Bouncing Ball (Dev C++ GUI code)

vegaseat 2 Tallied Votes 25K Views Share

What "Hello World" is to the console, the "Bouncing Ball" is to the Graphical User Interface. Nothing fancy, the ball is created via a call to the API function ellipse() and then bounced within the confines of the windows form. For the DEV C++ crowd: Let me know if you find these snippets somewhat helpful in your learning process in the comments section at the end.

// BCX Bounce by Kevin Diggins adopted from Charles Petzold // BCX generated C code modified for the free Dev-C++ system // from http://www.bloodshed.net/ // or http://sourceforge.net/projects/dev-cpp/ // (actually Dev-C++ is the IDE for the GNU GCC/G++ compiler) // a Dev-C++ tested Windows Application by vegaseat 21nov2004 #include <windows.h> #define Show(Window) RedrawWindow(Window,0,0,0);ShowWindow(Window,SW_SHOW); #define AppName "BouncingBall1" #define Caption "Bouncing Ball ..." char BCX_STR [1024*1024]; static int BCX_GetDiaUnit; static int BCX_cxBaseUnit; static int BCX_cyBaseUnit; static int BCX_ScaleX; static int BCX_ScaleY; static HANDLE Form1; double MIN (double,double); double MAX (double,double); int WINAPI WinMain (HINSTANCE, HINSTANCE, LPSTR, int); void FormLoad (HANDLE); LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM); double MAX (double a, double b) { if (a > b) { return a; } return b; } double MIN (double a, double b) { if (a < b) { return a; } return b; } // standard main for Windows GUI int WINAPI WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR CmdLine, int CmdShow) { static WNDCLASS Wc; memset(&Wc,0,sizeof(Wc)); static MSG Msg; memset(&Msg,0,sizeof(Msg)); Wc.style=CS_HREDRAW | CS_VREDRAW; Wc.lpfnWndProc=WndProc; Wc.cbClsExtra=0; Wc.cbWndExtra=0; Wc.hInstance=hInst; Wc.hIcon=LoadIcon(NULL,IDI_WINLOGO); Wc.hCursor=LoadCursor(NULL,IDC_ARROW); Wc.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH); Wc.lpszMenuName=NULL; Wc.lpszClassName=AppName; RegisterClass(&Wc); FormLoad(hInst); // 50ms here, lower value gives higher speed SetTimer((HWND)Form1,1,50,NULL); // ye olde event message loop while(GetMessage(&Msg,NULL,0,0)) { if (!IsWindow((HWND)Form1)||!IsDialogMessage((HWND)Form1,&Msg)) { TranslateMessage(&Msg); DispatchMessage(&Msg); } } return Msg.wParam; } // create the form and show it (somewhat older style) void FormLoad (HANDLE hInst) { // get the scale factors BCX_GetDiaUnit = GetDialogBaseUnits(); BCX_cxBaseUnit = LOWORD(BCX_GetDiaUnit); BCX_cyBaseUnit = HIWORD(BCX_GetDiaUnit); BCX_ScaleX = BCX_cxBaseUnit/4; BCX_ScaleY = BCX_cyBaseUnit/8; // now the form Form1=CreateWindow(AppName,Caption, DS_MODALFRAME|WS_POPUP|WS_CAPTION|WS_SYSMENU, 10*BCX_ScaleX,20*BCX_ScaleY,250*BCX_ScaleX,175*BCX_ScaleY,NULL, (HMENU)NULL,(HINSTANCE)hInst,NULL); Show((HWND)Form1); } // event message handler LRESULT CALLBACK WndProc (HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) { static HANDLE hBitmap; static HBRUSH hBrush; static HDC hdc; static HDC hdcMem; static int cxClient; static int cyClient; static int xCenter; static int yCenter; static int cxTotal; static int cyTotal; static int cxRadius; static int cyRadius; static int cxMove; static int cyMove; static int xPixel; static int yPixel; static int nScale; while(1) { if (Msg == WM_CREATE) { hdc = GetDC(hWnd); xPixel = GetDeviceCaps(hdc,ASPECTX); yPixel = GetDeviceCaps(hdc,ASPECTY); ReleaseDC(hWnd,hdc); return 0; break; } // draw the ball if (Msg == WM_SIZE) { xCenter = (cxClient=LOWORD(lParam))/2; yCenter = (cyClient=HIWORD(lParam))/2; nScale = (int)MIN(cxClient*xPixel,cyClient*yPixel)/16; cxRadius = nScale/xPixel; cyRadius = nScale/yPixel; cxMove = (int)MAX(1,cxRadius/4); cyMove = (int)MAX(1,cyRadius/4); cxTotal = 2*(cxRadius+cxMove); cyTotal = 2*(cyRadius+cyMove); if (hBitmap) { DeleteObject(hBitmap); } hdc = GetDC(hWnd); hdcMem = CreateCompatibleDC(hdc); hBitmap = CreateCompatibleBitmap(hdc,cxTotal,cyTotal); ReleaseDC(hWnd,hdc); SelectObject(hdcMem,hBitmap); Rectangle(hdcMem,-1,-1,cxTotal+1,cyTotal+1); hBrush = CreateHatchBrush(HS_DIAGCROSS,0); SelectObject(hdcMem,hBrush); SetBkColor(hdcMem,RGB(0,127,255)); Ellipse(hdcMem,cxMove,cyMove,cxTotal-cxMove,cyTotal-cyMove); DeleteDC(hdcMem); DeleteObject(hBrush); return 0; break; } // move the ball if (Msg == WM_TIMER) { if (!hBitmap) { break; } hdc = GetDC(hWnd); hdcMem = CreateCompatibleDC(hdc); SelectObject(hdcMem,hBitmap); BitBlt(hdc,xCenter-cxTotal/2,yCenter-cyTotal/2,cxTotal,cyTotal,hdcMem,0,0,SRCCOPY); ReleaseDC(hWnd,hdc); DeleteDC(hdcMem); xCenter += cxMove; yCenter += cyMove; if (xCenter+cxRadius>=cxClient||xCenter-cxRadius<=0) { cxMove = -cxMove; } if (yCenter+cyRadius >= cyClient || yCenter-cyRadius <= 0) { cyMove = -cyMove; } return 0; break; } // clean up and exit program if (Msg == WM_DESTROY) { if (hBitmap) { DeleteObject(hBitmap); } KillTimer((HWND)Form1,1); PostQuitMessage(0); return 0; } break; } return DefWindowProc(hWnd, Msg, wParam, lParam); }
Member Avatar for hexonflux
hexonflux0 Newbie Poster

Sorry but There are about 23 Warnings and 1 Error

Member Avatar for vegaseat
vegaseat1,735 DaniWeb's Hypocrite Team Colleague

Strange, I just did a cut and paste into Dev-C++ (V4.9.9.1) and it compiled fine! Make sure you are compiling with GCC/G++ and not mingw32 directly! Check Tools>Compiler Options>Programs. That's the setting with the newest install.

Member Avatar for varunrathi
varunrathi0 Light Poster

sorry, but it`s giving several link errors with bloodshed dev c++.one of the errors is
[Linker error] undefined reference to `GetStockObject@4'

Member Avatar for vegaseat
vegaseat1,735 DaniWeb's Hypocrite Team Colleague

You need to compile this program as a Windows Application! The word GUI implies this.

Member Avatar for vegaseat
vegaseat1,735 DaniWeb's Hypocrite Team Colleague

Looks like some hand holding is in order:
In DevCpp go FILE then NEW then Project, select Windows Application, give it a name (eg. Ball) click OK, the make a directory somewhere and save. DevCpp comes up with a template, delete that and cut and paste this code into the editor page. Then compile and run.

Member Avatar for 1o0oBhP
1o0oBhP4 Posting Pro in Training

BCX is working well but seems to be complicating the code somewhat. a lot of the BCX code seems at first glance a bit unnessecary... an example came with DevC++ which is a bit shorter but uses a bitmap...

Member Avatar for vegaseat
vegaseat1,735 DaniWeb's Hypocrite Team Colleague

Loading a bitmap and its mask from a resource would be much simpler code, but then it is difficult to post such a thing here.

Member Avatar for 1o0oBhP
1o0oBhP4 Posting Pro in Training

do you mean because of OS dependancy? you already said it is windows app so the dev-c++ posting shouldnt be a problem? If you mean because of the resource cant you paste each file in code tags with the filename at the top? :)

Member Avatar for vegaseat
vegaseat1,735 DaniWeb's Hypocrite Team Colleague

I would have to supply the actual bitmap files!

Member Avatar for vegaseat
vegaseat1,735 DaniWeb's Hypocrite Team Colleague

I simplified the code somewhat by removing the run one instance only feature.

Member Avatar for Young Teck 06
Young Teck 060 Posting Pro in Training

works fine for me :-)

Member Avatar for xgills
xgills0 Newbie Poster

is there a way we can change the speed?

Member Avatar for vegaseat
vegaseat1,735 DaniWeb's Hypocrite Team Colleague

You can change the speed in this commented line:
// 50ms here, lower value gives higher speed
SetTimer((HWND)Form1,1,50,NULL);

Member Avatar for Lazaro Claiborn
Lazaro Claiborn1 Junior Poster

There is a problem, I just haven't found it yet. :lol: Just kidding. Looks great and works fine. Kudo's.

Member Avatar for lucamarcus
lucamarcus0 Newbie Poster

Am a new c++ programmer.

I refer to the code " Bouncing Ball" which is a GUI, now there is a rectangle created, i managed to change the color the rectangle in the main window and what my may problem is how to make the rectangle fixed and not only increase to be a full rectangle after the ball has hit both ends, how do i achieve that?

Secondly, i would love to then after making a 'fixed' rectangle, i would like to make the ball change color as it hits one side of the rectangle and change back to the original color as its starts coming back and approaches the other side and again change color as it hits the other side and change back again as it approaches the other side and keep repeating this cycle...

I need the rectangle to be fully drawn or fixed EVEN before the ball starts moving and then the change of colors issue.

PLEASE ASSITS

Member Avatar for stickyroehl
stickyroehl0 Newbie Poster

whoa very cool program nice job! I am a beginner and really enjoy these simple program samples.

Member Avatar for Kontext
Kontext0 Newbie Poster

This is really cool but I am fairly new at this and I was wondering like how does it work and where did you learn these codes. THANKS!!!!

Member Avatar for jonsca
jonsca1,059 Quantitative Phrenologist Team ColleagueFeatured Poster

To start down this road, check out http://www.winprog.org/tutorial/ (it's not going to answer your questions right away, but once you get going you'll understand what's going on).

P.S. This thread is ancient. Sometimes better to let them rest and start a new one.

Member Avatar for mosher66
mosher660 Newbie Poster

this helped me understand building images within code, but is possible to add sprites and gui to the game by creating them in paint and linking them in the code? if anyone has any experiance in this add my msn or email me at SNIPPED i would really apreciate it, thanks sorry for bumping an old post but this post actually introduced me to this site XD

Member Avatar for TheAndan1995
TheAndan19950 Newbie Poster

did it based GUI graphic user interface or console?

Member Avatar for Sinz_1
Sinz_10 Newbie Poster

It's working on VC++ 2008, very usefull. Thanks :)

Member Avatar for ravi gopal
ravi gopal

Cool. I saved the whole code as bouncingball.c and bouncingball.cpp in Devcpp IDE on my computer. It worked.Thank You.

Member Avatar for therese_1
therese_10 Newbie Poster

Can you help me? how can I add a controller in this game?

Member Avatar for T_4
T_40 Newbie Poster

Its working fine .. I like it.. Thank you for sharing the knowledge to us. Will explore all your codes.

Member Avatar for laheg
laheg0 Newbie Poster

thanksssssssssssssssssssssssssss

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