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CallbackClassifier.cpp
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//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2023 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
#include"AsyncRefactoring.h"
#include"Utils.h"
#include"swift/Basic/Assertions.h"
usingnamespaceswift;
usingnamespaceswift::refactoring::asyncrefactorings;
// The single Decl* subject of a switch statement, or nullptr if none
static Decl *singleSwitchSubject(const SwitchStmt *Switch) {
if (auto *DRE = dyn_cast<DeclRefExpr>(Switch->getSubjectExpr()))
return DRE->getDecl();
returnnullptr;
}
static FuncDecl *isOperator(const BinaryExpr *BE) {
auto *AE = dyn_cast<ApplyExpr>(BE->getFn());
if (AE) {
auto *Callee = AE->getCalledValue();
if (Callee && Callee->isOperator() && isa<FuncDecl>(Callee))
return cast<FuncDecl>(Callee);
}
returnnullptr;
}
static ConditionPath flippedConditionPath(ConditionPath Path) {
switch (Path) {
case ConditionPath::SUCCESS:
return ConditionPath::FAILURE;
case ConditionPath::FAILURE:
return ConditionPath::SUCCESS;
}
llvm_unreachable("Unhandled case in switch!");
}
voidCallbackClassifier::classifyInto(
ClassifiedBlocks &Blocks, const ClosureCallbackParams &Params,
llvm::DenseSet<SwitchStmt *> &HandledSwitches, DiagnosticEngine &DiagEngine,
BraceStmt *Body) {
assert(!Body->getElements().empty() && "Cannot classify empty body");
CallbackClassifier Classifier(Blocks, Params, HandledSwitches, DiagEngine);
Classifier.classifyNodes(Body->getElements(), Body->getRBraceLoc());
}
boolCallbackClassifier::tryClassifyNode(ASTNode Node) {
auto *Statement = Node.dyn_cast<Stmt *>();
if (!Statement)
returnfalse;
if (auto *IS = dyn_cast<IfStmt>(Statement)) {
NodesToPrint TempNodes;
if (auto *BS = dyn_cast<BraceStmt>(IS->getThenStmt())) {
TempNodes = NodesToPrint::inBraceStmt(BS);
} else {
TempNodes = NodesToPrint({IS->getThenStmt()}, /*commentLocs*/ {});
}
classifyConditional(IS, IS->getCond(), std::move(TempNodes),
IS->getElseStmt());
returntrue;
} elseif (auto *GS = dyn_cast<GuardStmt>(Statement)) {
classifyConditional(GS, GS->getCond(), NodesToPrint(), GS->getBody());
returntrue;
} elseif (auto *SS = dyn_cast<SwitchStmt>(Statement)) {
classifySwitch(SS);
returntrue;
} elseif (auto *RS = dyn_cast<ReturnStmt>(Statement)) {
// We can look through an implicit Void return of a SingleValueStmtExpr,
// as that's semantically a statement.
if (RS->hasResult() && RS->isImplicit()) {
auto Ty = RS->getResult()->getType();
if (Ty && Ty->isVoid()) {
if (auto *SVE = dyn_cast<SingleValueStmtExpr>(RS->getResult()))
returntryClassifyNode(SVE->getStmt());
}
}
}
returnfalse;
}
boolCallbackClassifier::classifyNode(ASTNode Node) {
auto DidClassify = tryClassifyNode(Node);
if (!DidClassify)
CurrentBlock->addNode(Node);
return DiagEngine.hadAnyError();
}
voidCallbackClassifier::classifyNodes(ArrayRef<ASTNode> Nodes,
SourceLoc EndCommentLoc) {
for (auto Node : Nodes) {
auto HadError = classifyNode(Node);
if (HadError)
return;
}
// Make sure to pick up any trailing comments.
CurrentBlock->addPossibleCommentLoc(EndCommentLoc);
}
boolCallbackClassifier::hasForceUnwrappedErrorParam(ArrayRef<ASTNode> Nodes) {
auto *ErrParam = Params.getErrParam();
if (!ErrParam)
returnfalse;
classErrUnwrapFinder : publicASTWalker {
const ParamDecl *ErrParam;
bool FoundUnwrap = false;
public:
explicitErrUnwrapFinder(const ParamDecl *ErrParam) : ErrParam(ErrParam) {}
boolfoundUnwrap() const { return FoundUnwrap; }
MacroWalking getMacroWalkingBehavior() constoverride {
return MacroWalking::Arguments;
}
PreWalkResult<Expr *> walkToExprPre(Expr *E) override {
// Don't walk into ternary conditionals as they may have additional
// conditions such as err != nil that make a force unwrap now valid.
if (isa<TernaryExpr>(E))
returnAction::SkipNode(E);
auto *FVE = dyn_cast<ForceValueExpr>(E);
if (!FVE)
returnAction::Continue(E);
auto *DRE = dyn_cast<DeclRefExpr>(FVE->getSubExpr());
if (!DRE)
returnAction::Continue(E);
if (DRE->getDecl() != ErrParam)
returnAction::Continue(E);
// If we find the node we're looking for, make a note of it, and abort
// the walk.
FoundUnwrap = true;
returnAction::Stop();
}
PreWalkResult<Stmt *> walkToStmtPre(Stmt *S) override {
// Don't walk into new explicit scopes, we only want to consider force
// unwraps in the immediate conditional body.
if (!S->isImplicit() && startsNewScope(S))
returnAction::SkipNode(S);
returnAction::Continue(S);
}
PreWalkAction walkToDeclPre(Decl *D) override {
// Don't walk into new explicit DeclContexts.
returnAction::VisitNodeIf(D->isImplicit() || !isa<DeclContext>(D));
}
};
for (auto Node : Nodes) {
ErrUnwrapFinder walker(ErrParam);
Node.walk(walker);
if (walker.foundUnwrap())
returntrue;
}
returnfalse;
}
std::optional<ClassifiedCondition>
CallbackClassifier::classifyCallbackCondition(const CallbackCondition &Cond,
const NodesToPrint &SuccessNodes,
Stmt *ElseStmt) {
if (!Cond.isValid())
return std::nullopt;
// If the condition involves a refutable pattern, we can't currently handle
// it.
if (Cond.BindPattern && Cond.BindPattern->isRefutablePattern())
return std::nullopt;
auto *SubjectParam = dyn_cast<ParamDecl>(Cond.Subject);
if (!SubjectParam)
return std::nullopt;
// For certain types of condition, they need to be certain kinds of params.
auto CondType = *Cond.Type;
switch (CondType) {
case ConditionType::NOT_NIL:
case ConditionType::NIL:
if (!Params.isUnwrappableParam(SubjectParam))
return std::nullopt;
break;
case ConditionType::IS_TRUE:
case ConditionType::IS_FALSE:
if (!Params.isSuccessParam(SubjectParam))
return std::nullopt;
break;
case ConditionType::SUCCESS_PATTERN:
case ConditionType::FAILURE_PATTEN:
if (SubjectParam != Params.getResultParam())
return std::nullopt;
break;
}
// Let's start with a success path, and flip any negative conditions.
auto Path = ConditionPath::SUCCESS;
// If it's an error param, that's a flip.
if (SubjectParam == Params.getErrParam())
Path = flippedConditionPath(Path);
// If we have a nil, false, or failure condition, that's a flip.
switch (CondType) {
case ConditionType::NIL:
case ConditionType::IS_FALSE:
case ConditionType::FAILURE_PATTEN:
Path = flippedConditionPath(Path);
break;
case ConditionType::IS_TRUE:
case ConditionType::NOT_NIL:
case ConditionType::SUCCESS_PATTERN:
break;
}
// If we have a bool condition, it could be an Obj-C style flag check, which
// we do some extra checking for. Otherwise, we're done.
if (CondType != ConditionType::IS_TRUE &&
CondType != ConditionType::IS_FALSE) {
returnClassifiedCondition(Cond, Path, /*ObjCFlagCheck*/false);
}
// Check to see if we have a known bool flag parameter that indicates
// success or failure.
if (auto KnownBoolFlag = Params.getKnownBoolFlagParam()) {
if (KnownBoolFlag->Param != SubjectParam)
return std::nullopt;
// The path may need to be flipped depending on whether the flag indicates
// success.
if (!KnownBoolFlag->IsSuccessFlag)
Path = flippedConditionPath(Path);
returnClassifiedCondition(Cond, Path, /*ObjCStyleFlagCheck*/true);
}
// If we've reached here, we have a bool flag check that isn't specified in
// the async convention. We apply a heuristic to see if the error param is
// force unwrapped in the conditional body. In that case, the user is
// expecting it to be the error path, and it's more likely than not that the
// flag value conveys no more useful information in the error block.
// First check the success block.
auto FoundInSuccessBlock =
hasForceUnwrappedErrorParam(SuccessNodes.getNodes());
// Then check the else block if we have it.
if (ASTNode ElseNode = ElseStmt) {
// Unwrap the BraceStmt of the else clause if needed. This is needed as
// we won't walk into BraceStmts by default as they introduce new
// scopes.
ArrayRef<ASTNode> Nodes;
if (auto *BS = dyn_cast<BraceStmt>(ElseStmt)) {
Nodes = BS->getElements();
} else {
Nodes = llvm::ArrayRef(ElseNode);
}
if (hasForceUnwrappedErrorParam(Nodes)) {
// If we also found an unwrap in the success block, we don't know what's
// happening here.
if (FoundInSuccessBlock)
return std::nullopt;
// Otherwise we can determine this as a success condition. Note this is
// flipped as if the error is present in the else block, this condition
// is for success.
returnClassifiedCondition(Cond, ConditionPath::SUCCESS,
/*ObjCStyleFlagCheck*/true);
}
}
if (FoundInSuccessBlock) {
// Note that the path is flipped as if the error is present in the success
// block, this condition is for failure.
returnClassifiedCondition(Cond, ConditionPath::FAILURE,
/*ObjCStyleFlagCheck*/true);
}
// Otherwise we can't classify this.
return std::nullopt;
}
boolCallbackClassifier::classifyConditionsOf(
StmtCondition Cond, const NodesToPrint &ThenNodesToPrint, Stmt *ElseStmt,
ClassifiedCallbackConditions &Conditions) {
bool UnhandledConditions = false;
std::optional<ClassifiedCondition> ObjCFlagCheck;
auto TryAddCond = [&](CallbackCondition CC) {
auto Classified = classifyCallbackCondition(CC, ThenNodesToPrint, ElseStmt);
// If we couldn't classify this, or if there are multiple Obj-C style flag
// checks, this is unhandled.
if (!Classified || (ObjCFlagCheck && Classified->IsObjCStyleFlagCheck)) {
UnhandledConditions = true;
return;
}
// If we've seen multiple conditions for the same subject, don't handle
// this.
if (!Conditions.insert({CC.Subject, *Classified}).second) {
UnhandledConditions = true;
return;
}
if (Classified->IsObjCStyleFlagCheck)
ObjCFlagCheck = Classified;
};
for (auto &CondElement : Cond) {
if (auto *BoolExpr = CondElement.getBooleanOrNull()) {
SmallVector<Expr *, 1> Exprs;
Exprs.push_back(BoolExpr);
while (!Exprs.empty()) {
auto *Next = Exprs.pop_back_val()->getSemanticsProvidingExpr();
if (auto *ACE = dyn_cast<AutoClosureExpr>(Next))
Next = ACE->getSingleExpressionBody()->getSemanticsProvidingExpr();
if (auto *BE = dyn_cast_or_null<BinaryExpr>(Next)) {
auto *Operator = isOperator(BE);
if (Operator) {
// If we have an && operator, decompose its arguments.
if (Operator->getBaseName() == "&&") {
Exprs.push_back(BE->getLHS());
Exprs.push_back(BE->getRHS());
} else {
// Otherwise check to see if we have an == nil or != nil
// condition.
TryAddCond(CallbackCondition(BE, Operator));
}
continue;
}
}
// Check to see if we have a lone bool condition.
TryAddCond(CallbackCondition(Next));
}
} elseif (auto *P = CondElement.getPatternOrNull()) {
TryAddCond(CallbackCondition(P, CondElement.getInitializer()));
}
}
return UnhandledConditions || Conditions.empty();
}
voidCallbackClassifier::classifyConditional(Stmt *Statement,
StmtCondition Condition,
NodesToPrint ThenNodesToPrint,
Stmt *ElseStmt) {
ClassifiedCallbackConditions CallbackConditions;
bool UnhandledConditions = classifyConditionsOf(Condition, ThenNodesToPrint,
ElseStmt, CallbackConditions);
auto ErrCondition = CallbackConditions.lookup(Params.getErrParam());
if (UnhandledConditions) {
// Some unknown conditions. If there's an else, assume we can't handle
// and use the fallback case. Otherwise add to either the success or
// error block depending on some heuristics, known conditions will have
// placeholders added (ideally we'd remove them)
// TODO: Remove known conditions and split the `if` statement
if (IsKnownConditionPath) {
// If we're on a known condition path, we can be lenient as we already
// know what block we're in and can therefore just add the conditional
// straight to it.
CurrentBlock->addNode(Statement);
} elseif (CallbackConditions.empty()) {
// Technically this has a similar problem, ie. the else could have
// conditions that should be in either success/error
CurrentBlock->addNode(Statement);
} elseif (ElseStmt) {
DiagEngine.diagnose(Statement->getStartLoc(),
diag::unknown_callback_conditions);
} elseif (ErrCondition && ErrCondition->Path == ConditionPath::FAILURE) {
Blocks.ErrorBlock.addNode(Statement);
} else {
for (auto &Entry : CallbackConditions) {
if (Entry.second.Path == ConditionPath::FAILURE) {
Blocks.ErrorBlock.addNode(Statement);
return;
}
}
Blocks.SuccessBlock.addNode(Statement);
}
return;
}
// If all the conditions were classified, make sure they're all consistently
// on the success or failure path.
std::optional<ConditionPath> Path;
for (auto &Entry : CallbackConditions) {
auto &Cond = Entry.second;
if (!Path) {
Path = Cond.Path;
} elseif (*Path != Cond.Path) {
// Similar to the unknown conditions case. Add the whole if unless
// there's an else, in which case use the fallback instead.
// TODO: Split the `if` statement
if (ElseStmt) {
DiagEngine.diagnose(Statement->getStartLoc(),
diag::mixed_callback_conditions);
} else {
CurrentBlock->addNode(Statement);
}
return;
}
}
assert(Path && "Didn't classify a path?");
auto *ThenBlock = &Blocks.SuccessBlock;
auto *ElseBlock = &Blocks.ErrorBlock;
// If the condition is for a failure path, the error block is ThenBlock, and
// the success block is ElseBlock.
if (*Path == ConditionPath::FAILURE)
std::swap(ThenBlock, ElseBlock);
// We'll be dropping the statement, but make sure to keep any attached
// comments.
CurrentBlock->addPossibleCommentLoc(Statement->getStartLoc());
ThenBlock->addAllBindings(CallbackConditions);
// TODO: Handle nested ifs
setNodes(ThenBlock, ElseBlock, std::move(ThenNodesToPrint));
if (ElseStmt) {
if (auto *BS = dyn_cast<BraceStmt>(ElseStmt)) {
// If this is a guard statement, we know that we'll always exit,
// allowing us to classify any additional nodes into the opposite block.
auto AlwaysExits = isa<GuardStmt>(Statement);
setNodes(ElseBlock, ThenBlock, NodesToPrint::inBraceStmt(BS),
AlwaysExits);
} else {
// If we reached here, we should have an else if statement. Given we
// know we're in the else of a known condition, temporarily flip the
// current block, and set that we know what path we're on.
llvm::SaveAndRestore<bool> CondScope(IsKnownConditionPath, true);
llvm::SaveAndRestore<ClassifiedBlock *> BlockScope(CurrentBlock,
ElseBlock);
classifyNodes(ArrayRef<ASTNode>(ElseStmt),
/*endCommentLoc*/SourceLoc());
}
}
}
voidCallbackClassifier::setNodes(ClassifiedBlock *Block,
ClassifiedBlock *OtherBlock,
NodesToPrint Nodes, bool AlwaysExitsScope) {
// Drop an explicit trailing 'return' or 'break' if we can.
bool HasTrailingReturnOrBreak = Nodes.hasTrailingReturnOrBreak();
if (HasTrailingReturnOrBreak)
Nodes.dropTrailingReturnOrBreakIfPossible();
// If we know we're exiting the scope, we can set IsKnownConditionPath, as
// we know any future nodes should be classified into the other block.
if (HasTrailingReturnOrBreak || AlwaysExitsScope) {
CurrentBlock = OtherBlock;
IsKnownConditionPath = true;
Block->addAllNodes(std::move(Nodes));
} else {
Block->addAllNodes(std::move(Nodes));
}
}
voidCallbackClassifier::classifySwitch(SwitchStmt *SS) {
auto *ResultParam = Params.getResultParam();
if (singleSwitchSubject(SS) != ResultParam) {
CurrentBlock->addNode(SS);
return;
}
// We'll be dropping the switch, but make sure to keep any attached
// comments.
CurrentBlock->addPossibleCommentLoc(SS->getStartLoc());
// Push the cases into a vector. This is only done to eagerly evaluate the
// AsCaseStmtRange sequence so we can know what the last case is.
SmallVector<CaseStmt *, 2> Cases;
Cases.append(SS->getCases().begin(), SS->getCases().end());
for (auto *CS : Cases) {
if (CS->hasFallthroughDest()) {
DiagEngine.diagnose(CS->getLoc(), diag::callback_with_fallthrough);
return;
}
if (CS->isDefault()) {
DiagEngine.diagnose(CS->getLoc(), diag::callback_with_default);
return;
}
auto Items = CS->getCaseLabelItems();
if (Items.size() > 1) {
DiagEngine.diagnose(CS->getLoc(), diag::callback_multiple_case_items);
return;
}
if (Items[0].getWhereLoc().isValid()) {
DiagEngine.diagnose(CS->getLoc(), diag::callback_where_case_item);
return;
}
auto *Block = &Blocks.SuccessBlock;
auto *OtherBlock = &Blocks.ErrorBlock;
auto SuccessNodes = NodesToPrint::inBraceStmt(CS->getBody());
// Classify the case pattern.
auto CC = classifyCallbackCondition(
CallbackCondition(ResultParam, &Items[0]), SuccessNodes,
/*elseStmt*/nullptr);
if (!CC) {
DiagEngine.diagnose(CS->getLoc(), diag::unknown_callback_case_item);
return;
}
if (CC->Path == ConditionPath::FAILURE)
std::swap(Block, OtherBlock);
// We'll be dropping the case, but make sure to keep any attached
// comments. Because these comments will effectively be part of the
// previous case, add them to CurrentBlock.
CurrentBlock->addPossibleCommentLoc(CS->getStartLoc());
// Make sure to grab trailing comments in the last case stmt.
if (CS == Cases.back())
Block->addPossibleCommentLoc(SS->getRBraceLoc());
setNodes(Block, OtherBlock, std::move(SuccessNodes));
Block->addBinding(*CC);
}
// Mark this switch statement as having been transformed.
HandledSwitches.insert(SS);
}