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Bind to JS Function | JS interop with functions in ReScript | /docs/manual/latest/bind-to-js-function |
Binding a JS function is like binding any other value:
<CodeTab labels={["ReScript", "JS Output"]}>
// Import nodejs' path.dirname @module("path") externaldirname: string=>string="dirname"letroot=dirname("/User/github") // returns "User"
varPath=require("path");varroot=Path.dirname("/User/github");
We also expose a few special features, described below.
ReScript has labeled arguments (that can also be optional). These work on an external
too! You'd use them to fix a JS function's unclear usage. Assuming we're modeling this:
// MyGame.jsfunctiondraw(x,y,border){// suppose `border` is optional and defaults to false}draw(10,20)draw(20,20,true)
It'd be nice if on ReScript's side, we can bind & call draw
while labeling things a bit:
<CodeTab labels={["ReScript", "JS Output"]}>
@module("MyGame") externaldraw: (~x: int, ~y: int, ~border: bool=?, unit) =>unit="draw"draw(~x=10, ~y=20, ~border=true, ()) draw(~x=10, ~y=20, ())
varMyGame=require("MyGame");MyGame.draw(10,20,true);MyGame.draw(10,20,undefined);
We've compiled to the same function, but now the usage is much clearer on the ReScript side thanks to labels!
Note: in this particular case, you need a unit, ()
after border
, since border
is an optional argument at the last position. Not having a unit to indicate you've finished applying the function would generate a warning.
Note that you can freely reorder the labels on the ReScript side; they'll always correctly appear in their declaration order in the JavaScript output:
<CodeTab labels={["ReScript", "JS Output"]}>
@module("MyGame") externaldraw: (~x: int, ~y: int, ~border: bool=?, unit) =>unit="draw"draw(~x=10, ~y=20, ()) draw(~y=20, ~x=10, ())
varMyGame=require("MyGame");MyGame.draw(10,20,undefined);MyGame.draw(10,20,undefined);
Functions attached to JS objects (other than JS modules) require a special way of binding to them, using send
:
<CodeTab labels={["ReScript", "JS Output"]}>
typedocument// abstract type for a document object @sendexternalgetElementById: (document, string) =>Dom.element="getElementById" @valexternaldoc: document="document"letel=getElementById(doc, "myId")
varel=document.getElementById("myId");
In a send
, the object is always the first argument. Actual arguments of the method follow (this is a bit what modern OOP objects are really).
Ever used foo().bar().baz()
chaining ("fluent api") in JS OOP? We can model that in ReScript too, through the pipe operator.
You might have JS functions that take an arbitrary amount of arguments. ReScript supports modeling those, under the condition that the arbitrary arguments part is homogenous (aka of the same type). If so, add variadic
to your external
.
<CodeTab labels={["ReScript", "JS Output"]}>
@module("path") @variadicexternaljoin: array<string> =>string="join"letv=join(["a", "b"])
varPath=require("path");varv=Path.join("a","b");
module
will be explained in Import from/Export to JS.
Apart from the above special-case, JS function in general are often arbitrary overloaded in terms of argument types and number. How would you bind to those?
If you can exhaustively enumerate the many forms an overloaded JS function can take, simply bind to each differently:
<CodeTab labels={["ReScript", "JS Output"]}>
@module("MyGame") externaldrawCat: unit=>unit="draw" @module("MyGame") externaldrawDog: (~giveName: string) =>unit="draw" @module("MyGame") externaldraw: (string, ~useRandomAnimal: bool) =>unit="draw"
// Empty output
Note how all three externals bind to the same JS function, draw
.
If you have the irresistible urge of saying "if only this JS function argument was a variant instead of informally being either string
or int
", then good news: we do provide such external
features through annotating a parameter as a polymorphic variant! Assuming you have the following JS function you'd like to bind to:
functionpadLeft(value,padding){if(typeofpadding==="number"){returnArray(padding+1).join(" ")+value;}if(typeofpadding==="string"){returnpadding+value;}thrownewError(`Expected string or number, got '${padding}'.`);}
Here, padding
is really conceptually a variant. Let's model it as such.
<CodeTab labels={["ReScript", "JS Output"]}>
@valexternalpadLeft: ( string, @unwrap [ | #Str(string) | #Int(int) ]) =>string="padLeft"padLeft("Hello World", #Int(4)) padLeft("Hello World", #Str("Message from ReScript: "))
padLeft("Hello World",4);padLeft("Hello World","Message from ReScript: ");
Obviously, the JS side couldn't have an argument that's a polymorphic variant! But here, we're just piggy backing on poly variants' type checking and syntax. The secret is the @unwrap
annotation on the type. It strips the variant constructors and compile to just the payload's value. See the output.
Consider the Node fs.readFileSync
's second argument. It can take a string, but really only a defined set: "ascii"
, "utf8"
, etc. You can still bind it as a string, but we can use poly variants + string
to ensure that our usage's more correct:
<CodeTab labels={["ReScript", "JS Output"]}>
@module("fs") externalreadFileSync: ( ~name: string, @string [ | #utf8 | @as("ascii") #useAscii ], ) =>string="readFileSync"readFileSync(~name="xx.txt", #useAscii)
varFs=require("fs");Fs.readFileSync("xx.txt","ascii");
- Attaching
@string
to the whole poly variant type makes its constructor compile to a string of the same name. - Attaching a
@as("bla")
to a constructor lets you customize the final string.
And now, passing something like "myOwnUnicode"
or other variant constructor names to readFileSync
would correctly error.
Aside from string, you can also compile an argument to an int, using int
instead of string
in a similar way:
<CodeTab labels={["ReScript", "JS Output"]}>
@valexternaltestIntType: ( @int [ | #onClosed | @as(20) #onOpen | #inBinary ]) =>int="testIntType"testIntType(#inBinary)
testIntType(21);
onClosed
compiles to 0
, onOpen
to 20
and inBinary
to 21
.
One last trick with polymorphic variants:
<CodeTab labels={["ReScript", "JS Output"]}>
typereadline @sendexternalon: ( readline, @string [ | #close(unit=>unit) | #line(string=>unit) ] ) =>readline="on"letregister=rl=>rl->on(#close(event=> ())) ->on(#line(line=>Js.log(line)));
functionregister(rl){returnrl.on("close",function($$event){}).on("line",function(line){console.log(line);});}
Sometimes it's convenient to bind to a function using an external
, while passing predetermined argument values to the JS function:
<CodeTab labels={["ReScript", "JS Output"]}>
@valexternalprocessOnExit: ( @as("exit") _, int=>unit ) =>unit="process.on"processOnExit(exitCode=>Js.log("error code: "++Js.Int.toString(exitCode)) );
process.on("exit",function(exitCode){console.log("error code: "+exitCode.toString());});
The @as("exit")
and the placeholder _
argument together indicates that you want the first argument to compile to the string "exit"
. You can also use any JSON literal with as
: @as(json`true`)
, @as(json`{"name": "John"}`)
, etc.
Curry is a delicious Indian dish. More importantly, in the context of ReScript (and functional programming in general), currying means that function taking multiple arguments can be applied a few arguments at time, until all the arguments are applied.
See the addFive
intermediate function? add
takes in 3 arguments but received only 1. It's interpreted as "currying" the argument 5
and waiting for the next 2 arguments to be applied later on. Type signatures:
letadd: (int, int, int) =>intletaddFive: (int, int) =>intlettwelve: int
(In a dynamic language such as JS, currying would be dangerous, since accidentally forgetting to pass an argument doesn't error at compile time).
Unfortunately, due to JS not having currying because of the aforementioned reason, it's hard for ReScript multi-argument functions to map cleanly to JS functions 100% of the time:
When all the arguments of a function are supplied (aka no currying), ReScript does its best to to compile e.g. a 3-arguments call into a plain JS call with 3 arguments.
If it's too hard to detect whether a function application is complete*, ReScript will use a runtime mechanism (the
Curry
module) to curry as many args as we can and check whether the result is fully applied.Some JS APIs like
throttle
,debounce
andpromise
might mess with context, aka use the functionbind
mechanism, carry aroundthis
, etc. Such implementation clashes with the previous currying logic.
* If the call site is typed as having 3 arguments, we sometimes don't know whether it's a function that's being curried, or if the original one indeed has only 3 arguments.
ReScript tries to do #1 as much as it can. Even when it bails and uses #2's currying mechanism, it's usually harmless.
However, if you encounter #3, heuristics are not good enough: you need a guaranteed way of fully applying a function, without intermediate currying steps. We provide such guarantee through the use of the "uncurrying" syntax on a function declaration & call site.
Uncurried function annotation also works on external
:
<CodeTab labels={["ReScript", "JS Output"]}>
typetimerId @valexternalsetTimeout: ((. unit) =>unit, int) =>timerId="setTimeout"letid=setTimeout((.) =>Js.log("hello"), 1000)
varid=setTimeout(function(){console.log("hello");},1000);
The above solution is safe, guaranteed, and performant, but sometimes visually a little burdensome. We provide an alternative solution if:
- you're using
external
- the
external
function takes in an argument that's another function - you want the user not to need to annotate the call sites with the dot
Then try @uncurry
:
<CodeTab labels={["ReScript", "JS Output"]}>
@sendexternalmap: (array<'a>, @uncurry ('a=>'b)) =>array<'b> ="map"map([1, 2, 3], x=>x+1)
// Empty output
In general, uncurry
is recommended; the compiler will do lots of optimizations to resolve the currying to uncurrying at compile time. However, there are some cases the compiler can't optimize it. In these cases, it will be converted to a runtime check.
Many JS libraries have callbacks which rely on this (the source), for example:
x.onload=function(v){console.log(this.response+v)}
Here, this
would point to x
(actually, it depends on how onload
is called, but we digress). It's not correct to declare x.onload
of type (. unit) -> unit
. Instead, we introduced a special attribute, this
, which allows us to type x
as so:
<CodeTab labels={["ReScript", "JS Output"]}>
typex @valexternalx: x="x" @setexternalsetOnload: (x, @this ((x, int) =>unit)) =>unit="onload" @getexternalresp: x=>int="response"setOnload(x, @this ((o, v) =>Js.log(resp(o) +v)))
x.onload=function(v){varo=this;console.log((o.response+v)|0);};
this
has its first parameter is reserved for this
and for arity of 0, there is no need for a redundant unit
type.
For JS functions that return a value that can also be undefined
or null
, we provide @return(...)
. To automatically convert that value to an option
type (recall that ReScript option
type's None
value only compiles to undefined
and not null
).
<CodeTab labels={["ReScript", "JS Output"]}>
typeelementtypedom @send @return(nullable) externalgetElementById: (dom, string) =>option<element> ="getElementById"lettest=dom=> { letelem=dom->(getElementById("haha")) switch (elem) { | None=>1 | Some(_ui) =>2 } }
functiontest(dom){varelem=dom.getElementById("haha");if(elem==null){return1;}else{console.log(elem);return2;}}
return(nullable)
attribute will automatically convert null
and undefined
to option
type.
Currently 4 directives are supported: null_to_opt
, undefined_to_opt
, nullable
and identity
.
identity
will make sure that compiler will do nothing about the returned value. It is rarely used, but introduced here for debugging purpose.