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Resources.Designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespaceBorderlessGaming.Properties{
usingSystem;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder","4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
publicclassResources{
privatestaticglobal::System.Resources.ResourceManagerresourceMan;
privatestaticglobal::System.Globalization.CultureInforesourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance","CA1811:AvoidUncalledPrivateCode")]
internalResources(){
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
publicstaticglobal::System.Resources.ResourceManagerResourceManager{
get{
if(object.ReferenceEquals(resourceMan,null)){
global::System.Resources.ResourceManagertemp=newglobal::System.Resources.ResourceManager("BorderlessGaming.Properties.Resources",typeof(Resources).Assembly);
resourceMan=temp;
}
returnresourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
publicstaticglobal::System.Globalization.CultureInfoCulture{
get{
returnresourceCulture;
}
set{
resourceCulture=value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
publicstaticSystem.Drawing.Bitmapadd{
get{
objectobj=ResourceManager.GetObject("add",resourceCulture);
return((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
publicstaticbyte[]blank{
get{
objectobj=ResourceManager.GetObject("blank",resourceCulture);
return((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
publicstaticSystem.Drawing.Bitmapbordered{
get{
objectobj=ResourceManager.GetObject("bordered",resourceCulture);
return((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
publicstaticSystem.Drawing.Bitmapborderless{
get{
objectobj=ResourceManager.GetObject("borderless",resourceCulture);
return((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Unable to save favorites. Do you have permission?\r\n\r\nDetailed Error: {0}.
/// </summary>
publicstaticstringErrorFavoritesSave{
get{
returnResourceManager.GetString("ErrorFavoritesSave",resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
publicstaticstringErrorHeader{
get{
returnResourceManager.GetString("ErrorHeader",resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Borderless Gaming encountered an error checking for updates. Restart the program to try again..
/// </summary>
publicstaticstringErrorUpdates{
get{
returnResourceManager.GetString("ErrorUpdates",resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to A new version of Borderless Gaming is available. Would you like to go to the release page?.
/// </summary>
publicstaticstringInfoUpdateAvailable{
get{
returnResourceManager.GetString("InfoUpdateAvailable",resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Update available.
/// </summary>
publicstaticstringInfoUpdatesHeader{
get{
returnResourceManager.GetString("InfoUpdatesHeader",resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
publicstaticSystem.Drawing.Bitmapremove{
get{
objectobj=ResourceManager.GetObject("remove",resourceCulture);
return((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {0} is minimized..
/// </summary>
publicstaticstringTrayMinimized{
get{
returnResourceManager.GetString("TrayMinimized",resourceCulture);
}
}
}
}