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sample.cs
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/*
* Copyright 2018 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
usingSystem;
usingSystem.Text;
usingFirebase;
usingFirebase.Storage;
// Use the Unity SDK on desktop to download and display a file.
publicclassMonoTest{
publicstaticvoidMain(){
FirebaseApp.LogLevel=Firebase.LogLevel.Info;
varstorageReference=
FirebaseStorage.DefaultInstance.GetReference("File.txt");
vartask=storageReference.GetBytesAsync(
0,
newStorageProgress<DownloadState>((downloadState)=>{
Console.WriteLine("Downloading {0}: {1} out of {2}",
downloadState.Reference.Name,
downloadState.BytesTransferred,
downloadState.TotalByteCount);
}));
task.Wait();
if(!(task.IsFaulted||task.IsCanceled)){
Console.WriteLine("Complete");
Console.WriteLine("----");
Console.WriteLine(Encoding.Default.GetString(task.Result));
}else{
Console.WriteLine("Failed");
}
}
}