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loopwave.pl
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#!/usr/bin/env perl
use SDL;
use SDL::Event;
use Carp;
Carp::confess "Could not initialize SDL: ", SDL::GetError()
if ( 0 > SDL::Init(SDL_INIT_AUDIO) );
$ARGV[0] ||= 'data/sample.wav';
Carp::confess "usage: $0 [wavefile]\n"
if ( in $ARGV[0], qw/ -h --help -? / );
my ( $wav_spec, $wav_buffer, $wav_len, $wav_pos ) = ( 0, 0, 0, 0 );
my$done = 0;
$fillerup = sub {
my ( $data, $len ) = @_;
$wav_ptr = $wav_buffer + $wav_pos;
$wav_remainder = $wav_len - $wav_pos;
while ( $wav_remainder <= $len ) {
SDL::MixAudio( $data, $wav_ptr, $wav_remainder, SDL_MIX_MAXVOLUME );
$data += $wav_remainder;
$len -= $wav_remainder;
$wav_ptr = $wav_buffer;
$wav_remainder = $wav_len;
$wav_pos = 0;
}
SDL::MixAudio( $data, $wav_ptr, $len, SDL_MIX_MAXVOLUME );
$wav_pos += $len;
};
$poked = sub {
$done = 1;
};
$SIG{HUP} = $poked;
$SIG{INT} = $poked;
$SIG{QUIT} = $poked;
$SIG{TERM} = $poked;
$spec = SDL::NewAudioSpec( 44100, AUDIO_S16, 2, 4096 );
$wave = SDL::LoadWAV( $ARGV[0], $spec );
( $wav_spec, $wav_buffer, $wav_len ) = @$wave;
Carp::confess "Could not load wav file $ARGV[0], ", SDL::GetError(), "\n"
unless ($wav_len);
Carp::confess "Could not open audio ", SDL::GetError()
if ( 0 > SDL::OpenAudio( $wav_spec, $fillerup ) );
SDL::PauseAudio(0);
print"Using audio driver: ", SDL::AudioDriverName(), "\n";
while ( !$done && ( SDL::GetAudioStatus() == SDL_AUDIO_PLAYING ) ) {
SDL::Delay(1000);
}