule may also declare the timing function that is to be used as the animation moves to the next keyframe.
@keyframes 'bounce' { from { top: 100px; animation-timing-function: ease-out; } 25% { top: 50px; animation-timing-function: ease-in; } 50% { top: 100px; animation-timing-function: ease-out; } 75% { top: 75px; animation-timing-function: ease-in; } to { top: 100px; } }Five keyframes are specified for the animation named "bounce". Between the first and second keyframe (ie. between 0 and 25%) an "ease-out" timing function is used. Between the second and third keyframe (ie. between 25% and 50%) an "ease-in" timing function is used. And so on. The effect will appear as an element that moves up the page 50px, slowing down as it reaches its highest point then speeding up as it falls back to 100px. The second half of the animation behaves in a similar manner, but only moves the element 25px units up the page.
See the ‘animation-timing-function
’ property for more information.
Animations are similar to transitions in that they change the presentational value of CSS properties over time. The principal difference is that while transitions trigger implicitly when property values change, animations are explicitly executed when the animation properties are applied. Because of this, animations require explicit values for the properties being animated. These values are specified using animation keyframes, described above.
Many aspects of the animation can be controlled, including how many times the animation iterates, whether or not it alternates between the begin and end values, and whether or not the animation should be running or paused. An animation can also delay its start time.
div { animation-name: 'diagonal-slide'; animation-duration: 5s; animation-iteration-count: 10; } @keyframes 'diagonal-slide' { from { left: 0; top: 0; } to { left: 100px; top: 100px; } }This will produce an animation that moves an element from (0, 0) to (100px, 100px) over five seconds and repeats itself nine times (for a total of ten iterations).
CSS Animations affect computed property values. During the execution of an animation, the computed value for a property is controlled by the animation. This overrides the value specified in the normal styling system.
In the case of multiple animations specifying behavior for the same property, the animation defined last will override the previously defined animations.
An animation does not affect the computed value before the application of the animation, before the animation delay has expired, and after the end of the animation.
Computation of animated property values
The diagram above shows how property values are computed. The intrinsic style is shown at the top of the diagram. The computed value is derived from intrinsic style at the times when an animation is not running and also when an animation is delayed (see below for specification of animation delay). During an animation, the computed style is derived from the animated value.
The start time of an animation is the latter of two moments: the time at which the style is resolved that specifies the animation, or the time the document's load event is fired. Therefore, an animation specified in the document stylesheet will begin at the document load. An animation specified on an element by modifying the style after the document has loaded will start when the style is resolved. That may be immediately in the case of a pseudo style rule such as hover, or may be when the scripting engine returns control to the browser (in the case of style applied by script).
An animation applies to an element if the element has a value for ‘animation-name
’ that references a valid keyframes rule. Once an animation has started it continues until it ends or the ‘animation-name
’ is removed. The values used for the keyframes and animation properties are snapshotted at the time the animation starts. Changing them during the execution of the animation has no effect. Note also, that changing the value of ‘animation-name
’ does not necessarily restart an animation (e.g. if a list of animations are applied and one is removed from the list, only that animation will stop; The other animations will continue). In order to restart an animation, it must be removed then reapplied.
animation-name
’ Property The ‘animation-name
’ property defines a list of animations that apply. Each name is used to select the keyframe at-rule that provides the property values for the animation. If the name does not match any keyframe at-rule, there are no properties to be animated and the animation will not execute. Furthermore, if the animation name is ‘none
’ then there will be no animation. This can be used to override any animations coming from the cascade.
Name: | animation-name |
Value: | none | IDENT [, none | IDENT ]* |
Initial: | none |
Applies to: | block-level and inline-level elements |
Inherited: | no |
Percentages: | N/A |
Media: | visual |
Computed value: | Same as specified value. |
animation-duration
’ Property The ‘animation-duration
’ property defines the length of time that an animation takes to complete one cycle.
Name: | animation-duration |
Value: | <time> [, <time>]* |
Initial: | 0 |
Applies to: | block-level and inline-level elements |
Inherited: | no |
Percentages: | N/A |
Media: | visual |
Computed value: | Same as specified value. |
By default the value is ‘0
’, meaning that the animation cycle is immediate (i.e. there will be no animation). A negative value for animation-duration is treated as ‘0
’.
animation-timing-function
’ Property The ‘animation-timing-function
’ property describes how the animation will progress over one cycle of its duration. See the ‘transition-timing-function
’ property for a complete description of timing function calculation.
Name: | animation-timing-function |
Value: | ease | linear | ease-in | ease-out | ease-in-out | cubic-bezier(<number>, <number>, <number>, <number>) [, ease | linear | ease-in | ease-out | ease-in-out | cubic-bezier(<number>, <number>, <number>, <number>)]* |
Initial: | ease |
Applies to: | block-level and inline-level elements |
Inherited: | no |
Percentages: | N/A |
Media: | visual |
Computed value: | Same as specified value. |
For a keyframed animation, the ‘animation-timing-function
’ applies between keyframes, not over the entire animation. For example, in the case of an ease-in-out timing function, an animation will ease in at the start of the keyframe and ease out at the end of the keyframe. A ‘animation-timing-function
’ defined within a keyframe block applies to that keyframe, otherwise the timing function specified for the animation is used.
animation-iteration-count
’ Property The ‘animation-iteration-count
’ property defines the number of times an animation cycle is played. The default value is one, meaning the animation will play from beginning to end once. A value of ‘infinite
’ will cause the animation to repeat forever. Non-integer numbers will cause the animation to end part-way through a cycle. Negative values for ‘animation-iteration-count
’ are treated as zero. This property is often used with an ‘animation-direction
’ value of ‘alternate
’, which will cause the animation to play in reverse on alternate cycles.
Name: | animation-iteration-count |
Value: | infinite | <number> [, infinite | <number>]* |
Initial: | 1 |
Applies to: | block-level and inline-level elements |
Inherited: | no |
Percentages: | N/A |
Media: | visual |
Computed value: | Same as specified value. |
animation-direction
’ Property The ‘animation-direction
’ property defines whether or not the animation should play in reverse on alternate cycles. If ‘alternate
’ is specified, the animation cycle iterations that are odd counts are played in the normal direction, and the animation cycle iterations that are even counts are played in a reverse direction. When an animation is played in reverse the timing functions are also reversed. For example, when played in reverse an ease-in animation would appear to be an ease-out animation.
Name: | animation-direction |
Value: | normal | alternate [, normal | alternate]* |
Initial: | normal |
Applies to: | block-level and inline-level elements |
Inherited: | no |
Percentages: | N/A |
Media: | visual |
Computed value: | Same as specified value. |
animation-play-state
’ Propertyanimation-play-state
’ since its behaviour can be replicated using other techniques. For example, by querying the computed style, removing the animation and then setting style. The ‘animation-play-state
’ property defines whether the animation is running or paused. A running animation can be paused by setting this property to ‘paused
’. To continue running a paused animation this property can be set to ‘running
’. A paused animation will continue to display the current value of the animation in a static state, as if the time of the animation is constant. When a paused animation is resumed, it restarts from the current value, not necessarily from the beginning of the animation.
Name: | animation-play-state |
Value: | running | paused [, running | paused]* |
Initial: | running |
Applies to: | block-level and inline-level elements |
Inherited: | no |
Percentages: | N/A |
Media: | visual |
Computed value: | Same as specified value. |
animation-delay
’ Property The ‘animation-delay
’ property defines when the animation will start. It allows an animation to begin execution some time after it is applied. An ‘animation-delay
’ value of ‘0
’ means the animation will execute as soon as it is applied. Otherwise, the value specifies an offset from the moment the animation is applied, and the animation will delay execution by that offset.
If the value for ‘animation-delay
’ is a negative time offset then the animation will execute the moment it is applied, but will appear to have begun execution at the specified offset. That is, the animation will appear to begin part-way through its play cycle. In the case where an animation has implied starting values and a negative ‘animation-delay
’, the starting values are taken from the moment the animation is applied.
Name: | animation-delay |
Value: | <time> [, <time>]* |
Initial: | 0 |
Applies to: | block-level and inline-level elements |
Inherited: | no |
Percentages: | N/A |
Media: | visual |
Computed value: | Same as specified value. |
animation
’ Shorthand Property The ‘animation
’ shorthand property combines six of the animation properties into a single property.
Name: | animation |
Value: | [<animation-name> || <animation-duration> || <animation-timing-function> || <animation-delay> || <animation-iteration-count> || <animation-direction>] [, [<animation-name> || <animation-duration> || <animation-timing-function> || <animation-delay> || <animation-iteration-count> || <animation-direction>] ]* |
Initial: | see individual properties |
Applies to: | block-level and inline-level elements |
Inherited: | no |
Percentages: | N/A |
Media: | visual |
Computed value: | Same as specified value. |
Several animation related events are available through the DOM Event system. The start and end of an animation, and the end of each iteration of an animation all generate DOM events. An element can have multiple properties being animated simultaneously. This can occur either with a single animation-name value with keyframes containing multiple properties, or with multiple animation-name values. For the purposes of events, each animation-name specifies a single animation. Therefore an event will be generated for each animation-name value and not necessarily for each property being animated.
The time the animation has been running is sent with each event generated. This allows the event handler to determine the current iteration of a looping animation or the current position of an alternating animation. This time does not include any time the animation was in the paused
play state.
The AnimationEvent
interface provides specific contextual information associated with Animation events.
interface AnimationEvent : Event { readonly attribute DOMString animationName; readonly attribute float elapsedTime; void initAnimationEvent(in DOMString typeArg, in boolean canBubbleArg, in boolean cancelableArg, in DOMString animationNameArg, in float elapsedTimeArg); };
animationName
of type DOMString
, readonly elapsedTime
of type float
, readonly initAnimationEvent
initAnimationEvent
method is used to initialize the value of an AnimationEvent
created through the DocumentEvent
interface. This method may only be called before the AnimationEvent
has been dispatched via the dispatchEvent
method, though it may be called multiple times during that phase if necessary. If called multiple times, the final invocation takes precedence. typeArg
of type DOMString
canBubbleArg
of type boolean
cancelableArg
of type boolean
animationNameArg
of type DOMString
Event
's animation name.elapsedTimeArg
of type float
The different types of Animation events that can occur are:
animationstart
’ event occurs at the start of the animation animationend
’ event occurs when the animation finishes. animationiteration
’ event occurs at the end of each iteration of an animation for which animation-iteration-count
is greater than one. This event does not occur for animations with an iteration count of one. CSS animation is exposed to the CSSOM through a pair of new interfaces describing the keyframes.
The following 2 rule types are added to the CSSRule
interface. They provide identification for the new keyframe and keyframes rules.
interface CSSRule { ... const unsigned short KEYFRAMES_RULE = 7; const unsigned short KEYFRAME_RULE = 8; ... };
The CSSKeyframeRule
interface represents the style rule for a single key.
interface CSSKeyframeRule : CSSRule { attribute DOMString keyText; readonly attribute CSSStyleDeclaration style; };
keyText
of type DOMString
from
this value will be 0, and if the value in the CSS style is to
this value will be 1.style
of type CSSStyleDeclaration
The CSSKeyframesRule
interface represents a complete set of keyframes for a single animation.
interface CSSKeyframesRule : CSSRule { attribute DOMString name; readonly attribute CSSRuleList cssRules; void insertRule(in DOMString rule); void deleteRule(in DOMString key); CSSKeyframeRule findRule(in DOMString key); };
name
of type DOMString
animation-name
property.cssRules
of type CSSRuleList
insertRule
insertRule
method inserts the passed CSSKeyframeRule into the list at the passed key. rule
of type DOMString
@keyframes
rule. The key is included in the rule string, which described the point at which the rule should be inserted. If a rule with the same key already exists in the list, it is replaced with this rule. deleteRule
deleteRule
method deletes the CSSKeyframeRule with the passed key. If a rule with this key does not exist, the method does nothing. key
of type DOMString
findRule
findRule
method returns the rule with a key matching the passed key. If no such rule exists, a null value is returned. key
of type DOMString
CSSKeyframeRule
Property | Values | Initial | Applies to | Inh. | Percentages | Media |
---|---|---|---|---|---|---|
animation | [<animation-name> || <animation-duration> || <animation-timing-function> || <animation-delay> || <animation-iteration-count> || <animation-direction>] [, [<animation-name> || <animation-duration> || <animation-timing-function> || <animation-delay> || <animation-iteration-count> || <animation-direction>] ]* | see individual properties | block-level and inline-level elements | no | N/A | visual |
animation-delay | <time> [, <time>]* | 0 | block-level and inline-level elements | no | N/A | visual |
animation-direction | normal | alternate [, normal | alternate]* | normal | block-level and inline-level elements | no | N/A | visual |
animation-duration | <time> [, <time>]* | 0 | block-level and inline-level elements | no | N/A | visual |
animation-iteration-count | infinite | <number> [, infinite | <number>]* | 1 | block-level and inline-level elements | no | N/A | visual |
animation-name | none | IDENT [, none | IDENT ]* | none | block-level and inline-level elements | no | N/A | visual |
animation-play-state | running | paused [, running | paused]* | running | block-level and inline-level elements | no | N/A | visual |
animation-timing-function | ease | linear | ease-in | ease-out | ease-in-out | cubic-bezier(<number>, <number>, <number>, <number>) [, ease | linear | ease-in | ease-out | ease-in-out | cubic-bezier(<number>, <number>, <number>, <number>)]* | ease | block-level and inline-level elements | no | N/A | visual |