A library for unit testing events via high-level interactions, e.g., pointerdown
, that produce realistic and complete DOM event sequences.
There are number of challenges involved in unit testing modules that work with DOM events.
- Gesture recognizers may need to support environments with and without support for the
PointerEvent
API. - Gesture recognizers may need to support various user interaction modes including mouse, touch, and pen use.
- Gesture recognizers must account for the actual event sequences browsers produce (e.g., emulated touch and mouse events.)
- Gesture recognizers must work with "virtual" events produced by tools like screen-readers.
Writing unit tests to cover all these scenarios is tedious and error prone. This event testing library is designed to solve these issues by allowing developers to more easily dispatch events in unit tests, and to more reliably test pointer interactions using a high-level API based on PointerEvent
. Here's a basic example:
import{describeWithPointerEvent,testWithPointerType,createEventTarget,setPointerEvent,resetActivePointers}from'dom-event-testing-library';describeWithPointerEvent('useTap',hasPointerEvent=>{beforeEach(()=>{// basic PointerEvent mocksetPointerEvent(hasPointerEvent);});afterEach(()=>{// clear active pointers between test runsresetActivePointers();});// test all the pointer types supported by the environmenttestWithPointerType('pointer down',pointerType=>{constref=createRef(null);constonTapStart=jest.fn();render(()=>{useTap(ref,{ onTapStart });return<divref={ref}/>});// create an event targetconsttarget=createEventTarget(ref.current);// dispatch high-level pointer eventtarget.pointerdown({ pointerType });expect(onTapStart).toBeCalled();});});
This tests the interaction in multiple scenarios. In each case, a realistic DOM event sequence–with complete mock events–is produced. When running in a mock environment without the PointerEvent
API, the test runs for both mouse
and touch
pointer types. When touch
is the pointer type it produces emulated mouse events. When running in a mock environment with the PointerEvent
API, the test runs for mouse
, touch
, and pen
pointer types.
It's important to cover all these scenarios because it's very easy to introduce bugs – e.g., double calling of callbacks – if not accounting for emulated mouse events, differences in target capturing between touch
and mouse
pointers, and the different semantics of button
across event APIs.
Default values are provided for the expected native events properties. They can also be customized as needed in a test.
target.pointerdown({button: 0,buttons: 1,pageX: 10,pageY: 10, pointerType,// NOTE: use x,y instead of clientX,clientYx: 10,y: 10});
Tests that dispatch multiple pointer events will dispatch multi-touch native events on the target.
// first pointer is activetarget.pointerdown({pointerId: 1, pointerType});// second pointer is activetarget.pointerdown({pointerId: 2, pointerType});