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0110-balanced-binary-tree.swift
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/**
* Definition for a binary tree node.
* public class TreeNode {
* public var val: Int
* public var left: TreeNode?
* public var right: TreeNode?
* public init() { self.val = 0; self.left = nil; self.right = nil; }
* public init(_ val: Int) { self.val = val; self.left = nil; self.right = nil; }
* public init(_ val: Int, _ left: TreeNode?, _ right: TreeNode?) {
* self.val = val
* self.left = left
* self.right = right
* }
* }
*/
classSolution{
func getMaxHeight(of root:TreeNode?)->Int{
guardlet root = root else{return0}
return1+ max(
getMaxHeight(of: root.left),
getMaxHeight(of: root.right)
)
}
func isBalanced(_ root:TreeNode?)->Bool{
guardlet root = root else{returntrue}
letleftHeight=getMaxHeight(of: root.left)
letrightHeight=getMaxHeight(of: root.right)
letdifference=abs(leftHeight - rightHeight)
// early exits
guard difference <=1else{returnfalse}
guardisBalanced(root.left)==trueelse{returnfalse}
guardisBalanced(root.right)==trueelse{returnfalse}
returntrue
}
}