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directio.cpp
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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include"precomp.h"
#include"directio.h"
#include"_output.h"
#include"output.h"
#include"input.h"
#include"dbcs.h"
#include"handle.h"
#include"misc.h"
#include"readDataDirect.hpp"
#include"ApiRoutines.h"
#include"../types/inc/convert.hpp"
#include"../types/inc/GlyphWidth.hpp"
#include"../types/inc/viewport.hpp"
#include"../interactivity/inc/ServiceLocator.hpp"
#pragma hdrstop
usingnamespaceMicrosoft::Console::Types;
using Microsoft::Console::Interactivity::ServiceLocator;
// Routine Description:
// - This routine reads or peeks input events. In both cases, the events
// are copied to the user's buffer. In the read case they are removed
// from the input buffer and in the peek case they are not.
// Arguments:
// - pInputBuffer - The input buffer to take records from to return to the client
// - outEvents - The storage location to fill with input events
// - eventReadCount - The number of events to read
// - pInputReadHandleData - A structure that will help us maintain
// some input context across various calls on the same input
// handle. Primarily used to restore the "other piece" of partially
// returned strings (because client buffer wasn't big enough) on the
// next call.
// - IsUnicode - Whether to operate on Unicode characters or convert
// on the current Input Codepage.
// - IsPeek - If this is a peek operation (a.k.a. do not remove
// characters from the input buffer while copying to client buffer.)
// - ppWaiter - If we have to wait (not enough data to fill client
// buffer), this contains context that will allow the server to
// restore this call later.
// - IsWaitAllowed - Whether an async read via CONSOLE_STATUS_WAIT is permitted.
// Return Value:
// - STATUS_SUCCESS - If data was found and ready for return to the client.
// - CONSOLE_STATUS_WAIT - If we didn't have enough data or needed to
// block, this will be returned along with context in *ppWaiter.
// - Or an out of memory/math/string error message in NTSTATUS format.
[[nodiscard]] HRESULT ApiRoutines::GetConsoleInputImpl(IConsoleInputObject& inputBuffer,
InputEventQueue& outEvents,
constsize_t eventReadCount,
INPUT_READ_HANDLE_DATA& readHandleState,
constbool IsUnicode,
constbool IsPeek,
constbool IsWaitAllowed,
CONSOLE_API_MSG* pWaitReplyMessage) noexcept
{
try
{
if (eventReadCount == 0)
{
return STATUS_SUCCESS;
}
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
constauto Status = inputBuffer.Read(outEvents,
eventReadCount,
IsPeek,
IsWaitAllowed,
IsUnicode,
false);
if (CONSOLE_STATUS_WAIT == Status)
{
// If we're told to wait until later, move all of our context
// to the read data object and send it back up to the server.
std::ignore = ConsoleWaitQueue::s_CreateWait(pWaitReplyMessage, newDirectReadData(&inputBuffer, &readHandleState, eventReadCount));
}
return Status;
}
CATCH_RETURN();
}
// Routine Description:
// - Writes events to the input buffer
// Arguments:
// - context - the input buffer to write to
// - events - the events to written
// - written - on output, the number of events written
// - append - true if events should be written to the end of the input
// buffer, false if they should be written to the front
// Return Value:
// - HRESULT indicating success or failure
[[nodiscard]] static HRESULT _WriteConsoleInputWImplHelper(InputBuffer& context,
const std::span<const INPUT_RECORD>& events,
size_t& written,
constbool append) noexcept
{
try
{
written = 0;
// add to InputBuffer
if (append)
{
written = context.Write(events);
}
else
{
written = context.Prepend(events);
}
return S_OK;
}
CATCH_RETURN();
}
// Routine Description:
// - Writes events to the input buffer, translating from codepage to unicode first
// Arguments:
// - context - the input buffer to write to
// - buffer - the events to written
// - written - on output, the number of events written
// - append - true if events should be written to the end of the input
// buffer, false if they should be written to the front
// Return Value:
// - HRESULT indicating success or failure
[[nodiscard]] HRESULT ApiRoutines::WriteConsoleInputAImpl(InputBuffer& context,
const std::span<const INPUT_RECORD> buffer,
size_t& written,
constbool append) noexcept
try
{
written = 0;
if (buffer.empty())
{
return S_OK;
}
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
constauto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
InputEventQueue events;
auto it = buffer.begin();
constauto end = buffer.end();
// Check out the loop below. When a previous call ended on a leading DBCS we store it for
// the next call to WriteConsoleInputAImpl to join it with the now available trailing DBCS.
if (context.IsWritePartialByteSequenceAvailable())
{
auto lead = context.FetchWritePartialByteSequence();
constauto& trail = *it;
if (trail.EventType == KEY_EVENT)
{
constchar narrow[2]{
lead.Event.KeyEvent.uChar.AsciiChar,
trail.Event.KeyEvent.uChar.AsciiChar,
};
wchar_twide[2];
constauto length = MultiByteToWideChar(gci.CP, 0, &narrow[0], 2, &wide[0], 2);
for (int i = 0; i < length; i++)
{
lead.Event.KeyEvent.uChar.UnicodeChar = wide[i];
events.push_back(lead);
}
++it;
}
}
for (; it != end; ++it)
{
if (it->EventType != KEY_EVENT)
{
events.push_back(*it);
continue;
}
auto lead = *it;
char narrow[2]{ lead.Event.KeyEvent.uChar.AsciiChar };
int narrowLength = 1;
if (IsDBCSLeadByteConsole(lead.Event.KeyEvent.uChar.AsciiChar, &gci.CPInfo))
{
++it;
if (it == end)
{
// Missing trailing DBCS -> Store the lead for the next call to WriteConsoleInputAImpl.
context.StoreWritePartialByteSequence(lead);
break;
}
constauto& trail = *it;
if (trail.EventType != KEY_EVENT)
{
// Invalid input -> Skip.
continue;
}
narrow[1] = trail.Event.KeyEvent.uChar.AsciiChar;
narrowLength = 2;
}
wchar_twide[2];
constauto length = MultiByteToWideChar(gci.CP, 0, &narrow[0], narrowLength, &wide[0], 2);
for (int i = 0; i < length; i++)
{
lead.Event.KeyEvent.uChar.UnicodeChar = wide[i];
events.push_back(lead);
}
}
return_WriteConsoleInputWImplHelper(context, events, written, append);
}
CATCH_RETURN();
// Routine Description:
// - Writes events to the input buffer
// Arguments:
// - context - the input buffer to write to
// - buffer - the events to written
// - written - on output, the number of events written
// - append - true if events should be written to the end of the input
// buffer, false if they should be written to the front
// Return Value:
// - HRESULT indicating success or failure
[[nodiscard]] HRESULT ApiRoutines::WriteConsoleInputWImpl(InputBuffer& context,
const std::span<const INPUT_RECORD> buffer,
size_t& written,
constbool append) noexcept
{
written = 0;
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
try
{
return_WriteConsoleInputWImplHelper(context, buffer, written, append);
}
CATCH_RETURN();
}
// Routine Description:
// - This is used when the app is reading output as cells and needs them converted
// into a particular codepage on the way out.
// Arguments:
// - codepage - The relevant codepage for translation
// - buffer - This is the buffer containing all of the character data to be converted
// - rectangle - This is the rectangle describing the region that the buffer covers.
// Return Value:
// - Generally S_OK. Could be a memory or math error code.
[[nodiscard]] static HRESULT _ConvertCellsToAInplace(const UINT codepage,
const std::span<CHAR_INFO> buffer,
const Viewport rectangle) noexcept
{
try
{
constauto size = rectangle.Dimensions();
auto outIter = buffer.begin();
for (til::CoordType i = 0; i < size.height; ++i)
{
for (til::CoordType j = 0; j < size.width; ++j, ++outIter)
{
auto& in1 = *outIter;
// If .AsciiChar and .UnicodeChar have the same offset (since they're a union),
// we can just write the latter with a byte-sized value to set the former
// _and_ simultaneously clear the upper byte of .UnicodeChar to 0. Nice!
static_assert(offsetof(CHAR_INFO, Char.AsciiChar) == offsetof(CHAR_INFO, Char.UnicodeChar));
// Any time we see the lead flag, we presume there will be a trailing one following it.
// Giving us two bytes of space (one per cell in the ascii part of the character union)
// to fill with whatever this Unicode character converts into.
if (WI_IsFlagSet(in1.Attributes, COMMON_LVB_LEADING_BYTE))
{
// As long as we're not looking at the exact last column of the buffer...
if (j < size.width - 1)
{
// Walk forward one because we're about to consume two cells.
++j;
++outIter;
auto& in2 = *outIter;
// Try to convert the unicode character (2 bytes) in the leading cell to the codepage.
CHAR AsciiDbcs[2]{};
ConvertToOem(codepage, &in1.Char.UnicodeChar, 1, &AsciiDbcs[0], 2);
// Fill the 1 byte (AsciiChar) portion of the leading and trailing cells with each of the bytes returned.
// We have to be bit careful here not to directly write the CHARs, because CHARs are signed whereas wchar_t isn't
// and we don't want any sign-extension. We want a 1:1 copy instead, so cast it to an unsigned char first.
in1.Char.UnicodeChar = std::bit_cast<uint8_t>(AsciiDbcs[0]);
in2.Char.UnicodeChar = std::bit_cast<uint8_t>(AsciiDbcs[1]);
}
else
{
// When we're in the last column with only a leading byte, we can't return that without a trailing.
// Instead, replace the output data with just a space and clear all flags.
in1.Char.UnicodeChar = UNICODE_SPACE;
WI_ClearAllFlags(in1.Attributes, COMMON_LVB_SBCSDBCS);
}
}
elseif (WI_AreAllFlagsClear(in1.Attributes, COMMON_LVB_SBCSDBCS))
{
// If there are no leading/trailing pair flags, then we only have 1 ascii byte to try to fit the
// 2 byte UTF-16 character into. Give it a go.
CHAR asciiChar{};
ConvertToOem(codepage, &in1.Char.UnicodeChar, 1, &asciiChar, 1);
in1.Char.UnicodeChar = std::bit_cast<uint8_t>(asciiChar);
}
}
}
return S_OK;
}
CATCH_RETURN();
}
// Routine Description:
// - This is used when the app writes oem to the output buffer we want
// UnicodeOem or Unicode in the buffer, depending on font
// Arguments:
// - codepage - The relevant codepage for translation
// - buffer - This is the buffer containing all of the character data to be converted
// - rectangle - This is the rectangle describing the region that the buffer covers.
// Return Value:
// - Generally S_OK. Could be a memory or math error code.
[[nodiscard]] HRESULT _ConvertCellsToWInplace(const UINT codepage,
std::span<CHAR_INFO> buffer,
const Viewport& rectangle) noexcept
{
try
{
constauto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
constauto size = rectangle.Dimensions();
auto outIter = buffer.begin();
for (til::CoordType i = 0; i < size.height; ++i)
{
for (til::CoordType j = 0; j < size.width; ++j, ++outIter)
{
// Clear lead/trailing flags. We'll determine it for ourselves versus the given codepage.
auto& in1 = *outIter;
WI_ClearAllFlags(in1.Attributes, COMMON_LVB_SBCSDBCS);
// If the 1 byte given is a lead in this codepage, we likely need two cells for the width.
if (IsDBCSLeadByteConsole(in1.Char.AsciiChar, &gci.OutputCPInfo))
{
// If we're not on the last column, we have two cells to use.
if (j < size.width - 1)
{
// Mark we're consuming two cells.
++outIter;
++j;
// Just as above - clear the flags, as we're setting them ourselves.
auto& in2 = *outIter;
WI_ClearAllFlags(in2.Attributes, COMMON_LVB_SBCSDBCS);
// Grab the lead/trailing byte pair from this cell and the next one forward.
CHAR AsciiDbcs[2];
AsciiDbcs[0] = in1.Char.AsciiChar;
AsciiDbcs[1] = in2.Char.AsciiChar;
// Convert it to UTF-16.
wchar_t wch = UNICODE_SPACE;
ConvertOutputToUnicode(codepage, &AsciiDbcs[0], 2, &wch, 1);
// Store the actual character in the first available position.
in1.Char.UnicodeChar = wch;
WI_SetFlag(in1.Attributes, COMMON_LVB_LEADING_BYTE);
// Put a padding character in the second position.
in2.Char.UnicodeChar = wch;
WI_SetFlag(in2.Attributes, COMMON_LVB_TRAILING_BYTE);
}
else
{
// If we were on the last column, put in a space.
in1.Char.UnicodeChar = UNICODE_SPACE;
}
}
else
{
// If it's not detected as a lead byte of a pair, then just convert it in place and move on.
wchar_t wch = UNICODE_SPACE;
ConvertOutputToUnicode(codepage, &in1.Char.AsciiChar, 1, &wch, 1);
in1.Char.UnicodeChar = wch;
}
}
}
return S_OK;
}
CATCH_RETURN();
}
[[nodiscard]] HRESULT ReadConsoleOutputWImplHelper(const SCREEN_INFORMATION& context,
std::span<CHAR_INFO> targetBuffer,
const Viewport& requestRectangle,
Viewport& readRectangle) noexcept
{
try
{
constauto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
auto& storageBuffer = context.GetActiveBuffer();
constauto storageRectangle = storageBuffer.GetBufferSize();
constauto clippedRectangle = storageRectangle.Clamp(requestRectangle);
if (!clippedRectangle.IsValid())
{
readRectangle = Viewport::FromDimensions(requestRectangle.Origin(), { 0, 0 });
return S_OK;
}
constauto bufferStride = gsl::narrow_cast<size_t>(std::max(0, requestRectangle.Width()));
constauto width = gsl::narrow_cast<size_t>(clippedRectangle.Width());
constauto offsetY = clippedRectangle.Top() - requestRectangle.Top();
constauto offsetX = clippedRectangle.Left() - requestRectangle.Left();
// We always write the intersection between the valid `storageRectangle` and the given `requestRectangle`.
// This means that if the `requestRectangle` is -3 rows above the top of the buffer, we'll start
// reading from `buffer` at row offset 3, because the first 3 are outside the valid range.
// clippedRectangle.Top/Left() cannot be negative due to the previous Clamp() call.
auto totalOffset = offsetY * bufferStride + offsetX;
if (bufferStride <= 0 || targetBuffer.size() < gsl::narrow_cast<size_t>(clippedRectangle.Height() * bufferStride))
{
return E_INVALIDARG;
}
for (til::CoordType y = clippedRectangle.Top(); y <= clippedRectangle.BottomInclusive(); y++)
{
auto it = storageBuffer.GetCellDataAt({ clippedRectangle.Left(), y });
for (size_t i = 0; i < width; i++)
{
targetBuffer[totalOffset + i] = gci.AsCharInfo(*it);
++it;
}
totalOffset += bufferStride;
}
readRectangle = clippedRectangle;
return S_OK;
}
CATCH_RETURN();
}
[[nodiscard]] HRESULT ApiRoutines::ReadConsoleOutputAImpl(const SCREEN_INFORMATION& context,
std::span<CHAR_INFO> buffer,
const Microsoft::Console::Types::Viewport& sourceRectangle,
Microsoft::Console::Types::Viewport& readRectangle) noexcept
{
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
try
{
constauto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
constauto codepage = gci.OutputCP;
RETURN_IF_FAILED(ReadConsoleOutputWImplHelper(context, buffer, sourceRectangle, readRectangle));
LOG_IF_FAILED(_ConvertCellsToAInplace(codepage, buffer, readRectangle));
return S_OK;
}
CATCH_RETURN();
}
[[nodiscard]] HRESULT ApiRoutines::ReadConsoleOutputWImpl(const SCREEN_INFORMATION& context,
std::span<CHAR_INFO> buffer,
const Microsoft::Console::Types::Viewport& sourceRectangle,
Microsoft::Console::Types::Viewport& readRectangle) noexcept
{
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
try
{
returnReadConsoleOutputWImplHelper(context, buffer, sourceRectangle, readRectangle);
}
CATCH_RETURN();
}
[[nodiscard]] HRESULT WriteConsoleOutputWImplHelper(SCREEN_INFORMATION& context,
std::span<const CHAR_INFO> buffer,
til::CoordType bufferStride,
const Viewport& requestRectangle,
Viewport& writtenRectangle) noexcept
{
try
{
if (bufferStride <= 0)
{
return E_INVALIDARG;
}
auto& storageBuffer = context.GetActiveBuffer();
constauto storageRectangle = storageBuffer.GetBufferSize();
constauto clippedRectangle = storageRectangle.Clamp(requestRectangle);
if (!clippedRectangle.IsValid())
{
writtenRectangle = Viewport::FromDimensions(requestRectangle.Origin(), { 0, 0 });
return S_OK;
}
constauto width = clippedRectangle.Width();
// We always write the intersection between the valid `storageRectangle` and the given `requestRectangle`.
// This means that if the `requestRectangle` is -3 rows above the top of the buffer, we'll start
// reading from `buffer` at row offset 3, because the first 3 are outside the valid range.
// clippedRectangle.Top/Left() cannot be negative due to the previous Clamp() call.
constauto offsetY = clippedRectangle.Top() - requestRectangle.Top();
constauto offsetX = clippedRectangle.Left() - requestRectangle.Left();
auto totalOffset = offsetY * bufferStride + offsetX;
if (bufferStride <= 0 || buffer.size() < gsl::narrow_cast<size_t>(clippedRectangle.Height() * bufferStride))
{
return E_INVALIDARG;
}
auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
auto writer = gci.GetVtWriterForBuffer(&context);
for (til::CoordType y = clippedRectangle.Top(); y <= clippedRectangle.BottomInclusive(); y++)
{
constauto charInfos = buffer.subspan(totalOffset, width);
const til::point target{ clippedRectangle.Left(), y };
// Make the iterator and write to the target position.
storageBuffer.Write(OutputCellIterator(charInfos), target);
if (writer)
{
writer.WriteInfos(target, charInfos);
}
totalOffset += bufferStride;
}
// If we've overwritten image content, it needs to be erased.
ImageSlice::EraseBlock(storageBuffer.GetTextBuffer(), clippedRectangle.ToExclusive());
// Since we've managed to write part of the request, return the clamped part that we actually used.
writtenRectangle = clippedRectangle;
if (writer)
{
writer.Submit();
}
return S_OK;
}
CATCH_RETURN();
}
[[nodiscard]] HRESULT ApiRoutines::WriteConsoleOutputAImpl(SCREEN_INFORMATION& context,
std::span<CHAR_INFO> buffer,
const Viewport& requestRectangle,
Viewport& writtenRectangle) noexcept
{
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
try
{
auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
auto writer = gci.GetVtWriterForBuffer(&context);
if (writer)
{
writer.BackupCursor();
}
constauto codepage = gci.OutputCP;
LOG_IF_FAILED(_ConvertCellsToWInplace(codepage, buffer, requestRectangle));
RETURN_IF_FAILED(WriteConsoleOutputWImplHelper(context, buffer, requestRectangle.Width(), requestRectangle, writtenRectangle));
if (writer)
{
writer.Submit();
}
return S_OK;
}
CATCH_RETURN();
}
[[nodiscard]] HRESULT ApiRoutines::WriteConsoleOutputWImpl(SCREEN_INFORMATION& context,
std::span<CHAR_INFO> buffer,
const Viewport& requestRectangle,
Viewport& writtenRectangle) noexcept
{
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
try
{
auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
auto writer = gci.GetVtWriterForBuffer(&context);
if (writer)
{
writer.BackupCursor();
}
RETURN_IF_FAILED(WriteConsoleOutputWImplHelper(context, buffer, requestRectangle.Width(), requestRectangle, writtenRectangle));
if (writer)
{
writer.Submit();
}
return S_OK;
}
CATCH_RETURN();
}
[[nodiscard]] HRESULT ApiRoutines::ReadConsoleOutputAttributeImpl(const SCREEN_INFORMATION& context,
const til::point origin,
std::span<WORD> buffer,
size_t& written) noexcept
{
written = 0;
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
try
{
constauto attrs = ReadOutputAttributes(context.GetActiveBuffer(), origin, buffer.size());
std::copy(attrs.cbegin(), attrs.cend(), buffer.begin());
written = attrs.size();
return S_OK;
}
CATCH_RETURN();
}
[[nodiscard]] HRESULT ApiRoutines::ReadConsoleOutputCharacterAImpl(const SCREEN_INFORMATION& context,
const til::point origin,
std::span<char> buffer,
size_t& written) noexcept
{
written = 0;
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
try
{
constauto chars = ReadOutputStringA(context.GetActiveBuffer(),
origin,
buffer.size());
// for compatibility reasons, if we receive more chars than can fit in the buffer
// then we don't send anything back.
if (chars.size() <= buffer.size())
{
std::copy(chars.cbegin(), chars.cend(), buffer.begin());
written = chars.size();
}
return S_OK;
}
CATCH_RETURN();
}
[[nodiscard]] HRESULT ApiRoutines::ReadConsoleOutputCharacterWImpl(const SCREEN_INFORMATION& context,
const til::point origin,
std::span<wchar_t> buffer,
size_t& written) noexcept
{
written = 0;
LockConsole();
auto Unlock = wil::scope_exit([&] { UnlockConsole(); });
try
{
constauto chars = ReadOutputStringW(context.GetActiveBuffer(),
origin,
buffer.size());
// Only copy if the whole result will fit.
if (chars.size() <= buffer.size())
{
std::copy(chars.cbegin(), chars.cend(), buffer.begin());
written = chars.size();
}
return S_OK;
}
CATCH_RETURN();
}
// There used to be a text mode and a graphics mode flag.
// Text mode was used for regular applications like CMD.exe.
// Graphics mode was used for bitmap VDM buffers and is no longer supported.
// OEM console font mode used to represent rewriting the entire buffer into codepage 437 so the renderer could handle it with raster fonts.
// But now the entire buffer is always kept in Unicode and the renderer asks for translation when/if necessary for raster fonts only.
// We keep these definitions here so the API can enforce that the only one we support any longer is the original text mode.
// See: https://msdn.microsoft.com/en-us/library/windows/desktop/ms682122(v=vs.85).aspx
#defineCONSOLE_TEXTMODE_BUFFER1
//#define CONSOLE_GRAPHICS_BUFFER 2
//#define CONSOLE_OEMFONT_DISPLAY 4
[[nodiscard]] NTSTATUS ConsoleCreateScreenBuffer(std::unique_ptr<ConsoleHandleData>& handle,
_In_ PCONSOLE_API_MSG /*Message*/,
_In_ PCD_CREATE_OBJECT_INFORMATION Information,
_In_ PCONSOLE_CREATESCREENBUFFER_MSG a)
{
constauto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
// If any buffer type except the one we support is set, it's invalid.
if (WI_IsAnyFlagSet(a->Flags, ~CONSOLE_TEXTMODE_BUFFER))
{
// We no longer support anything other than a textmode buffer
return STATUS_INVALID_PARAMETER;
}
constauto HandleType = ConsoleHandleData::HandleType::Output;
constauto& siExisting = gci.GetActiveOutputBuffer();
// Create new screen buffer.
auto WindowSize = siExisting.GetViewport().Dimensions();
constauto& existingFont = siExisting.GetCurrentFont();
SCREEN_INFORMATION* ScreenInfo = nullptr;
auto Status = SCREEN_INFORMATION::CreateInstance(WindowSize,
existingFont,
WindowSize,
siExisting.GetAttributes(),
siExisting.GetAttributes(),
Cursor::CURSOR_SMALL_SIZE,
&ScreenInfo);
if (FAILED_NTSTATUS(Status))
{
goto Exit;
}
Status = NTSTATUS_FROM_HRESULT(ScreenInfo->AllocateIoHandle(HandleType,
Information->DesiredAccess,
Information->ShareMode,
handle));
if (FAILED_NTSTATUS(Status))
{
goto Exit;
}
SCREEN_INFORMATION::s_InsertScreenBuffer(ScreenInfo);
Exit:
if (FAILED_NTSTATUS(Status))
{
delete ScreenInfo;
}
return Status;
}